comment out playerArray
This commit is contained in:
@@ -37,7 +37,7 @@ public:
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virtual ~BoardInterface();
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//
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virtual void setPlayerLists(std::vector<boost::shared_ptr<PlayerInterface> >, PlayerList, PlayerList, PlayerList) =0;
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virtual void setPlayerLists(/*std::vector<boost::shared_ptr<PlayerInterface> >,*/ PlayerList, PlayerList, PlayerList) =0;
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virtual void setHand(HandInterface*) =0;
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//
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virtual void setMyCards(int* theValue) =0;
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@@ -33,7 +33,7 @@ public:
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virtual ~EngineFactory();
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virtual HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl_old, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC) =0;
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virtual HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, /*std::vector<boost::shared_ptr<PlayerInterface> > sl_old,*/ PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC) =0;
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virtual BoardInterface* createBoard() =0;
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virtual boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB) =0;
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virtual std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, unsigned dP, int sB) =0;
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@@ -36,7 +36,7 @@ public:
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virtual void start() = 0;
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virtual std::vector<boost::shared_ptr<PlayerInterface> > getPlayerArray() const =0; // delete
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// virtual std::vector<boost::shared_ptr<PlayerInterface> > getPlayerArray() const =0; // delete
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virtual PlayerList getSeatsList() const =0;
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virtual PlayerList getActivePlayerList() const =0;
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virtual PlayerList getRunningPlayerList() const =0;
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@@ -26,7 +26,7 @@
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using namespace std;
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LocalBoard::LocalBoard() : BoardInterface(), playerArray(0), currentHand(0), pot(0), sets(0)
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LocalBoard::LocalBoard() : BoardInterface(), /*playerArray(0),*/ currentHand(0), pot(0), sets(0)
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{
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}
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@@ -35,8 +35,8 @@ LocalBoard::~LocalBoard()
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{
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}
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void LocalBoard::setPlayerLists(std::vector<boost::shared_ptr<PlayerInterface> > sl_old, PlayerList sl, PlayerList apl, PlayerList rpl) {
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playerArray = sl_old; // delete
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void LocalBoard::setPlayerLists(/*std::vector<boost::shared_ptr<PlayerInterface> > sl_old, */PlayerList sl, PlayerList apl, PlayerList rpl) {
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// playerArray = sl_old; // delete
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seatsList = sl;
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activePlayerList = apl;
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runningPlayerList = rpl;
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@@ -35,7 +35,7 @@ public:
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LocalBoard();
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~LocalBoard();
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void setPlayerLists(std::vector<boost::shared_ptr<PlayerInterface> >, PlayerList, PlayerList, PlayerList);
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void setPlayerLists(/*std::vector<boost::shared_ptr<PlayerInterface> >,*/ PlayerList, PlayerList, PlayerList);
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void setHand(HandInterface*);
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void setMyCards(int* theValue) { int i; for(i=0; i<5; i++) myCards[i] = theValue[i]; }
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@@ -55,7 +55,7 @@ public:
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private:
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std::vector<boost::shared_ptr<PlayerInterface> > playerArray; // delete
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// std::vector<boost::shared_ptr<PlayerInterface> > playerArray; // delete
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PlayerList seatsList;
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PlayerList activePlayerList;
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PlayerList runningPlayerList;
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@@ -42,7 +42,7 @@ LocalEngineFactory::~LocalEngineFactory()
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}
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HandInterface* LocalEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl_old, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC) { return new LocalHand(f, g, b, sl_old, sl, apl, rpl, id, sP, dP, sB, sC); }
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HandInterface* LocalEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, /*std::vector<boost::shared_ptr<PlayerInterface> > sl_old,*/ PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC) { return new LocalHand(f, g, b, /*sl_old,*/ sl, apl, rpl, id, sP, dP, sB, sC); }
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BoardInterface* LocalEngineFactory::createBoard() { return new LocalBoard; }
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@@ -37,7 +37,7 @@ public:
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LocalEngineFactory(ConfigFile*);
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~LocalEngineFactory();
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HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl_old, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
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HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, /*std::vector<boost::shared_ptr<PlayerInterface> > sl_old,*/ PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
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BoardInterface* createBoard();
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boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, unsigned dP, int sB);
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@@ -29,8 +29,8 @@
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using namespace std;
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LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl_old, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, unsigned dP, int sB,int sC)
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: myFactory(f), myGui(g), myBoard(b), playerArray(sl_old), seatsList(sl), activePlayerList(apl), runningPlayerList(rpl), myBeRo(0), myID(id), startQuantityPlayers(sP), dealerPosition(dP), currentRound(0), smallBlind(sB), startCash(sC), lastPlayersTurn(0), allInCondition(false),
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LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, /*std::vector<boost::shared_ptr<PlayerInterface> > sl_old,*/ PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, unsigned dP, int sB,int sC)
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: myFactory(f), myGui(g), myBoard(b), /*playerArray(sl_old),*/ seatsList(sl), activePlayerList(apl), runningPlayerList(rpl), myBeRo(0), myID(id), startQuantityPlayers(sP), dealerPosition(dP), currentRound(0), smallBlind(sB), startCash(sC), lastPlayersTurn(0), allInCondition(false),
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cardsShown(false), bettingRoundsPlayed(0)
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{
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@@ -34,12 +34,12 @@
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class LocalHand : public HandInterface{
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public:
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LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, std::vector<boost::shared_ptr<PlayerInterface> >, PlayerList, PlayerList, PlayerList, int, int, unsigned, int, int);
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LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, /*std::vector<boost::shared_ptr<PlayerInterface> >,*/ PlayerList, PlayerList, PlayerList, int, int, unsigned, int, int);
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~LocalHand();
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void start();
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std::vector<boost::shared_ptr<PlayerInterface> > getPlayerArray() const { return playerArray; }
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// std::vector<boost::shared_ptr<PlayerInterface> > getPlayerArray() const { return playerArray; }
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PlayerList getSeatsList() const {return seatsList;}
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PlayerList getActivePlayerList() const {return activePlayerList;}
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PlayerList getRunningPlayerList() const {return runningPlayerList;}
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@@ -97,7 +97,7 @@ private:
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GuiInterface *myGui;
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BoardInterface *myBoard;
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std::vector<boost::shared_ptr<PlayerInterface> > playerArray; // delete
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// std::vector<boost::shared_ptr<PlayerInterface> > playerArray; // delete
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PlayerList seatsList;
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PlayerList activePlayerList;
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PlayerList runningPlayerList;
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@@ -24,7 +24,7 @@
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using namespace std;
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ClientBoard::ClientBoard()
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: playerArray(0), currentHand(0), pot(0), sets(0)
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: /*playerArray(0),*/ currentHand(0), pot(0), sets(0)
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{
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}
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@@ -34,10 +34,10 @@ ClientBoard::~ClientBoard()
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}
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void
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ClientBoard::setPlayerLists(std::vector<boost::shared_ptr<PlayerInterface> > sl_old, PlayerList sl, PlayerList apl, PlayerList rpl)
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ClientBoard::setPlayerLists(/*std::vector<boost::shared_ptr<PlayerInterface> > sl_old,*/ PlayerList sl, PlayerList apl, PlayerList rpl)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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playerArray = sl_old; // delete
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// playerArray = sl_old; // delete
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seatsList = sl;
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activePlayerList = apl;
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runningPlayerList = rpl;
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@@ -34,7 +34,7 @@ public:
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ClientBoard();
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~ClientBoard();
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void setPlayerLists(std::vector<boost::shared_ptr<PlayerInterface> >, PlayerList, PlayerList, PlayerList);
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void setPlayerLists(/*std::vector<boost::shared_ptr<PlayerInterface> >,*/ PlayerList, PlayerList, PlayerList);
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void setHand(HandInterface*);
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void setMyCards(int* theValue);
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@@ -55,7 +55,7 @@ public:
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private:
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mutable boost::recursive_mutex m_syncMutex;
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std::vector<boost::shared_ptr<PlayerInterface> > playerArray; // delete
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// std::vector<boost::shared_ptr<PlayerInterface> > playerArray; // delete
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PlayerList seatsList;
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PlayerList activePlayerList;
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PlayerList runningPlayerList;
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@@ -35,9 +35,9 @@ ClientEngineFactory::~ClientEngineFactory()
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}
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HandInterface* ClientEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl_old, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
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HandInterface* ClientEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, /*std::vector<boost::shared_ptr<PlayerInterface> > sl_old,*/ PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
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{
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return new ClientHand(f, g, b, sl_old, sl, apl, rpl, id, sP, dP, sB, sC);
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return new ClientHand(f, g, b, /*sl_old,*/ sl, apl, rpl, id, sP, dP, sB, sC);
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}
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BoardInterface* ClientEngineFactory::createBoard()
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@@ -37,7 +37,7 @@ public:
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ClientEngineFactory();
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~ClientEngineFactory();
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HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl_old, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
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HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, /*std::vector<boost::shared_ptr<PlayerInterface> > sl_old,*/ PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
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BoardInterface* createBoard();
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boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, unsigned dP, int sB);
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@@ -21,8 +21,8 @@
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using namespace std;
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ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl_old, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
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: myFactory(f), myGui(g), myBoard(b), playerArray(sl_old), seatsList(sl), activePlayerList(apl), runningPlayerList(rpl), myID(id), startQuantityPlayers(sP), dealerPosition(dP), currentRound(0),
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ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, /*std::vector<boost::shared_ptr<PlayerInterface> > sl_old,*/ PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
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: myFactory(f), myGui(g), myBoard(b), /*playerArray(sl_old),*/ seatsList(sl), activePlayerList(apl), runningPlayerList(rpl), myID(id), startQuantityPlayers(sP), dealerPosition(dP), currentRound(0),
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smallBlind(sB), startCash(sC), lastPlayersTurn(0), allInCondition(0),
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cardsShown(false), bettingRoundsPlayed(0)
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{
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@@ -67,11 +67,11 @@ ClientHand::start()
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{
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}
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std::vector<boost::shared_ptr<PlayerInterface> >
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ClientHand::getPlayerArray() const
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{
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return playerArray;
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}
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// std::vector<boost::shared_ptr<PlayerInterface> >
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// ClientHand::getPlayerArray() const
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// {
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// return playerArray;
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// }
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PlayerList
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ClientHand::getSeatsList() const
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@@ -32,12 +32,12 @@
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class ClientHand : public HandInterface
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{
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public:
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ClientHand ( boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, std::vector<boost::shared_ptr<PlayerInterface> >, PlayerList, PlayerList, PlayerList , int, int, int, int, int );
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ClientHand ( boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, /*std::vector<boost::shared_ptr<PlayerInterface> >,*/ PlayerList, PlayerList, PlayerList , int, int, int, int, int );
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~ClientHand();
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void start();
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std::vector<boost::shared_ptr<PlayerInterface> > getPlayerArray() const;
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// std::vector<boost::shared_ptr<PlayerInterface> > getPlayerArray() const;
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PlayerList getSeatsList() const;
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PlayerList getActivePlayerList() const;
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PlayerList getRunningPlayerList() const;
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@@ -97,7 +97,7 @@ class ClientHand : public HandInterface
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GuiInterface *myGui;
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BoardInterface *myBoard;
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std::vector<boost::shared_ptr<PlayerInterface> > playerArray; // delete
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// std::vector<boost::shared_ptr<PlayerInterface> > playerArray; // delete
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PlayerList seatsList;
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PlayerList activePlayerList;
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PlayerList runningPlayerList;
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+4
-4
@@ -106,7 +106,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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tmpPlayer->setNetSessionData(myNetSession);
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// fill player lists
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playerArray.push_back(tmpPlayer); // delete
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// playerArray.push_back(tmpPlayer); // delete
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seatsList->push_back(tmpPlayer);
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if(startQuantityPlayers > i) {
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activePlayerList->push_back(tmpPlayer);
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@@ -114,10 +114,10 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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(*runningPlayerList) = (*activePlayerList);
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playerArray[i]->setNetSessionData(myNetSession); // delete
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// playerArray[i]->setNetSessionData(myNetSession); // delete
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}
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currentBoard->setPlayerLists(playerArray, seatsList, activePlayerList, runningPlayerList); // delete playerArray
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currentBoard->setPlayerLists(/*playerArray,*/ seatsList, activePlayerList, runningPlayerList); // delete playerArray
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//start timer
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blindsTimer.reset();
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@@ -191,7 +191,7 @@ void Game::initHand()
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(*runningPlayerList) = (*activePlayerList);
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// Hand erstellen
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currentHand = myFactory->createHand(myFactory, myGui, currentBoard, playerArray, seatsList, activePlayerList, runningPlayerList, currentHandID, startQuantityPlayers, dealerPosition, currentSmallBlind, startCash); // delete playerArray
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currentHand = myFactory->createHand(myFactory, myGui, currentBoard, /*playerArray,*/ seatsList, activePlayerList, runningPlayerList, currentHandID, startQuantityPlayers, dealerPosition, currentSmallBlind, startCash); // delete playerArray
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// Dealer-Button weiterschieben --> Achtung inactive -> TODO exception-rule !!! DELETE
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+2
-2
@@ -56,7 +56,7 @@ public:
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HandInterface *getCurrentHand();
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const HandInterface *getCurrentHand() const;
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std::vector<boost::shared_ptr<PlayerInterface> > getPlayerArray() const {return playerArray;}
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// std::vector<boost::shared_ptr<PlayerInterface> > getPlayerArray() const {return playerArray;}
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PlayerList getSeatsList() const {return seatsList;}
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PlayerList getActivePlayerList() const {return activePlayerList;}
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PlayerList getRunningPlayerList() const {return runningPlayerList;}
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@@ -91,7 +91,7 @@ private:
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HandInterface *currentHand;
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BoardInterface *currentBoard;
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std::vector<boost::shared_ptr<PlayerInterface> > playerArray; // available seats --> seatList !!! TODO // delete
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// std::vector<boost::shared_ptr<PlayerInterface> > playerArray; // available seats --> seatList !!! TODO // delete
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PlayerList seatsList;
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PlayerList activePlayerList; // used seats
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PlayerList runningPlayerList; // nonfolded and nonallin active players
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@@ -2353,13 +2353,23 @@ int mainWindowImpl::getMyCallAmount() {
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tempHighestSet = currentHand->getCurrentBeRo()->getHighestSet();
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if (currentHand->getPlayerArray()[0]->getMyCash()+currentHand->getPlayerArray()[0]->getMySet() <= tempHighestSet) {
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// if (currentHand->getPlayerArray()[0]->getMyCash()+currentHand->getPlayerArray()[0]->getMySet() <= tempHighestSet) {
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//
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// return currentHand->getPlayerArray()[0]->getMyCash();
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// }
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// else {
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// return tempHighestSet - currentHand->getPlayerArray()[0]->getMySet();
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// }
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return currentHand->getPlayerArray()[0]->getMyCash();
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if (currentHand->getSeatsList()->front()->getMyCash()+currentHand->getSeatsList()->front()->getMySet() <= tempHighestSet) {
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return currentHand->getSeatsList()->front()->getMyCash();
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}
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else {
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return tempHighestSet - currentHand->getPlayerArray()[0]->getMySet();
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return tempHighestSet - currentHand->getSeatsList()->front()->getMySet();
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}
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}
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void mainWindowImpl::myCall(){
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@@ -720,11 +720,30 @@ void
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ClientThread::RemoveDisconnectedPlayers()
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{
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// This should only be called between hands.
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// if (m_game.get())
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// {
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// for (int i = 0; i < m_game->getStartQuantityPlayers(); i++)
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// {
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// boost::shared_ptr<PlayerInterface> tmpPlayer = m_game->getPlayerArray()[i];
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// if (tmpPlayer->getMyActiveStatus())
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// {
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// // If a player is not in the player data list, it was disconnected.
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// if (!GetPlayerDataByUniqueId(tmpPlayer->getMyUniqueID()).get())
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// {
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// tmpPlayer->setMyCash(0);
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// tmpPlayer->setMyActiveStatus(false);
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// }
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// }
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// }
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// }
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// This should only be called between hands.
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if (m_game.get())
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{
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for (int i = 0; i < m_game->getStartQuantityPlayers(); i++)
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PlayerListIterator it;
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for (it = m_game->getSeatsList()->begin(); it != m_game->getSeatsList()->end(); it++)
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{
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boost::shared_ptr<PlayerInterface> tmpPlayer = m_game->getPlayerArray()[i];
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boost::shared_ptr<PlayerInterface> tmpPlayer = *it;
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if (tmpPlayer->getMyActiveStatus())
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{
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// If a player is not in the player data list, it was disconnected.
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Reference in New Issue
Block a user