Fixed init gui in networking (is now thread safe). Fixed displaying of game/hand number for network games.
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@@ -44,7 +44,7 @@ GuiWrapper::~GuiWrapper()
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{
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}
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void GuiWrapper::initGui(int speed) { myW->initGui(speed); }
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void GuiWrapper::initGui(int speed) { myW->signalInitGui(speed); }
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Session &GuiWrapper::getSession() { return myW->getSession(); }
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void GuiWrapper::setSession(boost::shared_ptr<Session> session) { myW->setSession(session); }
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@@ -58,7 +58,7 @@ void GuiWrapper::refreshPot() const { myW->signalRefreshPot(); }
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void GuiWrapper::refreshGroupbox(int playerID, int status) const { myW->signalRefreshGroupbox(playerID, status); }
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void GuiWrapper::refreshPlayerName() const { myW->signalRefreshPlayerName(); }
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void GuiWrapper::refreshButton() const { myW->signalRefreshButton(); }
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void GuiWrapper::refreshGameLabels(int round) const { myW->signalRefreshGameLabels(round); }
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void GuiWrapper::refreshGameLabels() const { myW->signalRefreshGameLabels(); }
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void GuiWrapper::dealHoleCards() { myW->signalDealHoleCards(); }
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void GuiWrapper::dealFlopCards() { myW->signalDealFlopCards0(); }
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