bugfix: crash --> changeplayername if game wasnt started
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@@ -36,6 +36,8 @@ Game::Game(ConfigFile* c, GuiInterface* g, int qP, int sC, int sB) : myConfig(c)
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// cout << "Create Game Object" << "\n";
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int i;
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actualHandID = 0;
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for(i=0; i<myGui->getMaxQuantityPlayers(); i++) {
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playerArray[i] = 0;
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}
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