Further paranoia changes to prevent timer callbacks from occurring in an uncontrolled state.

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lotodore committed 2009-06-15 22:34:07 +00:00
1 parent 3d57f65e2b
commit 22edd63dde
6 files changed
+66 -5

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@@ -1193,3 +1193,13 @@ ServerGameStateWaitPlayerAction::TimerTimeout(const boost::system::error_code &e
//-----------------------------------------------------------------------------
ServerGameStateFinal ServerGameStateFinal::s_state;
ServerGameStateFinal &
ServerGameStateFinal::Instance()
{
return s_state;
}
//-----------------------------------------------------------------------------