Store date/time when the game ends.
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@@ -650,6 +650,8 @@ ServerGameStateStartGame::DoStart(boost::shared_ptr<ServerGame> server)
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else
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{
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server->InternalStartGame();
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if (server->GetGameData().gameType == GAME_TYPE_RANKING)
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server->GetLobbyThread().GetDatabase().AsyncCreateGame(server->GetId(), server->GetName());
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boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
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packet->GetMsg()->present = PokerTHMessage_PR_gameStartMessage;
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@@ -928,10 +930,11 @@ ServerGameStateHand::EngineLoop(boost::shared_ptr<ServerGame> server)
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// Store winner in database.
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boost::shared_ptr<PlayerInterface> winnerPlayer = *(playersWithCash.begin());
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boost::shared_ptr<PlayerData> tmpPlayer = server->GetPlayerDataByUniqueId(winnerPlayer->getMyUniqueID());
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if (tmpPlayer && server->GetDBId())
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if (server->GetGameData().gameType == GAME_TYPE_RANKING && tmpPlayer && server->GetDBId())
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{
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cerr << "Setting winner for game " << server->GetDBId() << " player id " << tmpPlayer->GetDBId() << endl;
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server->GetLobbyThread().GetDatabase().SetGamePlayerPlace(server->GetDBId(), tmpPlayer->GetDBId(), 1);
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server->GetLobbyThread().GetDatabase().EndGame(server->GetDBId());
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}
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// View a dialog for a new game - delayed.
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