sqlite-log: implementing action logging

This commit is contained in:
floty
2011-02-27 00:03:39 +00:00
parent 63b28d7167
commit 1f833d106a
7 changed files with 212 additions and 58 deletions
+8
View File
@@ -1826,6 +1826,7 @@ void gameTableImpl::myFold()
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
boost::shared_ptr<PlayerInterface> humanPlayer = currentHand->getSeatsList()->front();
humanPlayer->setMyAction(1);
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_FOLD);
humanPlayer->setMyTurn(0);
//set that i was the last active player. need this for unhighlighting groupbox
@@ -1844,6 +1845,7 @@ void gameTableImpl::myCheck()
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
boost::shared_ptr<PlayerInterface> humanPlayer = currentHand->getSeatsList()->front();
humanPlayer->setMyTurn(0);
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_CHECK);
humanPlayer->setMyAction(2);
//set that i was the last active player. need this for unhighlighting groupbox
@@ -1910,9 +1912,11 @@ void gameTableImpl::myCall()
humanPlayer->setMySet(humanPlayer->getMyCash());
humanPlayer->setMyCash(0);
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_ALL_IN,humanPlayer->getMySet());
humanPlayer->setMyAction(6);
} else {
humanPlayer->setMySet(tempHighestSet - humanPlayer->getMySet());
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_CALL,humanPlayer->getMySet());
humanPlayer->setMyAction(3);
}
humanPlayer->setMyTurn(0);
@@ -1947,6 +1951,7 @@ void gameTableImpl::mySet()
humanPlayer->setMySet(humanPlayer->getMyCash());
humanPlayer->setMyCash(0);
humanPlayer->setMyAction(6);
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_ALL_IN,humanPlayer->getMySet());
// full bet rule
if(currentHand->getCurrentBeRo()->getHighestSet() + currentHand->getCurrentBeRo()->getMinimumRaise() > humanPlayer->getMySet()) {
@@ -1958,6 +1963,7 @@ void gameTableImpl::mySet()
//do not if allIn
if(humanPlayer->getMyAction() != 6) {
humanPlayer->setMyAction(5);
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_BET,humanPlayer->getMySet());
}
myActionIsRaise = 0;
@@ -1968,6 +1974,7 @@ void gameTableImpl::mySet()
//do not if allIn
if(humanPlayer->getMyAction() != 6) {
humanPlayer->setMyAction(4);
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_BET,humanPlayer->getMySet());
}
myActionIsBet = 0;
@@ -2005,6 +2012,7 @@ void gameTableImpl::myAllIn()
humanPlayer->setMySet(humanPlayer->getMyCash());
humanPlayer->setMyCash(0);
humanPlayer->setMyAction(6);
currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_ALL_IN,humanPlayer->getMySet());
// full bet rule
if(currentHand->getCurrentBeRo()->getHighestSet() + currentHand->getCurrentBeRo()->getMinimumRaise() > humanPlayer->getMySet()) {