Removed some TODOs. Fixed network error message.
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@@ -497,7 +497,7 @@ ClientStateWaitGame::InternalProcess(ClientThread &client, boost::shared_ptr<Net
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packet->ToNetPacketPlayerLeft()->GetData(netPlayerData);
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client.RemovePlayerData(netPlayerData.playerId);
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}
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// TODO: handle error packet
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// TODO: handle error packet (kicked from server)
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return retVal;
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}
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