add chat functions
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@@ -94,6 +94,8 @@ void ServerGuiWrapper::meInAction() {}
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void ServerGuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) {}
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void ServerGuiWrapper::logNewGameHandMsg(int gameID, int handID) {}
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void ServerGuiWrapper::chatAppendMsg(std::string msg) {}
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void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
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void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
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void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID) { if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID); }
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@@ -77,6 +77,8 @@ public:
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void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
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void logNewGameHandMsg(int gameID, int handID) ;
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void chatAppendMsg(std::string msg);
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void SignalNetClientConnect(int actionID);
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void SignalNetClientGameInfo(int actionID);
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void SignalNetClientError(int errorID, int osErrorID);
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