Starting gsasl integration to perform challenge response authentication. Note that gsasl 1.3 is required (previous versions are not supported). Authentication is currently broken.
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@@ -51,8 +51,8 @@ public:
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u_int32_t GetId() const;
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const std::string &GetName() const;
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db_id GetDBId() const;
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void SetDBId(db_id newId);
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DB_id GetDBId() const;
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void SetDBId(DB_id newId);
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void AddSession(SessionWrapper session);
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void RemovePlayer(unsigned playerId, unsigned errorCode);
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@@ -155,7 +155,7 @@ private:
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ServerGameState *m_curState;
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const u_int32_t m_id;
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db_id m_dbId;
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DB_id m_dbId;
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const std::string m_name;
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const std::string m_password;
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ConfigFile *m_playerConfig;
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