qt5 refactoring ...

This commit is contained in:
doitux
2013-08-28 10:49:03 +02:00
parent 1d0b9fc5f2
commit 20840a2af0
90 changed files with 1910 additions and 3067 deletions
+204 -204
View File
@@ -71,7 +71,7 @@
using namespace std;
gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
: QMainWindow(parent), myChat(NULL), myConfig(c), gameSpeed(0), myActionIsBet(0), myActionIsRaise(0), pushButtonBetRaiseIsChecked(FALSE), pushButtonCallCheckIsChecked(FALSE), pushButtonFoldIsChecked(FALSE), pushButtonAllInIsChecked(FALSE), myButtonsAreCheckable(FALSE), breakAfterCurrentHand(FALSE), currentGameOver(FALSE), betSliderChangedByInput(FALSE), guestMode(FALSE), myLastPreActionBetValue(0)
: QMainWindow(parent), myChat(NULL), myConfig(c), gameSpeed(0), myActionIsBet(0), myActionIsRaise(0), pushButtonBetRaiseIsChecked(false), pushButtonCallCheckIsChecked(false), pushButtonFoldIsChecked(false), pushButtonAllInIsChecked(false), myButtonsAreCheckable(false), breakAfterCurrentHand(false), currentGameOver(false), betSliderChangedByInput(false), guestMode(false), myLastPreActionBetValue(0)
{
int i;
@@ -123,7 +123,7 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
}
//Flipside Animation noch nicht erledigt
flipHolecardsAllInAlreadyDone = FALSE;
flipHolecardsAllInAlreadyDone = false;
#ifndef GUI_800x480
//Toolboxen verstecken?
@@ -193,38 +193,38 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
voteOnKickTimeoutTimer = new QTimer(this);
enableCallCheckPushButtonTimer = new QTimer(this);
dealFlopCards0Timer->setSingleShot(TRUE);
dealFlopCards1Timer->setSingleShot(TRUE);
dealFlopCards2Timer->setSingleShot(TRUE);
dealFlopCards3Timer->setSingleShot(TRUE);
dealFlopCards4Timer->setSingleShot(TRUE);
dealFlopCards5Timer->setSingleShot(TRUE);
dealFlopCards6Timer->setSingleShot(TRUE);
dealTurnCards0Timer->setSingleShot(TRUE);
dealTurnCards1Timer->setSingleShot(TRUE);
dealTurnCards2Timer->setSingleShot(TRUE);
dealRiverCards0Timer->setSingleShot(TRUE);
dealRiverCards1Timer->setSingleShot(TRUE);
dealRiverCards2Timer->setSingleShot(TRUE);
dealFlopCards0Timer->setSingleShot(true);
dealFlopCards1Timer->setSingleShot(true);
dealFlopCards2Timer->setSingleShot(true);
dealFlopCards3Timer->setSingleShot(true);
dealFlopCards4Timer->setSingleShot(true);
dealFlopCards5Timer->setSingleShot(true);
dealFlopCards6Timer->setSingleShot(true);
dealTurnCards0Timer->setSingleShot(true);
dealTurnCards1Timer->setSingleShot(true);
dealTurnCards2Timer->setSingleShot(true);
dealRiverCards0Timer->setSingleShot(true);
dealRiverCards1Timer->setSingleShot(true);
dealRiverCards2Timer->setSingleShot(true);
nextPlayerAnimationTimer->setSingleShot(TRUE);
preflopAnimation1Timer->setSingleShot(TRUE);
preflopAnimation2Timer->setSingleShot(TRUE);
flopAnimation1Timer->setSingleShot(TRUE);
flopAnimation2Timer->setSingleShot(TRUE);
turnAnimation1Timer->setSingleShot(TRUE);
turnAnimation2Timer->setSingleShot(TRUE);
riverAnimation1Timer->setSingleShot(TRUE);
riverAnimation2Timer->setSingleShot(TRUE);
nextPlayerAnimationTimer->setSingleShot(true);
preflopAnimation1Timer->setSingleShot(true);
preflopAnimation2Timer->setSingleShot(true);
flopAnimation1Timer->setSingleShot(true);
flopAnimation2Timer->setSingleShot(true);
turnAnimation1Timer->setSingleShot(true);
turnAnimation2Timer->setSingleShot(true);
riverAnimation1Timer->setSingleShot(true);
riverAnimation2Timer->setSingleShot(true);
postRiverAnimation1Timer->setSingleShot(TRUE);
postRiverRunAnimation1Timer->setSingleShot(TRUE);
postRiverRunAnimation2Timer->setSingleShot(TRUE);
postRiverRunAnimation3Timer->setSingleShot(TRUE);
postRiverRunAnimation5Timer->setSingleShot(TRUE);
postRiverRunAnimation6Timer->setSingleShot(TRUE);
postRiverAnimation1Timer->setSingleShot(true);
postRiverRunAnimation1Timer->setSingleShot(true);
postRiverRunAnimation2Timer->setSingleShot(true);
postRiverRunAnimation3Timer->setSingleShot(true);
postRiverRunAnimation5Timer->setSingleShot(true);
postRiverRunAnimation6Timer->setSingleShot(true);
enableCallCheckPushButtonTimer->setSingleShot(TRUE);
enableCallCheckPushButtonTimer->setSingleShot(true);
playerStarsArray[1][0]=label_Star10;
playerStarsArray[2][0]=label_Star20;
@@ -756,7 +756,7 @@ void gameTableImpl::applySettings(settingsDialogImpl* mySettingsDialog)
(*(++it))->setMyName(mySettingsDialog->lineEdit_Opponent7Name->text().toUtf8().constData());
(*(++it))->setMyName(mySettingsDialog->lineEdit_Opponent8Name->text().toUtf8().constData());
(*(++it))->setMyName(mySettingsDialog->lineEdit_Opponent9Name->text().toUtf8().constData());
mySettingsDialog->setPlayerNickIsChanged(FALSE);
mySettingsDialog->setPlayerNickIsChanged(false);
refreshPlayerName();
}
@@ -789,15 +789,15 @@ void gameTableImpl::applySettings(settingsDialogImpl* mySettingsDialog)
if(currentState >= GAME_STATE_FLOP && currentState <= GAME_STATE_POST_RIVER)
for(int i=0; i<3; i++) {
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempBoardCardsArray[i], 10)+".png"));
boardCardsArray[i]->setPixmap(card, FALSE);
boardCardsArray[i]->setPixmap(card, false);
}
if(currentState >= GAME_STATE_TURN && currentState <= GAME_STATE_POST_RIVER) {
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempBoardCardsArray[3], 10)+".png"));
boardCardsArray[3]->setPixmap(card, FALSE);
boardCardsArray[3]->setPixmap(card, false);
}
if(currentState == GAME_STATE_RIVER || currentState == GAME_STATE_POST_RIVER) {
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempBoardCardsArray[4], 10)+".png"));
boardCardsArray[4]->setPixmap(card, FALSE);
boardCardsArray[4]->setPixmap(card, false);
}
}
@@ -811,7 +811,7 @@ void gameTableImpl::applySettings(settingsDialogImpl* mySettingsDialog)
for (j=1; j<MAX_NUMBER_OF_PLAYERS; j++ ) {
for ( k=0; k<=1; k++ ) {
if (holeCardsArray[j][k]->getIsFlipside()) {
holeCardsArray[j][k]->setPixmap(flipside, TRUE);
holeCardsArray[j][k]->setPixmap(flipside, true);
}
}
}
@@ -827,17 +827,17 @@ void gameTableImpl::applySettings(settingsDialogImpl* mySettingsDialog)
humanPlayer->getMyCards(tempCardsIntArray);
if(myConfig->readConfigInt("AntiPeekMode")) {
holeCardsArray[0][0]->setPixmap(flipside, TRUE);
holeCardsArray[0][0]->setPixmap(flipside, true);
tempCardsPixmapArray[0] = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[0], 10)+".png"));
holeCardsArray[0][0]->setHiddenFrontPixmap(tempCardsPixmapArray[0]);
holeCardsArray[0][1]->setPixmap(flipside, TRUE);
holeCardsArray[0][1]->setPixmap(flipside, true);
tempCardsPixmapArray[1]= QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[1], 10)+".png"));
holeCardsArray[0][1]->setHiddenFrontPixmap(tempCardsPixmapArray[1]);
} else {
tempCardsPixmapArray[0]= QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[0], 10)+".png"));
holeCardsArray[0][0]->setPixmap(tempCardsPixmapArray[0],FALSE);
holeCardsArray[0][0]->setPixmap(tempCardsPixmapArray[0],false);
tempCardsPixmapArray[1]= QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[1], 10)+".png"));
holeCardsArray[0][1]->setPixmap(tempCardsPixmapArray[1],FALSE);
holeCardsArray[0][1]->setPixmap(tempCardsPixmapArray[1],false);
}
}
}
@@ -893,8 +893,8 @@ void gameTableImpl::initGui(int speed)
label_Sets->setText(BetsString);
label_Total->setText(TotalString);
tabs.groupBox_RightToolBox->setDisabled(FALSE);
tabs.groupBox_LeftToolBox->setDisabled(FALSE);
tabs.groupBox_RightToolBox->setDisabled(false);
tabs.groupBox_LeftToolBox->setDisabled(false);
//set minimum gui speed to prevent gui lags on fast inet games
if( myStartWindow->getSession()->isNetworkClientRunning() ) {
@@ -912,8 +912,8 @@ void gameTableImpl::initGui(int speed)
label_Pot->setText(PotString);
label_Total->setText(TotalString+":");
label_Sets->setText(BetsString+":");
groupBox_RightToolBox->setDisabled(FALSE);
groupBox_LeftToolBox->setDisabled(FALSE);
groupBox_RightToolBox->setDisabled(false);
groupBox_LeftToolBox->setDisabled(false);
//set minimum gui speed to prevent gui lags on fast inet games
if( myStartWindow->getSession()->isNetworkClientRunning() ) {
@@ -1036,15 +1036,15 @@ void gameTableImpl::refreshPlayerName()
switch(getCurrentSeatState((*it_c))) {
case SEAT_ACTIVE: {
playerNameLabelArray[(*it_c)->getMyID()]->setText(nick, FALSE, guest, computerPlayer );
playerNameLabelArray[(*it_c)->getMyID()]->setText(nick, false, guest, computerPlayer );
}
break;
case SEAT_AUTOFOLD: {
playerNameLabelArray[(*it_c)->getMyID()]->setText(nick, TRUE, guest, computerPlayer );
playerNameLabelArray[(*it_c)->getMyID()]->setText(nick, true, guest, computerPlayer );
}
break;
case SEAT_STAYONTABLE: {
playerNameLabelArray[(*it_c)->getMyID()]->setText(nick, TRUE, guest, computerPlayer );
playerNameLabelArray[(*it_c)->getMyID()]->setText(nick, true, guest, computerPlayer );
}
break;
case SEAT_CLEAR: {
@@ -1097,12 +1097,12 @@ void gameTableImpl::refreshPlayerAvatar()
break;
case SEAT_AUTOFOLD: {
// qDebug() << seatPlace << "AVATAR AUTOFOLD";
playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmapAndCountry(avatarPic, countryString, seatPlace, TRUE);
playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmapAndCountry(avatarPic, countryString, seatPlace, true);
}
break;
case SEAT_STAYONTABLE: {
// qDebug() << seatPlace << "AVATAR STAYONTABLE";
playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmapAndCountry(avatarPic, countryString, seatPlace, TRUE);
playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmapAndCountry(avatarPic, countryString, seatPlace, true);
}
break;
case SEAT_CLEAR: {
@@ -1165,8 +1165,8 @@ void gameTableImpl::refreshAction(int playerID, int playerAction)
if ((*it_c)->getMyAction()==1) {
if((*it_c)->getMyID() != 0) {
holeCardsArray[(*it_c)->getMyID()][0]->setPixmap(onePix, FALSE);
holeCardsArray[(*it_c)->getMyID()][1]->setPixmap(onePix, FALSE);
holeCardsArray[(*it_c)->getMyID()][0]->setPixmap(onePix, false);
holeCardsArray[(*it_c)->getMyID()][1]->setPixmap(onePix, false);
}
}
}
@@ -1190,8 +1190,8 @@ void gameTableImpl::refreshAction(int playerID, int playerAction)
holeCardsArray[0][0]->startFadeOut(10);
holeCardsArray[0][1]->startFadeOut(10);
} else {
holeCardsArray[playerID][0]->setPixmap(onePix, FALSE);
holeCardsArray[playerID][1]->setPixmap(onePix, FALSE);
holeCardsArray[playerID][0]->setPixmap(onePix, false);
holeCardsArray[playerID][1]->setPixmap(onePix, false);
}
}
}
@@ -1270,8 +1270,8 @@ void gameTableImpl::refreshGroupbox(int playerID, int status)
userWidgetsArray[j]->hide();
}
//disable anti-peek front after player is out
holeCardsArray[0][0]->signalFastFlipCards(FALSE);
holeCardsArray[0][1]->signalFastFlipCards(FALSE);
holeCardsArray[0][0]->signalFastFlipCards(false);
holeCardsArray[0][1]->signalFastFlipCards(false);
}
myGameTableStyle->setPlayerSeatInactiveStyle(groupBoxArray[(*it_c)->getMyID()]);
}
@@ -1288,8 +1288,8 @@ void gameTableImpl::refreshGroupbox(int playerID, int status)
userWidgetsArray[j]->hide();
}
//disable anti-peek front after player is out
holeCardsArray[0][0]->signalFastFlipCards(FALSE);
holeCardsArray[0][1]->signalFastFlipCards(FALSE);
holeCardsArray[0][0]->signalFastFlipCards(false);
holeCardsArray[0][1]->signalFastFlipCards(false);
}
myGameTableStyle->setPlayerSeatInactiveStyle(groupBoxArray[playerID]);
}
@@ -1412,7 +1412,7 @@ void gameTableImpl::dealHoleCards()
int i,k;
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++ ) {
for ( k=0; k<=1; k++ ) {
holeCardsArray[i][k]->setFadeOutAction(FALSE);
holeCardsArray[i][k]->setFadeOutAction(false);
holeCardsArray[i][k]->stopFlipCardsAnimation();
}
}
@@ -1436,26 +1436,26 @@ void gameTableImpl::dealHoleCards()
if (( (*it_c)->getMyID() == 0)/* || DEBUG_MODE*/) {
tempCardsPixmapArray[j].load(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[j], 10)+".png");
if(myConfig->readConfigInt("AntiPeekMode")) {
holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(flipside, TRUE);
holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(flipside, true);
holeCardsArray[(*it_c)->getMyID()][j]->setFront(flipside);
holeCardsArray[(*it_c)->getMyID()][j]->setHiddenFrontPixmap(tempCardsPixmapArray[j]);
} else {
holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(tempCardsPixmapArray[j],FALSE);
holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(tempCardsPixmapArray[j],false);
holeCardsArray[(*it_c)->getMyID()][j]->setFront(tempCardsPixmapArray[j]);
}
} else {
holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(flipside, TRUE);
holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(flipside, true);
holeCardsArray[(*it_c)->getMyID()][j]->setFlipsidePix(flipside);
}
} else {
holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(onePix, FALSE);
holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(onePix, false);
}
}
}
//fix press mouse button during bankrupt with anti-peek-mode
this->mouseOverFlipCards(FALSE);
this->mouseOverFlipCards(false);
//refresh CardsChanceMonitor Tool
refreshCardsChance(GAME_STATE_PREFLOP);
@@ -1465,12 +1465,12 @@ void gameTableImpl::dealBeRoCards(int myBeRoID)
{
uncheckMyButtons();
myButtonsCheckable(FALSE);
myButtonsCheckable(false);
resetMyButtonsCheckStateMemory();
clearMyButtons();
horizontalSlider_bet->setDisabled(TRUE);
spinBox_betValue->setDisabled(TRUE);
horizontalSlider_bet->setDisabled(true);
spinBox_betValue->setDisabled(true);
switch(myBeRoID) {
@@ -1501,21 +1501,21 @@ void gameTableImpl::dealFlopCards0()
void gameTableImpl::dealFlopCards1()
{
boardCardsArray[0]->setPixmap(flipside, TRUE);
boardCardsArray[0]->setPixmap(flipside, true);
dealFlopCards1Timer->start(dealCardsSpeed);
}
void gameTableImpl::dealFlopCards2()
{
boardCardsArray[1]->setPixmap(flipside, TRUE);
boardCardsArray[1]->setPixmap(flipside, true);
dealFlopCards2Timer->start(dealCardsSpeed);
}
void gameTableImpl::dealFlopCards3()
{
boardCardsArray[2]->setPixmap(flipside, TRUE);
boardCardsArray[2]->setPixmap(flipside, true);
dealFlopCards3Timer->start(dealCardsSpeed);
}
@@ -1534,7 +1534,7 @@ void gameTableImpl::dealFlopCards4()
} else {
//without Eye-Candy
boardCardsArray[0]->setFront(card);
boardCardsArray[0]->setPixmap(card, FALSE);
boardCardsArray[0]->setPixmap(card, false);
}
dealFlopCards4Timer->start(dealCardsSpeed);
}
@@ -1553,7 +1553,7 @@ void gameTableImpl::dealFlopCards5()
} else {
//without Eye-Candy
boardCardsArray[1]->setFront(card);
boardCardsArray[1]->setPixmap(card, FALSE);
boardCardsArray[1]->setPixmap(card, false);
}
dealFlopCards5Timer->start(dealCardsSpeed);
}
@@ -1572,7 +1572,7 @@ void gameTableImpl::dealFlopCards6()
} else {
//without Eye-Candy
boardCardsArray[2]->setFront(card);
boardCardsArray[2]->setPixmap(card, FALSE);
boardCardsArray[2]->setPixmap(card, false);
}
// stable
@@ -1598,7 +1598,7 @@ void gameTableImpl::dealTurnCards0()
void gameTableImpl::dealTurnCards1()
{
boardCardsArray[3]->setPixmap(flipside, TRUE);
boardCardsArray[3]->setPixmap(flipside, true);
dealTurnCards1Timer->start(dealCardsSpeed);
}
@@ -1616,7 +1616,7 @@ void gameTableImpl::dealTurnCards2()
} else {
//without Eye-Candy
boardCardsArray[3]->setFront(card);
boardCardsArray[3]->setPixmap(card, FALSE);
boardCardsArray[3]->setPixmap(card, false);
}
// stable
@@ -1641,7 +1641,7 @@ void gameTableImpl::dealRiverCards0()
void gameTableImpl::dealRiverCards1()
{
boardCardsArray[4]->setPixmap(flipside, TRUE);
boardCardsArray[4]->setPixmap(flipside, true);
// QTimer::singleShot(dealCardsSpeed, this, SLOT( dealRiverCards2() ));
dealRiverCards1Timer->start(dealCardsSpeed);
@@ -1661,7 +1661,7 @@ void gameTableImpl::dealRiverCards2()
} else {
//without Eye-Candy
boardCardsArray[4]->setFront(card);
boardCardsArray[4]->setPixmap(card, FALSE);
boardCardsArray[4]->setPixmap(card, false);
}
// stable
@@ -1700,15 +1700,15 @@ void gameTableImpl::provideMyActions(int mode)
pushButton_Fold->setText("");
pushButton_AllIn->setText("");
horizontalSlider_bet->setDisabled(TRUE);
spinBox_betValue->setDisabled(TRUE);
horizontalSlider_bet->setDisabled(true);
spinBox_betValue->setDisabled(true);
myButtonsCheckable(FALSE);
myButtonsCheckable(false);
refreshActionButtonFKeyIndicator(1);
} else {
horizontalSlider_bet->setEnabled(TRUE);
spinBox_betValue->setEnabled(TRUE);
horizontalSlider_bet->setEnabled(true);
spinBox_betValue->setEnabled(true);
//show available actions on buttons
if(currentHand->getCurrentRound() == 0) { // preflop
@@ -1766,10 +1766,10 @@ void gameTableImpl::provideMyActions(int mode)
pushButtonCallCheckString = "";
pushButtonFoldString = "";
pushButtonAllInString = "";
horizontalSlider_bet->setDisabled(TRUE);
spinBox_betValue->setDisabled(TRUE);
horizontalSlider_bet->setDisabled(true);
spinBox_betValue->setDisabled(true);
myButtonsCheckable(FALSE);
myButtonsCheckable(false);
}
}
@@ -1792,8 +1792,8 @@ void gameTableImpl::provideMyActions(int mode)
if(pushButtonBetRaiseString == "") {
horizontalSlider_bet->setDisabled(TRUE);
spinBox_betValue->setDisabled(TRUE);
horizontalSlider_bet->setDisabled(true);
spinBox_betValue->setDisabled(true);
}
pushButton_Fold->setText(pushButtonFoldString);
@@ -1859,10 +1859,10 @@ void gameTableImpl::provideMyActions(int mode)
void gameTableImpl::meInAction()
{
myButtonsCheckable(FALSE);
myButtonsCheckable(false);
horizontalSlider_bet->setEnabled(TRUE);
spinBox_betValue->setEnabled(TRUE);
horizontalSlider_bet->setEnabled(true);
spinBox_betValue->setEnabled(true);
#ifdef GUI_800x480
if((myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_INTERNET || myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK) && tabs.lineEdit_ChatInput->text() == "" && myConfig->readConfigInt("EnableBetInputFocusSwitch")) {
@@ -1911,11 +1911,11 @@ void gameTableImpl::meInAction()
//do remembered action
if( pushButtonBetRaiseIsChecked ) {
pushButton_BetRaise->click();
pushButtonBetRaiseIsChecked = FALSE;
pushButtonBetRaiseIsChecked = false;
}
if( pushButtonCallCheckIsChecked ) {
pushButton_CallCheck->click();
pushButtonCallCheckIsChecked = FALSE;
pushButtonCallCheckIsChecked = false;
}
if( pushButtonFoldIsChecked ) {
if(lastPushButtonFoldString == CheckString+" /\n"+FoldString && pushButton_CallCheck->text() == CheckString) {
@@ -1923,11 +1923,11 @@ void gameTableImpl::meInAction()
} else {
pushButton_Fold->click();
}
pushButtonFoldIsChecked = FALSE;
pushButtonFoldIsChecked = false;
}
if( pushButtonAllInIsChecked ) {
pushButton_AllIn->click();
pushButtonAllInIsChecked = FALSE;
pushButtonAllInIsChecked = false;
}
//automatic mode
@@ -1953,9 +1953,9 @@ void gameTableImpl::startTimeoutAnimation(int playerId, int timeoutSec)
//beep for player 0
if(playerId) {
timeoutLabelArray[playerId]->startTimeOutAnimation(timeoutSec, FALSE);
timeoutLabelArray[playerId]->startTimeOutAnimation(timeoutSec, false);
} else {
timeoutLabelArray[playerId]->startTimeOutAnimation(timeoutSec, TRUE);
timeoutLabelArray[playerId]->startTimeOutAnimation(timeoutSec, true);
}
}
@@ -1973,8 +1973,8 @@ void gameTableImpl::disableMyButtons()
clearMyButtons();
//clear userWidgets
horizontalSlider_bet->setDisabled(TRUE);
spinBox_betValue->setDisabled(TRUE);
horizontalSlider_bet->setDisabled(true);
spinBox_betValue->setDisabled(true);
horizontalSlider_bet->setMinimum(0);
horizontalSlider_bet->setMaximum(humanPlayer->getMyCash());
spinBox_betValue->setMinimum(0);
@@ -2219,15 +2219,15 @@ void gameTableImpl::pushButtonBetRaiseClicked(bool checked)
if (pushButton_BetRaise->isCheckable()) {
if(checked) {
pushButton_CallCheck->setChecked(FALSE);
pushButton_Fold->setChecked(FALSE);
pushButton_AllIn->setChecked(FALSE);
pushButton_CallCheck->setChecked(false);
pushButton_Fold->setChecked(false);
pushButton_AllIn->setChecked(false);
pushButtonCallCheckIsChecked = FALSE;
pushButtonFoldIsChecked = FALSE;
pushButtonAllInIsChecked = FALSE;
pushButtonCallCheckIsChecked = false;
pushButtonFoldIsChecked = false;
pushButtonAllInIsChecked = false;
pushButtonBetRaiseIsChecked = TRUE;
pushButtonBetRaiseIsChecked = true;
#ifdef GUI_800x480
if(!tabs.radioButton_manualAction->isChecked())
@@ -2239,7 +2239,7 @@ void gameTableImpl::pushButtonBetRaiseClicked(bool checked)
// myLastPreActionBetValue = spinBox_betValue->value();
} else {
pushButtonBetRaiseIsChecked = FALSE;
pushButtonBetRaiseIsChecked = false;
myLastPreActionBetValue = 0;
}
} else {
@@ -2252,15 +2252,15 @@ void gameTableImpl::pushButtonCallCheckClicked(bool checked)
if (pushButton_CallCheck->isCheckable()) {
if(checked) {
pushButton_Fold->setChecked(FALSE);
pushButton_BetRaise->setChecked(FALSE);
pushButton_AllIn->setChecked(FALSE);
pushButton_Fold->setChecked(false);
pushButton_BetRaise->setChecked(false);
pushButton_AllIn->setChecked(false);
pushButtonAllInIsChecked = FALSE;
pushButtonFoldIsChecked = FALSE;
pushButtonBetRaiseIsChecked = FALSE;
pushButtonAllInIsChecked = false;
pushButtonFoldIsChecked = false;
pushButtonBetRaiseIsChecked = false;
pushButtonCallCheckIsChecked = TRUE;
pushButtonCallCheckIsChecked = true;
#ifdef GUI_800x480
if(!tabs.radioButton_manualAction->isChecked())
@@ -2270,7 +2270,7 @@ void gameTableImpl::pushButtonCallCheckClicked(bool checked)
radioButton_manualAction->click();
#endif
} else {
pushButtonCallCheckIsChecked = FALSE;
pushButtonCallCheckIsChecked = false;
}
} else {
myCallCheck();
@@ -2282,15 +2282,15 @@ void gameTableImpl::pushButtonFoldClicked(bool checked)
if (pushButton_Fold->isCheckable()) {
if(checked) {
pushButton_CallCheck->setChecked(FALSE);
pushButton_BetRaise->setChecked(FALSE);
pushButton_AllIn->setChecked(FALSE);
pushButton_CallCheck->setChecked(false);
pushButton_BetRaise->setChecked(false);
pushButton_AllIn->setChecked(false);
pushButtonAllInIsChecked = FALSE;
pushButtonCallCheckIsChecked = FALSE;
pushButtonBetRaiseIsChecked = FALSE;
pushButtonAllInIsChecked = false;
pushButtonCallCheckIsChecked = false;
pushButtonBetRaiseIsChecked = false;
pushButtonFoldIsChecked = TRUE;
pushButtonFoldIsChecked = true;
#ifdef GUI_800x480
if(!tabs.radioButton_manualAction->isChecked())
@@ -2300,7 +2300,7 @@ void gameTableImpl::pushButtonFoldClicked(bool checked)
radioButton_manualAction->click();
#endif
} else {
pushButtonFoldIsChecked = FALSE;
pushButtonFoldIsChecked = false;
}
} else {
myFold();
@@ -2312,15 +2312,15 @@ void gameTableImpl::pushButtonAllInClicked(bool checked)
if (pushButton_AllIn->isCheckable()) {
if(checked) {
pushButton_CallCheck->setChecked(FALSE);
pushButton_BetRaise->setChecked(FALSE);
pushButton_Fold->setChecked(FALSE);
pushButton_CallCheck->setChecked(false);
pushButton_BetRaise->setChecked(false);
pushButton_Fold->setChecked(false);
pushButtonFoldIsChecked = FALSE;
pushButtonCallCheckIsChecked = FALSE;
pushButtonBetRaiseIsChecked = FALSE;
pushButtonFoldIsChecked = false;
pushButtonCallCheckIsChecked = false;
pushButtonBetRaiseIsChecked = false;
pushButtonAllInIsChecked = TRUE;
pushButtonAllInIsChecked = true;
#ifdef GUI_800x480
if(!tabs.radioButton_manualAction->isChecked())
@@ -2330,7 +2330,7 @@ void gameTableImpl::pushButtonAllInClicked(bool checked)
radioButton_manualAction->click();
#endif
} else {
pushButtonAllInIsChecked = FALSE;
pushButtonAllInIsChecked = false;
}
} else {
myAllIn();
@@ -2499,12 +2499,12 @@ void gameTableImpl::postRiverRunAnimation2()
{
uncheckMyButtons();
myButtonsCheckable(FALSE);
myButtonsCheckable(false);
clearMyButtons();
resetMyButtonsCheckStateMemory();
horizontalSlider_bet->setDisabled(TRUE);
spinBox_betValue->setDisabled(TRUE);
horizontalSlider_bet->setDisabled(true);
spinBox_betValue->setDisabled(true);
boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
@@ -2535,7 +2535,7 @@ void gameTableImpl::postRiverRunAnimation2()
}
}
//Wenn einmal umgedreht dann fertig!!
flipHolecardsAllInAlreadyDone = TRUE;
flipHolecardsAllInAlreadyDone = true;
} else {
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
@@ -2589,70 +2589,70 @@ void gameTableImpl::postRiverRunAnimation3()
int bestHandPos[5];
(*it_c)->getMyBestHandPosition(bestHandPos);
bool index0 = TRUE;
bool index0 = true;
for(j=0; j<5; j++) {
if (bestHandPos[j] == 0 ) {
index0 = FALSE;
index0 = false;
}
}
if (index0) {
holeCardsArray[(*it_c)->getMyID()][0]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index0" << endl;*/
}
//index 1 testen
bool index1 = TRUE;
bool index1 = true;
for(j=0; j<5; j++) {
if (bestHandPos[j] == 1 ) {
index1 = FALSE;
index1 = false;
}
}
if (index1) {
holeCardsArray[(*it_c)->getMyID()][1]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index1" << endl;*/
}
//index 2 testen
bool index2 = TRUE;
bool index2 = true;
for(j=0; j<5; j++) {
if (bestHandPos[j] == 2 ) {
index2 = FALSE;
index2 = false;
}
}
if (index2) {
boardCardsArray[0]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index2" << endl;*/
}
//index 3 testen
bool index3 = TRUE;
bool index3 = true;
for(j=0; j<5; j++) {
if (bestHandPos[j] == 3 ) {
index3 = FALSE;
index3 = false;
}
}
if (index3) {
boardCardsArray[1]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index3" << endl;*/
}
//index 4 testen
bool index4 = TRUE;
bool index4 = true;
for(j=0; j<5; j++) {
if (bestHandPos[j] == 4 ) {
index4 = FALSE;
index4 = false;
}
}
if (index4) {
boardCardsArray[2]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index4" << endl;*/
}
//index 5 testen
bool index5 = TRUE;
bool index5 = true;
for(j=0; j<5; j++) {
if (bestHandPos[j] == 5 ) {
index5 = FALSE;
index5 = false;
}
}
if (index5) {
boardCardsArray[3]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index5" << endl;*/
}
//index 6 testen
bool index6 = TRUE;
bool index6 = true;
for(j=0; j<5; j++) {
if (bestHandPos[j] == 6 ) {
index6 = FALSE;
index6 = false;
}
}
if (index6) {
@@ -2798,11 +2798,11 @@ void gameTableImpl::postRiverRunAnimation6()
if( !DEBUG_MODE ) {
if(myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_LOCAL) {
currentGameOver = TRUE;
currentGameOver = true;
#ifdef GUI_800x480
tabs.pushButton_break->setDisabled(FALSE);
tabs.pushButton_break->setDisabled(false);
#else
pushButton_break->setDisabled(FALSE);
pushButton_break->setDisabled(false);
#endif
QFontMetrics tempMetrics = this->fontMetrics();
int width = tempMetrics.width(tr("Start"));
@@ -2846,7 +2846,7 @@ void gameTableImpl::showHoleCards(unsigned playerId, bool allIn)
holeCardsArray[(*it_c)->getMyID()][j]->startFlipCards(guiGameSpeed, QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[j], 10)+".png")), flipside);
} else { //without Eye-Candy
tempCardsPixmapArray[j] = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[j], 10)+".png"));
holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(tempCardsPixmapArray[j], false);
}
}
//set Player value (logging)
@@ -2883,7 +2883,7 @@ void gameTableImpl::flipHolecardsAllIn()
}
//Wenn einmal umgedreht dann fertig!!
flipHolecardsAllInAlreadyDone = TRUE;
flipHolecardsAllInAlreadyDone = true;
}
}
@@ -2898,9 +2898,9 @@ void gameTableImpl::startNewHand()
if(myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_LOCAL) {
#ifdef GUI_800x480
tabs.pushButton_break->setDisabled(FALSE);
tabs.pushButton_break->setDisabled(false);
#else
pushButton_break->setDisabled(FALSE);
pushButton_break->setDisabled(false);
#endif
QFontMetrics tempMetrics = this->fontMetrics();
@@ -2913,7 +2913,7 @@ void gameTableImpl::startNewHand()
pushButton_break->setText(tr("Start"));
#endif
breakAfterCurrentHand=FALSE;
breakAfterCurrentHand=false;
blinkingStartButtonAnimationTimer->start(500);
}
@@ -2933,15 +2933,15 @@ void gameTableImpl::nextRoundCleanGui()
// GUI bereinigen - Bilder löschen, Animationen unterbrechen
QPixmap onePix = QPixmap::fromImage(QImage(myAppDataPath +"gfx/gui/misc/1px.png"));
for (i=0; i<5; i++ ) {
boardCardsArray[i]->setPixmap(onePix, FALSE);
boardCardsArray[i]->setFadeOutAction(FALSE);
boardCardsArray[i]->setPixmap(onePix, false);
boardCardsArray[i]->setFadeOutAction(false);
boardCardsArray[i]->stopFlipCardsAnimation();
}
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++ ) {
timeoutLabelArray[i]->stopTimeOutAnimation();
for ( j=0; j<=1; j++ ) {
holeCardsArray[i][j]->setFadeOutAction(FALSE);
holeCardsArray[i][j]->setFadeOutAction(false);
holeCardsArray[i][j]->stopFlipCardsAnimation();
}
}
@@ -2955,10 +2955,10 @@ void gameTableImpl::nextRoundCleanGui()
refreshAll();
flipHolecardsAllInAlreadyDone = FALSE;
flipHolecardsAllInAlreadyDone = false;
//Wenn Pause zwischen den Hands in der Konfiguration steht den Stop Button drücken!
if (myConfig->readConfigInt("PauseBetweenHands") /*&& blinkingStartButtonAnimationTimer->isActive() == FALSE*/ && myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_LOCAL) {
if (myConfig->readConfigInt("PauseBetweenHands") /*&& blinkingStartButtonAnimationTimer->isActive() == false*/ && myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_LOCAL) {
#ifdef GUI_800x480
tabs.pushButton_break->click();
#else
@@ -2967,11 +2967,11 @@ void gameTableImpl::nextRoundCleanGui()
} else {
//FIX STRG+N Bug
#ifdef GUI_800x480
tabs.pushButton_break->setEnabled(TRUE);
tabs.pushButton_break->setEnabled(true);
#else
pushButton_break->setEnabled(TRUE);
pushButton_break->setEnabled(true);
#endif
breakAfterCurrentHand=FALSE;
breakAfterCurrentHand=false;
}
//Clean breakbutton
@@ -2997,13 +2997,13 @@ void gameTableImpl::nextRoundCleanGui()
// statusBar()->clearMessage();
//fix press mouse button during bankrupt with anti-peek-mode
this->mouseOverFlipCards(FALSE);
this->mouseOverFlipCards(false);
horizontalSlider_bet->setDisabled(TRUE);
spinBox_betValue->setDisabled(TRUE);
horizontalSlider_bet->setDisabled(true);
spinBox_betValue->setDisabled(true);
uncheckMyButtons();
myButtonsCheckable(FALSE);
myButtonsCheckable(false);
resetMyButtonsCheckStateMemory();
clearMyButtons();
pushButton_showMyCards->hide();
@@ -3067,8 +3067,8 @@ void gameTableImpl::breakButtonClicked()
#ifdef GUI_800x480
if (tabs.pushButton_break->text() == tr("Stop")) {
tabs.pushButton_break->setDisabled(TRUE);
breakAfterCurrentHand=TRUE;
tabs.pushButton_break->setDisabled(true);
breakAfterCurrentHand=true;
} else if (tabs.pushButton_break->text() == tr("Lobby")) {
tabsButtonClose();
leaveCurrentNetworkGame();
@@ -3084,8 +3084,8 @@ void gameTableImpl::breakButtonClicked()
tabs.pushButton_break->setText(tr("Stop"));
#else
if (pushButton_break->text() == tr("Stop")) {
pushButton_break->setDisabled(TRUE);
breakAfterCurrentHand=TRUE;
pushButton_break->setDisabled(true);
breakAfterCurrentHand=true;
} else if (pushButton_break->text() == tr("Lobby")) {
leaveCurrentNetworkGame();
} else if (pushButton_break->text() == tr("Start")) {
@@ -3104,7 +3104,7 @@ void gameTableImpl::breakButtonClicked()
//let the SoundEventHandler know that there is a new game
mySoundEventHandler->newGameStarts();
currentGameOver = FALSE;
currentGameOver = false;
myStartWindow->callNewGameDialog();
//Bei Cancel nichts machen!!!
} else {
@@ -3118,7 +3118,7 @@ void gameTableImpl::keyPressEvent ( QKeyEvent * event )
// cout << event->key() << endl;
//bool ctrlPressed = FALSE;
//bool ctrlPressed = false;
if (event->key() == Qt::Key_Enter || event->key() == Qt::Key_Return ) { /*ENTER*/
if(spinBox_betValue->hasFocus()) {
@@ -3171,7 +3171,7 @@ void gameTableImpl::keyPressEvent ( QKeyEvent * event )
if (event->key() == Qt::Key_Shift) {
if(myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_LOCAL) {
pushButton_break->click();
//ctrlPressed = TRUE;
//ctrlPressed = true;
}
}
// if (event->key() == Qt::Key_Escape && (myActionIsBet || myActionIsRaise)) {
@@ -3502,7 +3502,7 @@ void gameTableImpl::localGameModification()
int i;
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++ ) {
timeoutLabelArray[i]->stopTimeOutAnimation();
playerAvatarLabelArray[i]->setEnabledContextMenu(FALSE);
playerAvatarLabelArray[i]->setEnabledContextMenu(false);
}
#ifdef GUI_800x480
@@ -3560,9 +3560,9 @@ void gameTableImpl::networkGameModification()
int i;
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++ ) {
playerAvatarLabelArray[i]->setEnabledContextMenu(TRUE);
playerAvatarLabelArray[i]->setVoteOnKickContextMenuEnabled(TRUE);
playerAvatarLabelArray[i]->setVoteRunning(FALSE);
playerAvatarLabelArray[i]->setEnabledContextMenu(true);
playerAvatarLabelArray[i]->setVoteOnKickContextMenuEnabled(true);
playerAvatarLabelArray[i]->setVoteRunning(false);
}
if(myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_INTERNET) {
@@ -3635,11 +3635,11 @@ void gameTableImpl::updateMyButtonsState(int mode)
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
if(currentHand->getPreviousPlayerID() == 0) {
myButtonsCheckable(FALSE);
myButtonsCheckable(false);
clearMyButtons();
} else {
if(currentHand->getSeatsList()->front()->getMyAction() != PLAYER_ACTION_ALLIN) { // dont show pre-actions after flip cards when allin
myButtonsCheckable(TRUE);
myButtonsCheckable(true);
provideMyActions(mode);
}
}
@@ -3648,20 +3648,20 @@ void gameTableImpl::updateMyButtonsState(int mode)
void gameTableImpl::uncheckMyButtons()
{
pushButton_BetRaise->setChecked(FALSE);
pushButton_CallCheck->setChecked(FALSE);
pushButton_Fold->setChecked(FALSE);
pushButton_AllIn->setChecked(FALSE);
pushButton_BetRaise->setChecked(false);
pushButton_CallCheck->setChecked(false);
pushButton_Fold->setChecked(false);
pushButton_AllIn->setChecked(false);
}
void gameTableImpl::resetMyButtonsCheckStateMemory()
{
pushButtonCallCheckIsChecked = FALSE;
pushButtonFoldIsChecked = FALSE;
pushButtonAllInIsChecked = FALSE;
pushButtonBetRaiseIsChecked = FALSE;
pushButtonCallCheckIsChecked = false;
pushButtonFoldIsChecked = false;
pushButtonAllInIsChecked = false;
pushButtonBetRaiseIsChecked = false;
}
void gameTableImpl::clearMyButtons()
@@ -3685,23 +3685,23 @@ void gameTableImpl::myButtonsCheckable(bool state)
// exception: full bet rule
if(!currentHand->getCurrentBeRo()->getFullBetRule()) {
pushButton_BetRaise->setCheckable(TRUE);
pushButton_BetRaise->setCheckable(true);
}
pushButton_CallCheck->setCheckable(TRUE);
pushButton_Fold->setCheckable(TRUE);
pushButton_AllIn->setCheckable(TRUE);
pushButton_CallCheck->setCheckable(true);
pushButton_Fold->setCheckable(true);
pushButton_AllIn->setCheckable(true);
//design
myGameTableStyle->setButtonsStyle(pushButton_BetRaise, pushButton_CallCheck, pushButton_Fold, pushButton_AllIn, 2);
myButtonsAreCheckable = TRUE;
myButtonsAreCheckable = true;
} else {
//not checkable
pushButton_BetRaise->setCheckable(FALSE);
pushButton_CallCheck->setCheckable(FALSE);
pushButton_Fold->setCheckable(FALSE);
pushButton_AllIn->setCheckable(FALSE);
pushButton_BetRaise->setCheckable(false);
pushButton_CallCheck->setCheckable(false);
pushButton_Fold->setCheckable(false);
pushButton_AllIn->setCheckable(false);
QString hover;
if(pushButton_AllIn->text()==AllInString) {
@@ -3710,7 +3710,7 @@ void gameTableImpl::myButtonsCheckable(bool state)
myGameTableStyle->setButtonsStyle(pushButton_BetRaise, pushButton_CallCheck, pushButton_Fold, pushButton_AllIn, 1);
}
myButtonsAreCheckable = FALSE;
myButtonsAreCheckable = false;
}
}
@@ -3760,7 +3760,7 @@ void gameTableImpl::changeSpinBoxBetValue(int value)
{
if(betSliderChangedByInput) {
//prevent interval cutting of spinBox_betValue input from code below
betSliderChangedByInput = FALSE;
betSliderChangedByInput = false;
} else {
if(horizontalSlider_bet->value() == horizontalSlider_bet->maximum()) {
@@ -3798,16 +3798,16 @@ void gameTableImpl::spinBoxBetValueChanged(int value)
if(value > horizontalSlider_bet->maximum()) { // print the maximum
pushButton_BetRaise->setText(betRaise + "\n$" + QString("%L1").arg(horizontalSlider_bet->maximum()));
betSliderChangedByInput = TRUE;
betSliderChangedByInput = true;
horizontalSlider_bet->setValue(horizontalSlider_bet->maximum());
} else { // really print the value
pushButton_BetRaise->setText(betRaise + "\n$" + QString("%L1").arg(value));
betSliderChangedByInput = TRUE;
betSliderChangedByInput = true;
horizontalSlider_bet->setValue(value);
}
} else { // print the minimum
pushButton_BetRaise->setText(betRaise + "\n$" + QString("%L1").arg(horizontalSlider_bet->minimum()));
betSliderChangedByInput = TRUE;
betSliderChangedByInput = true;
horizontalSlider_bet->setValue(horizontalSlider_bet->minimum());
}
}
@@ -3882,7 +3882,7 @@ void gameTableImpl::startVoteOnKick(unsigned playerId, unsigned voteStarterPlaye
int i;
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++ ) {
playerAvatarLabelArray[i]->setVoteRunning(TRUE);
playerAvatarLabelArray[i]->setVoteRunning(true);
}
}
@@ -3924,7 +3924,7 @@ void gameTableImpl::endVoteOnKick()
int i;
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++ ) {
playerAvatarLabelArray[i]->setVoteRunning(FALSE);
playerAvatarLabelArray[i]->setVoteRunning(false);
}
}