Further paranoia changes to prevent timer callbacks from occurring in an uncontrolled state.
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@@ -1193,3 +1193,13 @@ ServerGameStateWaitPlayerAction::TimerTimeout(const boost::system::error_code &e
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//-----------------------------------------------------------------------------
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ServerGameStateFinal ServerGameStateFinal::s_state;
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ServerGameStateFinal &
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ServerGameStateFinal::Instance()
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{
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return s_state;
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}
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//-----------------------------------------------------------------------------
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