add GameLobbyDialog
This commit is contained in:
@@ -0,0 +1,129 @@
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<ui version="4.0" >
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<class>gameLobbyDialog</class>
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<widget class="QDialog" name="gameLobbyDialog" >
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<property name="geometry" >
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<rect>
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<x>0</x>
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<y>0</y>
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<width>476</width>
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<height>470</height>
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</rect>
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</property>
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<property name="windowTitle" >
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<string>Game Lobby</string>
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</property>
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<layout class="QGridLayout" >
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<property name="margin" >
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<number>9</number>
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</property>
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<property name="spacing" >
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<number>6</number>
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</property>
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<item row="0" column="0" >
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<widget class="QTreeWidget" name="treeWidget_GameList" >
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<column>
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<property name="text" >
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<string>Game</string>
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</property>
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</column>
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</widget>
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</item>
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<item row="2" column="0" >
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<widget class="Line" name="line" >
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<property name="orientation" >
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<enum>Qt::Horizontal</enum>
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</property>
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</widget>
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</item>
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<item row="3" column="0" >
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<widget class="QGroupBox" name="groupBox" >
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<property name="title" >
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<string>Lobby-Chat</string>
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</property>
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<layout class="QGridLayout" >
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<property name="margin" >
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<number>7</number>
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</property>
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<property name="spacing" >
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<number>0</number>
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</property>
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<item row="0" column="0" >
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<widget class="QTextBrowser" name="textBrowser_ChatDisplay" />
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</item>
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<item row="1" column="0" >
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<widget class="QLineEdit" name="lineEdit_ChatInput" />
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</item>
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</layout>
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</widget>
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</item>
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<item row="1" column="0" >
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<layout class="QHBoxLayout" >
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<property name="margin" >
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<number>0</number>
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</property>
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<property name="spacing" >
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<number>6</number>
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</property>
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<item>
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<spacer>
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<property name="orientation" >
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" >
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<size>
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<width>181</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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<item>
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<widget class="QPushButton" name="pushButton_CreateGame" >
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<property name="text" >
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<string>Create Game</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="pushButton_JoinGame" >
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<property name="text" >
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<string>Join Game</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="pushButton_Cancel" >
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<property name="text" >
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<string>Cancel</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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<tabstops>
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<tabstop>treeWidget_GameList</tabstop>
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<tabstop>pushButton_CreateGame</tabstop>
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<tabstop>pushButton_Cancel</tabstop>
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</tabstops>
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<resources/>
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<connections>
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<connection>
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<sender>pushButton_Cancel</sender>
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<signal>clicked()</signal>
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<receiver>gameLobbyDialog</receiver>
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<slot>reject()</slot>
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<hints>
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<hint type="sourcelabel" >
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<x>465</x>
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<y>213</y>
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</hint>
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<hint type="destinationlabel" >
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<x>276</x>
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<y>163</y>
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</hint>
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</hints>
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</connection>
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</connections>
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</ui>
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@@ -0,0 +1,32 @@
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//
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// C++ Implementation: gamelobbydialogimpl
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//
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// Description:
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//
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//
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// Author: FThauer FHammer <webmaster@pokerth.net>, (C) 2007
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//
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// Copyright: See COPYING file that comes with this distribution
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//
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//
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#include "gamelobbydialogimpl.h"
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gameLobbyDialogImpl::gameLobbyDialogImpl(QWidget *parent, ConfigFile *c)
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: QDialog(parent), myConfig(c)
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{
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setupUi(this);
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}
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void gameLobbyDialogImpl::exec()
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{
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QDialog::exec();
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}
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gameLobbyDialogImpl::~gameLobbyDialogImpl()
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{
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}
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@@ -0,0 +1,41 @@
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//
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// C++ Interface: gamelobbydialogimpl
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//
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// Description:
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//
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//
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// Author: FThauer FHammer <webmaster@pokerth.net>, (C) 2007
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//
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// Copyright: See COPYING file that comes with this distribution
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//
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//
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#ifndef GAMELOBBYDIALOGIMPL_H
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#define GAMELOBBYDIALOGIMPL_H
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#include <ui_gamelobbydialog.h>
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#include "configfile.h"
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#include <QtGui>
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#include <QtCore>
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/**
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@author FThauer FHammer <webmaster@pokerth.net>
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*/
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class gameLobbyDialogImpl: public QDialog, public Ui::gameLobbyDialog {
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Q_OBJECT
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public:
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gameLobbyDialogImpl(QWidget *parent = 0, ConfigFile* = 0);
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~gameLobbyDialogImpl();
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void exec();
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public slots:
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private:
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ConfigFile *myConfig;
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};
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#endif
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@@ -6084,9 +6084,16 @@
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<property name="title" >
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<string>Game</string>
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</property>
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<widget class="QMenu" name="menuNetwork_Game" >
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<property name="title" >
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<string>Network Game</string>
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</property>
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<addaction name="actionCreate_network_Game" />
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<addaction name="actionJoin_network_Game" />
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</widget>
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<addaction name="actionNewGame" />
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<addaction name="actionCreate_network_Game" />
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<addaction name="actionJoin_network_Game" />
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<addaction name="menuNetwork_Game" />
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<addaction name="actionInternet_Game" />
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<addaction name="actionSettings" />
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<addaction name="actionAboutPokerth" />
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<addaction name="actionQuit" />
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@@ -6175,6 +6182,11 @@
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<string>Ctrl+L</string>
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</property>
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</action>
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<action name="actionInternet_Game" >
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<property name="text" >
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<string>Internet Game ...</string>
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</property>
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</action>
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</widget>
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<customwidgets>
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<customwidget>
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@@ -28,6 +28,7 @@
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#include "createnetworkgamedialogimpl.h"
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#include "startnetworkgamedialogimpl.h"
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#include "changehumanplayernamedialogimpl.h"
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#include "gamelobbydialogimpl.h"
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#include "startsplash.h"
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#include "mycardspixmaplabel.h"
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@@ -528,7 +529,8 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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myStartNetworkGameDialog = new startNetworkGameDialogImpl(this, myConfig);
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myCreateNetworkGameDialog = new createNetworkGameDialogImpl(this, myConfig);
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myAboutPokerthDialog = new aboutPokerthImpl(this);
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myGameLobbyDialog = new gameLobbyDialogImpl(this, myConfig);
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myStartNetworkGameDialog->setMyW(this);
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// //ShortCuts
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@@ -578,6 +580,7 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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connect( actionSettings, SIGNAL( triggered() ), this, SLOT( callSettingsDialog() ) );
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connect( actionJoin_network_Game, SIGNAL( triggered() ), this, SLOT( callJoinNetworkGameDialog() ) );
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connect( actionCreate_network_Game, SIGNAL( triggered() ), this, SLOT( callCreateNetworkGameDialog() ) );
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connect( actionInternet_Game, SIGNAL( triggered() ), this, SLOT( callGameLobbyDialog() ) );
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connect( actionQuit, SIGNAL( triggered() ), this, SLOT( quitPokerTH() ) );
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connect( actionFullScreen, SIGNAL( triggered() ), this, SLOT( switchFullscreen() ) );
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connect( actionShowHideChat, SIGNAL( triggered() ), this, SLOT( switchChatWindow() ) );
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@@ -803,6 +806,11 @@ void mainWindowImpl::callJoinNetworkGameDialog() {
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}
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}
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void mainWindowImpl::callGameLobbyDialog() {
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myGameLobbyDialog->exec();
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}
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void mainWindowImpl::callSettingsDialog() {
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mySettingsDialog->exec();
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@@ -49,6 +49,7 @@ class connectToServerDialogImpl;
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class createNetworkGameDialogImpl;
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class startNetworkGameDialogImpl;
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class changeHumanPlayerNameDialogImpl;
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class gameLobbyDialogImpl;
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class QColor;
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@@ -168,6 +169,7 @@ public slots:
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void callSettingsDialog();
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void callCreateNetworkGameDialog();
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void callJoinNetworkGameDialog();
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void callGameLobbyDialog();
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void myBetRaise();
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void myFoldAllin();
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@@ -378,6 +380,8 @@ private:
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connectToServerDialogImpl *myConnectToServerDialog;
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startNetworkGameDialogImpl *myStartNetworkGameDialog;
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createNetworkGameDialogImpl *myCreateNetworkGameDialog;
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gameLobbyDialogImpl *myGameLobbyDialog;
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//Sound
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SDLPlayer *mySDLPlayer;
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