comment out playerArray
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+2
-2
@@ -56,7 +56,7 @@ public:
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HandInterface *getCurrentHand();
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const HandInterface *getCurrentHand() const;
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std::vector<boost::shared_ptr<PlayerInterface> > getPlayerArray() const {return playerArray;}
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// std::vector<boost::shared_ptr<PlayerInterface> > getPlayerArray() const {return playerArray;}
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PlayerList getSeatsList() const {return seatsList;}
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PlayerList getActivePlayerList() const {return activePlayerList;}
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PlayerList getRunningPlayerList() const {return runningPlayerList;}
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@@ -91,7 +91,7 @@ private:
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HandInterface *currentHand;
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BoardInterface *currentBoard;
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std::vector<boost::shared_ptr<PlayerInterface> > playerArray; // available seats --> seatList !!! TODO // delete
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// std::vector<boost::shared_ptr<PlayerInterface> > playerArray; // available seats --> seatList !!! TODO // delete
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PlayerList seatsList;
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PlayerList activePlayerList; // used seats
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PlayerList runningPlayerList; // nonfolded and nonallin active players
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