new functions in gui-interface for connectToServerDialogImpl

This commit is contained in:
doitux
2007-02-17 20:01:20 +00:00
parent 06bb16ab64
commit 206a47922f
10 changed files with 44 additions and 10 deletions
+4 -4
View File
@@ -18,8 +18,8 @@ HEADERS += tinystr.h \
newgamedialogimpl.h \ newgamedialogimpl.h \
aboutpokerthimpl.h \ aboutpokerthimpl.h \
settingsdialogimpl.h \ settingsdialogimpl.h \
joinnetworkgamedialog.h \ joinnetworkgamedialogimpl.h \
connecttoserverdialog.h \ connecttoserverdialogimpl.h \
configfile.h \ configfile.h \
log.h \ log.h \
guiinterface.h \ guiinterface.h \
@@ -55,8 +55,8 @@ SOURCES += pokerth.cpp \
newgamedialogimpl.cpp \ newgamedialogimpl.cpp \
aboutpokerthimpl.cpp \ aboutpokerthimpl.cpp \
settingsdialogimpl.cpp \ settingsdialogimpl.cpp \
joinnetworkgamedialog.cpp \ joinnetworkgamedialogimpl.cpp \
connecttoserverdialog.cpp \ connecttoserverdialogimpl.cpp \
configfile.cpp \ configfile.cpp \
log.cpp \ log.cpp \
guiinterface.cpp \ guiinterface.cpp \
+3
View File
@@ -95,6 +95,9 @@ public:
virtual void logPlayerActionMsg(std::string playName, int action, int setValue) =0; virtual void logPlayerActionMsg(std::string playName, int action, int setValue) =0;
virtual void logNewGameHandMsg(int gameID, int HandID) =0; virtual void logNewGameHandMsg(int gameID, int HandID) =0;
//connectToServerDialog
virtual void refreshConnectToServerDialog(int messageID, int percent) =0;
+18 -1
View File
@@ -85,5 +85,22 @@
</layout> </layout>
</widget> </widget>
<resources/> <resources/>
<connections/> <connections>
<connection>
<sender>pushButton</sender>
<signal>clicked()</signal>
<receiver>connectToServerDialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel" >
<x>122</x>
<y>96</y>
</hint>
<hint type="destinationlabel" >
<x>44</x>
<y>90</y>
</hint>
</hints>
</connection>
</connections>
</ui> </ui>
@@ -17,7 +17,7 @@
* Free Software Foundation, Inc., * * Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/ ***************************************************************************/
#include "connecttoserverdialog.h" #include "connecttoserverdialogimpl.h"
// #include "configfile.h" // #include "configfile.h"
connectToServerDialogImpl::connectToServerDialogImpl(QWidget *parent) connectToServerDialogImpl::connectToServerDialogImpl(QWidget *parent)
@@ -30,3 +30,8 @@ connectToServerDialogImpl::connectToServerDialogImpl(QWidget *parent)
} }
void connectToServerDialogImpl::refresh(int messageID, int percent) {
}
@@ -32,8 +32,11 @@ Q_OBJECT
public: public:
connectToServerDialogImpl(QWidget *parent = 0); connectToServerDialogImpl(QWidget *parent = 0);
public slots: public slots:
void refresh(int messageID, int percent);
}; };
#endif #endif
+2 -1
View File
@@ -32,6 +32,7 @@ GuiWrapper::GuiWrapper() : myLog(0), myW(0)
myW->show(); myW->show();
myLog = new Log(myW); myLog = new Log(myW);
myConnectToServerDialog = new connectToServerDialogImpl();
myConfig = new ConfigFile; myConfig = new ConfigFile;
@@ -89,4 +90,4 @@ void GuiWrapper::meInAction() const { myW->meInAction(); }
void GuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) { myLog->logPlayerActionMsg(playerName, action, setValue); } void GuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) { myLog->logPlayerActionMsg(playerName, action, setValue); }
void GuiWrapper::logNewGameHandMsg(int gameID, int handID) { myLog->logNewGameHandMsg(gameID, handID); } void GuiWrapper::logNewGameHandMsg(int gameID, int handID) { myLog->logNewGameHandMsg(gameID, handID); }
void GuiWrapper::refreshConnectToServerDialog(int messageID, int percent) { myConnectToServerDialog->refresh(messageID, percent); }
+5
View File
@@ -24,6 +24,7 @@
#include "log.h" #include "log.h"
#include "mainwindowimpl.h" #include "mainwindowimpl.h"
#include "connecttoserverdialogimpl.h"
#include "configfile.h" #include "configfile.h"
#include <string> #include <string>
@@ -86,12 +87,16 @@ public:
void logPlayerActionMsg(std::string playerName, int action, int setValue) ; void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
void logNewGameHandMsg(int gameID, int handID) ; void logNewGameHandMsg(int gameID, int handID) ;
void refreshConnectToServerDialog(int messageID, int percent);
private: private:
Log *myLog; Log *myLog;
mainWindowImpl *myW; mainWindowImpl *myW;
ConfigFile *myConfig; ConfigFile *myConfig;
connectToServerDialogImpl *myConnectToServerDialog;
}; };
#endif #endif
@@ -17,7 +17,7 @@
* Free Software Foundation, Inc., * * Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/ ***************************************************************************/
#include "joinnetworkgamedialog.h" #include "joinnetworkgamedialogimpl.h"
// #include "configfile.h" // #include "configfile.h"
joinNetworkGameDialogImpl::joinNetworkGameDialogImpl(QWidget *parent) joinNetworkGameDialogImpl::joinNetworkGameDialogImpl(QWidget *parent)
+2 -2
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@@ -22,8 +22,8 @@
#include "newgamedialogimpl.h" #include "newgamedialogimpl.h"
#include "aboutpokerthimpl.h" #include "aboutpokerthimpl.h"
#include "settingsdialogimpl.h" #include "settingsdialogimpl.h"
#include "joinnetworkgamedialog.h" #include "joinnetworkgamedialogimpl.h"
#include "connecttoserverdialog.h" #include "connecttoserverdialogimpl.h"
#include "startsplash.h" #include "startsplash.h"