bugfix: crash --> changeplayername if game wasnt started
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@@ -492,8 +492,9 @@ void mainWindowImpl::callSettingsDialog() {
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else { groupBox_tools->show(); }
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//Falls Spielernamen geändert wurden --> neu zeichnen --> erst beim nächsten Neustart neu ausgelesen
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if (v->getPlayerNickIsChanged()) {
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cout << "wurst" << endl;
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if (v->getPlayerNickIsChanged() && actualGame) {
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actualHand->getPlayerArray()[0]->setMyName(v->lineEdit_humanPlayerName->text().toStdString());
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actualHand->getPlayerArray()[1]->setMyName(v->lineEdit_Opponent1Name->text().toStdString());
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actualHand->getPlayerArray()[2]->setMyName(v->lineEdit_Opponent2Name->text().toStdString());
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actualHand->getPlayerArray()[3]->setMyName(v->lineEdit_Opponent3Name->text().toStdString());
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