Further paranoia changes to prevent timer callbacks from occurring in an uncontrolled state.

This commit is contained in:
lotodore
2009-06-15 22:34:07 +00:00
parent 3d57f65e2b
commit 22edd63dde
6 changed files with 66 additions and 5 deletions
+10
View File
@@ -1193,3 +1193,13 @@ ServerGameStateWaitPlayerAction::TimerTimeout(const boost::system::error_code &e
//-----------------------------------------------------------------------------
ServerGameStateFinal ServerGameStateFinal::s_state;
ServerGameStateFinal &
ServerGameStateFinal::Instance()
{
return s_state;
}
//-----------------------------------------------------------------------------