bugfix: crash --> changeplayername if game wasnt started

This commit is contained in:
doitux
2007-01-28 21:19:00 +00:00
parent 7166a77d48
commit 20bb41240c
2 changed files with 5 additions and 2 deletions
+2
View File
@@ -36,6 +36,8 @@ Game::Game(ConfigFile* c, GuiInterface* g, int qP, int sC, int sB) : myConfig(c)
// cout << "Create Game Object" << "\n";
int i;
actualHandID = 0;
for(i=0; i<myGui->getMaxQuantityPlayers(); i++) {
playerArray[i] = 0;
}