qt5 refactoring ...
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@@ -61,7 +61,7 @@
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#ifdef ANDROID
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#ifndef ANDROID_TEST
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#include <QPlatformNativeInterface>
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#include "QtGui/5.1.0/QtGui/qpa/qplatformnativeinterface.h"
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#include <jni.h>
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#endif
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#endif
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@@ -114,7 +114,7 @@ startWindowImpl::startWindowImpl(ConfigFile *c, Log *l)
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}
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this->showFullScreen();
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//TODO HACK Missing QSystemScreenSaver::setScreenSaverInhibited(TRUE)
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//TODO HACK Missing QSystemScreenSaver::setScreenSaverInhibited(true)
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// #ifndef ANDROID_TEST
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// JavaVM *currVM = (JavaVM *)QApplication::platformNativeInterface()->nativeResourceForWidget("JavaVM", 0);
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// JNIEnv* env;
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@@ -215,8 +215,8 @@ startWindowImpl::startWindowImpl(ConfigFile *c, Log *l)
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connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, bool)), myGameLobbyDialog, SLOT(addConnectedPlayer(unsigned, QString, bool)));
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connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myGameLobbyDialog, SLOT(updatePlayer(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned, QString)), myGameLobbyDialog, SLOT(removePlayer(unsigned, QString)));
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// TODO connect(this, SIGNAL(signalNetClientSpectatorJoined(unsigned, QString)), myGameLobbyDialog, SLOT(addConnectedSpectator(unsigned, QString)));
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// TODO connect(this, SIGNAL(signalNetClientSpectatorLeft(unsigned, QString)), myGameLobbyDialog, SLOT(removeSpectator(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientSpectatorJoined(unsigned, QString)), myGameLobbyDialog, SLOT(addConnectedSpectator(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientSpectatorLeft(unsigned, QString)), myGameLobbyDialog, SLOT(removeSpectator(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myGameLobbyDialog, SLOT(newGameAdmin(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myGameLobbyDialog, SLOT(addGame(unsigned)));
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@@ -225,8 +225,8 @@ startWindowImpl::startWindowImpl(ConfigFile *c, Log *l)
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connect(this, SIGNAL(signalNetClientGameListUpdateAdmin(unsigned, unsigned)), myGameLobbyDialog, SLOT(updateGameAdmin(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientGameListPlayerJoined(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameAddPlayer(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientGameListPlayerLeft(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameRemovePlayer(unsigned, unsigned)));
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// TODO connect(this, SIGNAL(signalNetClientGameListSpectatorJoined(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameAddSpectator(unsigned, unsigned)));
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// TODO connect(this, SIGNAL(signalNetClientGameListSpectatorLeft(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameRemoveSpectator(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientGameListSpectatorJoined(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameAddSpectator(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientGameListSpectatorLeft(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameRemoveSpectator(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), myGameLobbyDialog, SLOT(removedFromGame(int)));
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connect(this, SIGNAL(signalNetClientStatsUpdate(ServerStats)), myGameLobbyDialog, SLOT(updateStats(ServerStats)));
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@@ -320,7 +320,7 @@ void startWindowImpl::startNewLocalGame(newGameDialogImpl *v)
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gameData.raiseMode = MANUAL_BLINDS_ORDER;
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list<int> tempBlindList;
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int i;
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bool ok = TRUE;
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bool ok = true;
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for(i=0; i<v->getChangeCompleteBlindsDialog()->listWidget_blinds->count(); i++) {
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tempBlindList.push_back(v->getChangeCompleteBlindsDialog()->listWidget_blinds->item(i)->text().toInt(&ok,10));
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}
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@@ -534,7 +534,7 @@ void startWindowImpl::callCreateNetworkGameDialog()
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gameData.raiseMode = MANUAL_BLINDS_ORDER;
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std::list<int> tempBlindList;
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int i;
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bool ok = TRUE;
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bool ok = true;
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for(i=0; i<myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->listWidget_blinds->count(); i++) {
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tempBlindList.push_back(myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->listWidget_blinds->item(i)->text().toInt(&ok,10));
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}
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