Improving load test tool.
This commit is contained in:
+106
-74
@@ -169,31 +169,45 @@ main(int argc, char *argv[])
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return 1;
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}
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PokerTHMessage_t *msg;
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PokerTHMessage_t *msg = NULL;
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int errorCode;
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char *tmpOut;
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size_t tmpOutSize;
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string nextGsaslMsg;
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NetSession **sessionArray = new NetSession *[numGames * 10];
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unsigned *gameId = new unsigned[numGames];
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for (int i = 0; i < numGames * 10; i++) {
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sessionArray[i] = new NetSession(ioService);
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NetSession *session = sessionArray[i];
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session->socket.connect(*curEndpoint, error);
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// Receive server information
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msg = receiveMessage(session);
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if (!msg || msg->present != PokerTHMessage_PR_announceMessage) {
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cout << "Announce failed" << endl;
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return 1;
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const int LoginsPerLoop = 50;
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for (int t = 0; t < (numGames * 10) / LoginsPerLoop + 1; t++) {
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int startNum = t * LoginsPerLoop;
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int endNum = (t + 1) * LoginsPerLoop;
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if (endNum > numGames * 10) {
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endNum = numGames * 10;
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}
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ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
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for (int i = startNum; i < endNum; i++) {
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sessionArray[i] = new NetSession(ioService);
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NetSession *session = sessionArray[i];
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// Send init
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msg = (PokerTHMessage_t *)calloc(1, sizeof(PokerTHMessage_t));
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msg->present = PokerTHMessage_PR_initMessage;
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InitMessage_t *netInit = &msg->choice.initMessage;
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netInit->requestedVersion.major = 2;
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netInit->requestedVersion.minor = 0;
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int errorCode = gsasl_client_start(authContext, "SCRAM-SHA-1", &session->authSession);
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if (errorCode == GSASL_OK) {
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session->socket.connect(*curEndpoint, error);
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// Receive server information
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msg = receiveMessage(session);
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if (!msg || msg->present != PokerTHMessage_PR_announceMessage) {
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cout << "Announce failed" << endl;
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return 1;
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}
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ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
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// Send init
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msg = (PokerTHMessage_t *)calloc(1, sizeof(PokerTHMessage_t));
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msg->present = PokerTHMessage_PR_initMessage;
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InitMessage_t *netInit = &msg->choice.initMessage;
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netInit->requestedVersion.major = 2;
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netInit->requestedVersion.minor = 0;
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errorCode = gsasl_client_start(authContext, "SCRAM-SHA-1", &session->authSession);
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if (errorCode != GSASL_OK) {
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cout << "Auth start error." << endl;
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return 1;
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}
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ostringstream param;
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param << "test" << i + firstId;
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cout << "User " << param.str() << " logging in." << endl;
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@@ -204,9 +218,6 @@ main(int argc, char *argv[])
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netInit->login.present = login_PR_authenticatedLogin;
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AuthenticatedLogin_t *authLogin = &netInit->login.choice.authenticatedLogin;
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char *tmpOut;
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size_t tmpOutSize;
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string nextGsaslMsg;
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errorCode = gsasl_step(session->authSession, NULL, 0, &tmpOut, &tmpOutSize);
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if (errorCode == GSASL_NEEDS_MORE) {
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nextGsaslMsg = string(tmpOut, tmpOutSize);
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@@ -223,7 +234,10 @@ main(int argc, char *argv[])
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cout << "Init auth request failed" << endl;
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return 1;
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}
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}
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for (int i = startNum; i < endNum; i++) {
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NetSession *session = sessionArray[i];
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msg = receiveMessage(session);
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if (!msg || msg->present != PokerTHMessage_PR_authMessage) {
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cout << "Auth request failed" << endl;
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@@ -255,28 +269,32 @@ main(int argc, char *argv[])
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cout << "Init auth response failed" << endl;
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return 1;
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}
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}
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for (int i = startNum; i < endNum; i++) {
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NetSession *session = sessionArray[i];
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msg = receiveMessage(session);
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if (!msg || msg->present != PokerTHMessage_PR_authMessage) {
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cout << "Auth response failed" << endl;
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return 1;
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}
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ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
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}
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// Receive init ack
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msg = receiveMessage(session);
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if (!msg || msg->present != PokerTHMessage_PR_initAckMessage) {
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cout << "Init ack failed" << endl;
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return 1;
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}
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ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
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// Receive init ack
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msg = receiveMessage(session);
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if (!msg || msg->present != PokerTHMessage_PR_initAckMessage) {
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cout << "Init ack failed" << endl;
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return 1;
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}
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ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
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for (int j = i; j >= 0; j--) {
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size_t bytes_readable = sessionArray[j]->socket.available();
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while (bytes_readable > 0) {
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msg = receiveMessage(sessionArray[j]);
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ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
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bytes_readable = sessionArray[j]->socket.available();
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for (int j = i; j >= 0; j--) {
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size_t bytes_readable = sessionArray[j]->socket.available();
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while (bytes_readable > 0) {
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msg = receiveMessage(sessionArray[j]);
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ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
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bytes_readable = sessionArray[j]->socket.available();
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}
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}
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}
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}
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@@ -336,47 +354,61 @@ main(int argc, char *argv[])
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ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
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}
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for (int i = 0; i < numGames * 10; i++) {
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if (i % 10 == 0) {
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continue;
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for (int t = 0; t < (numGames * 10) / LoginsPerLoop + 1; t++) {
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int startNum = t * LoginsPerLoop;
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int endNum = (t + 1) * LoginsPerLoop;
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if (endNum > numGames * 10) {
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endNum = numGames * 10;
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}
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NetSession *session = sessionArray[i];
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for (int i = startNum; i < endNum; i++) {
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if (i % 10 == 0) {
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continue;
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}
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NetSession *session = sessionArray[i];
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cout << "Player " << session->name << " joining game " << (i / 10)+1 << endl;
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msg = (PokerTHMessage_t *)calloc(1, sizeof(PokerTHMessage_t));
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msg->present = PokerTHMessage_PR_joinGameRequestMessage;
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JoinGameRequestMessage_t *netJoinGame = &msg->choice.joinGameRequestMessage;
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string tmpGamePassword("blah123");
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netJoinGame->password = OCTET_STRING_new_fromBuf(
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&asn_DEF_UTF8String,
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tmpGamePassword.c_str(),
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tmpGamePassword.length());
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netJoinGame->joinGameAction.present = joinGameAction_PR_joinExistingGame;
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JoinExistingGame_t *joinExisting = &netJoinGame->joinGameAction.choice.joinExistingGame;
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joinExisting->gameId = gameId[i / 10];
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if (!sendMessage(session, msg)) {
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cout << "Join game failed" << endl;
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return 1;
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cout << "Player " << session->name << " joining game " << (i / 10)+1 << endl;
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msg = (PokerTHMessage_t *)calloc(1, sizeof(PokerTHMessage_t));
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msg->present = PokerTHMessage_PR_joinGameRequestMessage;
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JoinGameRequestMessage_t *netJoinGame = &msg->choice.joinGameRequestMessage;
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string tmpGamePassword("blah123");
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netJoinGame->password = OCTET_STRING_new_fromBuf(
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&asn_DEF_UTF8String,
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tmpGamePassword.c_str(),
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tmpGamePassword.length());
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netJoinGame->joinGameAction.present = joinGameAction_PR_joinExistingGame;
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JoinExistingGame_t *joinExisting = &netJoinGame->joinGameAction.choice.joinExistingGame;
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joinExisting->gameId = gameId[i / 10];
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if (!sendMessage(session, msg)) {
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cout << "Join game failed" << endl;
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return 1;
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}
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msg = NULL;
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}
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msg = NULL;
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// Receive join game ack
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do {
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for (int i = startNum; i < endNum; i++) {
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if (i % 10 == 0) {
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continue;
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}
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NetSession *session = sessionArray[i];
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// Receive join game ack
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do {
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ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
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msg = receiveMessage(session);
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if (!msg) {
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cout << "Receive in lobby failed" << endl;
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return 1;
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}
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if (msg->present == PokerTHMessage_PR_errorMessage) {
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cout << "Received error" << endl;
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return 1;
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}
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} while (msg->present != PokerTHMessage_PR_joinGameReplyMessage);
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if (msg->choice.joinGameReplyMessage.joinGameResult.present != joinGameResult_PR_joinGameAck) {
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cout << "Join game ack failed" << endl;
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return 1;
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}
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ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
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msg = receiveMessage(session);
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if (!msg) {
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cout << "Receive in lobby failed" << endl;
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return 1;
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}
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if (msg->present == PokerTHMessage_PR_errorMessage) {
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cout << "Received error" << endl;
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return 1;
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}
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} while (msg->present != PokerTHMessage_PR_joinGameReplyMessage);
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if (msg->choice.joinGameReplyMessage.joinGameResult.present != joinGameResult_PR_joinGameAck) {
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cout << "Join game ack failed" << endl;
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return 1;
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msg = NULL;
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}
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ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
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}
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bool terminated = false;
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while (!terminated) {
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