Removed some TODOs. Fixed network error message.
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@@ -497,7 +497,7 @@ ClientStateWaitGame::InternalProcess(ClientThread &client, boost::shared_ptr<Net
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packet->ToNetPacketPlayerLeft()->GetData(netPlayerData);
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client.RemovePlayerData(netPlayerData.playerId);
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}
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// TODO: handle error packet
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// TODO: handle error packet (kicked from server)
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return retVal;
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}
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@@ -157,6 +157,9 @@ ClientThread::Main()
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MapPlayerDataList();
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m_game.reset(new Game(&m_gui, factory, GetPlayerDataList(), GetGameData(), GetStartData(), m_curGameId++));
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// Initialize GUI speed.
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GetGui().initGui(GetGameData().guiSpeed);
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// Signal start of game to GUI.
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GetCallback().SignalNetClientGameStart(m_game);
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}
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}
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