Fixed init gui in networking (is now thread safe). Fixed displaying of game/hand number for network games.

This commit is contained in:
lotodore
2007-06-03 13:36:24 +00:00
parent baad95427f
commit 1fcb0c80fd
13 changed files with 58 additions and 34 deletions
+1 -1
View File
@@ -257,7 +257,7 @@ protected:
static void SetPlayersTurn(Game &curGame, int playersTurn);
};
// State: Final (TODO).
// State: Final (just for testing, should not be used).
class ClientStateFinal : public ClientState
{
public:
+12 -6
View File
@@ -538,6 +538,7 @@ ClientStateWaitHand::InternalProcess(ClientThread &client, boost::shared_ptr<Net
client.GetGame()->initHand();
client.GetGame()->startHand();
client.GetGui().dealHoleCards();
client.GetGui().refreshGameLabels();
client.SetState(ClientStateRunHand::Instance());
retVal = MSG_NET_GAME_CLIENT_HAND_START;
@@ -577,7 +578,8 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
NetPacketPlayersActionDone::Data actionDoneData;
packet->ToNetPacketPlayersActionDone()->GetData(actionDoneData);
PlayerInterface *tmpPlayer = curGame->getPlayerByUniqueId(actionDoneData.playerId);
assert(tmpPlayer); // TODO: throw exception
if (!tmpPlayer)
throw ClientException(ERR_NET_UNKNOWN_PLAYER_ID, 0);
if (actionDoneData.gameState == GAME_STATE_PREFLOP_SMALL_BLIND)
tmpPlayer->setMyButton(BUTTON_SMALL_BLIND);
@@ -609,7 +611,8 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
NetPacketPlayersTurn::Data turnData;
packet->ToNetPacketPlayersTurn()->GetData(turnData);
PlayerInterface *tmpPlayer = curGame->getPlayerByUniqueId(turnData.playerId);
assert(tmpPlayer); // TODO: throw exception
if (!tmpPlayer)
throw ClientException(ERR_NET_UNKNOWN_PLAYER_ID, 0);
// Set round.
if (curGame->getCurrentHand()->getActualRound() != turnData.gameState)
@@ -623,12 +626,13 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
curGame->getPlayerArray()[i]->setMySetNull();
}
curGame->getCurrentHand()->setActualRound(turnData.gameState);
client.GetGui().refreshPot();
client.GetGui().refreshSet();
client.GetGui().refreshAction();
client.GetGui().refreshCash();
curGame->getCurrentHand()->setActualRound(turnData.gameState);
client.GetGui().refreshGameLabels();
}
// Next player's turn.
@@ -683,7 +687,8 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
packet->ToNetPacketEndOfHandHideCards()->GetData(endHandData);
PlayerInterface *tmpPlayer = curGame->getPlayerByUniqueId(endHandData.playerId);
assert(tmpPlayer); // TODO: throw exception
if (!tmpPlayer)
throw ClientException(ERR_NET_UNKNOWN_PLAYER_ID, 0);
tmpPlayer->setMyCash(endHandData.playerMoney);
// TODO use moneyWon
@@ -711,7 +716,8 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
while (i != end)
{
PlayerInterface *tmpPlayer = curGame->getPlayerByUniqueId((*i).playerId);
assert(tmpPlayer); // TODO: throw exception
if (!tmpPlayer)
throw ClientException(ERR_NET_UNKNOWN_PLAYER_ID, 0);
int tmpCards[2];
tmpCards[0] = static_cast<int>((*i).cards[0]);
+5 -2
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@@ -53,7 +53,7 @@ private:
ClientThread::ClientThread(GuiInterface &gui)
: m_curState(NULL), m_gui(gui), m_curGameId(0), m_guiPlayerNum(0)
: m_curState(NULL), m_gui(gui), m_curGameId(1), m_guiPlayerNum(0)
{
m_context.reset(new ClientContext);
m_senderCallback.reset(new ClientSenderCallback(*this));
@@ -70,7 +70,10 @@ ClientThread::Init(
const string &serverAddress, unsigned serverPort, bool ipv6, const string &pwd, const string &playerName)
{
if (IsRunning())
return; // TODO: throw exception
{
assert(false);
return;
}
ClientContext &context = GetContext();
+1
View File
@@ -50,6 +50,7 @@
#define ERR_NET_INVALID_PLAYER_NAME 107
#define ERR_NET_INVALID_PLAYER_RESULTS 108
#define ERR_NET_INVALID_CHAT_TEXT 109
#define ERR_NET_UNKNOWN_PLAYER_ID 110
// This is an internal message which is not reported.
#define MSG_SOCK_INTERNAL_PENDING 0