Fixed init gui in networking (is now thread safe). Fixed displaying of game/hand number for network games.
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@@ -60,15 +60,13 @@ void ServerGuiWrapper::refreshPot() const {}
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void ServerGuiWrapper::refreshGroupbox(int playerID, int status) const {}
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void ServerGuiWrapper::refreshPlayerName() const {}
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void ServerGuiWrapper::refreshButton() const {}
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void ServerGuiWrapper::refreshGameLabels() const {}
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void ServerGuiWrapper::dealHoleCards() {}
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void ServerGuiWrapper::dealFlopCards() {}
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void ServerGuiWrapper::dealTurnCard() {}
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void ServerGuiWrapper::dealRiverCard() {}
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void ServerGuiWrapper::refreshGameLabels(int round) const {}
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void ServerGuiWrapper::nextPlayerAnimation() {}
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void ServerGuiWrapper::preflopAnimation1() {}
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@@ -44,7 +44,7 @@ public:
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void refreshAll() const;
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void refreshPlayerName() const;
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void refreshButton() const;
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void refreshGameLabels(int round) const;
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void refreshGameLabels() const;
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void dealHoleCards();
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void dealFlopCards();
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