comment out playerArray

This commit is contained in:
floty
2007-10-18 17:58:51 +00:00
parent 06a8fd5730
commit 211d8fcefc
19 changed files with 73 additions and 44 deletions
+3 -3
View File
@@ -26,7 +26,7 @@
using namespace std;
LocalBoard::LocalBoard() : BoardInterface(), playerArray(0), currentHand(0), pot(0), sets(0)
LocalBoard::LocalBoard() : BoardInterface(), /*playerArray(0),*/ currentHand(0), pot(0), sets(0)
{
}
@@ -35,8 +35,8 @@ LocalBoard::~LocalBoard()
{
}
void LocalBoard::setPlayerLists(std::vector<boost::shared_ptr<PlayerInterface> > sl_old, PlayerList sl, PlayerList apl, PlayerList rpl) {
playerArray = sl_old; // delete
void LocalBoard::setPlayerLists(/*std::vector<boost::shared_ptr<PlayerInterface> > sl_old, */PlayerList sl, PlayerList apl, PlayerList rpl) {
// playerArray = sl_old; // delete
seatsList = sl;
activePlayerList = apl;
runningPlayerList = rpl;
+2 -2
View File
@@ -35,7 +35,7 @@ public:
LocalBoard();
~LocalBoard();
void setPlayerLists(std::vector<boost::shared_ptr<PlayerInterface> >, PlayerList, PlayerList, PlayerList);
void setPlayerLists(/*std::vector<boost::shared_ptr<PlayerInterface> >,*/ PlayerList, PlayerList, PlayerList);
void setHand(HandInterface*);
void setMyCards(int* theValue) { int i; for(i=0; i<5; i++) myCards[i] = theValue[i]; }
@@ -55,7 +55,7 @@ public:
private:
std::vector<boost::shared_ptr<PlayerInterface> > playerArray; // delete
// std::vector<boost::shared_ptr<PlayerInterface> > playerArray; // delete
PlayerList seatsList;
PlayerList activePlayerList;
PlayerList runningPlayerList;
@@ -42,7 +42,7 @@ LocalEngineFactory::~LocalEngineFactory()
}
HandInterface* LocalEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl_old, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC) { return new LocalHand(f, g, b, sl_old, sl, apl, rpl, id, sP, dP, sB, sC); }
HandInterface* LocalEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, /*std::vector<boost::shared_ptr<PlayerInterface> > sl_old,*/ PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC) { return new LocalHand(f, g, b, /*sl_old,*/ sl, apl, rpl, id, sP, dP, sB, sC); }
BoardInterface* LocalEngineFactory::createBoard() { return new LocalBoard; }
+1 -1
View File
@@ -37,7 +37,7 @@ public:
LocalEngineFactory(ConfigFile*);
~LocalEngineFactory();
HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl_old, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, /*std::vector<boost::shared_ptr<PlayerInterface> > sl_old,*/ PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
BoardInterface* createBoard();
boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, unsigned dP, int sB);
+2 -2
View File
@@ -29,8 +29,8 @@
using namespace std;
LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl_old, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, unsigned dP, int sB,int sC)
: myFactory(f), myGui(g), myBoard(b), playerArray(sl_old), seatsList(sl), activePlayerList(apl), runningPlayerList(rpl), myBeRo(0), myID(id), startQuantityPlayers(sP), dealerPosition(dP), currentRound(0), smallBlind(sB), startCash(sC), lastPlayersTurn(0), allInCondition(false),
LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, /*std::vector<boost::shared_ptr<PlayerInterface> > sl_old,*/ PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, unsigned dP, int sB,int sC)
: myFactory(f), myGui(g), myBoard(b), /*playerArray(sl_old),*/ seatsList(sl), activePlayerList(apl), runningPlayerList(rpl), myBeRo(0), myID(id), startQuantityPlayers(sP), dealerPosition(dP), currentRound(0), smallBlind(sB), startCash(sC), lastPlayersTurn(0), allInCondition(false),
cardsShown(false), bettingRoundsPlayed(0)
{
+3 -3
View File
@@ -34,12 +34,12 @@
class LocalHand : public HandInterface{
public:
LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, std::vector<boost::shared_ptr<PlayerInterface> >, PlayerList, PlayerList, PlayerList, int, int, unsigned, int, int);
LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, /*std::vector<boost::shared_ptr<PlayerInterface> >,*/ PlayerList, PlayerList, PlayerList, int, int, unsigned, int, int);
~LocalHand();
void start();
std::vector<boost::shared_ptr<PlayerInterface> > getPlayerArray() const { return playerArray; }
// std::vector<boost::shared_ptr<PlayerInterface> > getPlayerArray() const { return playerArray; }
PlayerList getSeatsList() const {return seatsList;}
PlayerList getActivePlayerList() const {return activePlayerList;}
PlayerList getRunningPlayerList() const {return runningPlayerList;}
@@ -97,7 +97,7 @@ private:
GuiInterface *myGui;
BoardInterface *myBoard;
std::vector<boost::shared_ptr<PlayerInterface> > playerArray; // delete
// std::vector<boost::shared_ptr<PlayerInterface> > playerArray; // delete
PlayerList seatsList;
PlayerList activePlayerList;
PlayerList runningPlayerList;