pokerth logo in game list bg
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@@ -35,6 +35,8 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(QWidget *parent, ConfigFile *c)
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waitStartGameMsgBoxTimer = new QTimer(this);
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waitStartGameMsgBoxTimer->setSingleShot(TRUE);
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treeWidget_GameList->setGameListBackgroundImage(myAppDataPath +"gfx/gui/misc/background_gamelist.png");
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connect( pushButton_CreateGame, SIGNAL( clicked() ), this, SLOT( createGame() ) );
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connect( pushButton_JoinGame, SIGNAL( clicked() ), this, SLOT( joinGame() ) );
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connect( treeWidget_GameList, SIGNAL( currentItemChanged ( QTreeWidgetItem*, QTreeWidgetItem*) ), this, SLOT( gameSelected(QTreeWidgetItem*, QTreeWidgetItem*) ) );
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@@ -404,6 +406,34 @@ void gameLobbyDialogImpl::clearDialog()
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myPlayerId = 0;
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hideShowGameDescription(FALSE);
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/*
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QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget_GameList, 0);
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item->setData(0, Qt::DisplayRole, "lololol");
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QTreeWidgetItem *item1 = new QTreeWidgetItem(treeWidget_GameList, 0);
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item1->setData(0, Qt::DisplayRole, "lololol");
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QTreeWidgetItem *item2 = new QTreeWidgetItem(treeWidget_GameList, 0);
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item2->setData(0, Qt::DisplayRole, "lololol");
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QTreeWidgetItem *item3 = new QTreeWidgetItem(treeWidget_GameList, 0);
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item3->setData(0, Qt::DisplayRole, "lololol");
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QTreeWidgetItem *item4 = new QTreeWidgetItem(treeWidget_GameList, 0);
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item4->setData(0, Qt::DisplayRole, "lololol");
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QTreeWidgetItem *item5 = new QTreeWidgetItem(treeWidget_GameList, 0);
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item5->setData(0, Qt::DisplayRole, "lololol");
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QTreeWidgetItem *item6 = new QTreeWidgetItem(treeWidget_GameList, 0);
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item6->setData(0, Qt::DisplayRole, "lololol");
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QTreeWidgetItem *item7 = new QTreeWidgetItem(treeWidget_GameList, 0);
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item7->setData(0, Qt::DisplayRole, "lololol");
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QTreeWidgetItem *item8 = new QTreeWidgetItem(treeWidget_GameList, 0);
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item8->setData(0, Qt::DisplayRole, "lololol");
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QTreeWidgetItem *item9 = new QTreeWidgetItem(treeWidget_GameList, 0);
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item9->setData(0, Qt::DisplayRole, "lololol");
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QTreeWidgetItem *item10 = new QTreeWidgetItem(treeWidget_GameList, 0);
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item10->setData(0, Qt::DisplayRole, "lololol");
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QTreeWidgetItem *item11 = new QTreeWidgetItem(treeWidget_GameList, 0);
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item11->setData(0, Qt::DisplayRole, "lololol");
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QTreeWidgetItem *item12 = new QTreeWidgetItem(treeWidget_GameList, 0);
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item12->setData(0, Qt::DisplayRole, "lololol");*/
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}
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void gameLobbyDialogImpl::checkPlayerQuantity() {
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