add GameLobbyDialog

This commit is contained in:
doitux
2007-08-20 21:23:03 +00:00
parent e08f8126aa
commit 23963e4ac5
7 changed files with 238 additions and 7 deletions
+9 -1
View File
@@ -28,6 +28,7 @@
#include "createnetworkgamedialogimpl.h"
#include "startnetworkgamedialogimpl.h"
#include "changehumanplayernamedialogimpl.h"
#include "gamelobbydialogimpl.h"
#include "startsplash.h"
#include "mycardspixmaplabel.h"
@@ -528,7 +529,8 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
myStartNetworkGameDialog = new startNetworkGameDialogImpl(this, myConfig);
myCreateNetworkGameDialog = new createNetworkGameDialogImpl(this, myConfig);
myAboutPokerthDialog = new aboutPokerthImpl(this);
myGameLobbyDialog = new gameLobbyDialogImpl(this, myConfig);
myStartNetworkGameDialog->setMyW(this);
// //ShortCuts
@@ -578,6 +580,7 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
connect( actionSettings, SIGNAL( triggered() ), this, SLOT( callSettingsDialog() ) );
connect( actionJoin_network_Game, SIGNAL( triggered() ), this, SLOT( callJoinNetworkGameDialog() ) );
connect( actionCreate_network_Game, SIGNAL( triggered() ), this, SLOT( callCreateNetworkGameDialog() ) );
connect( actionInternet_Game, SIGNAL( triggered() ), this, SLOT( callGameLobbyDialog() ) );
connect( actionQuit, SIGNAL( triggered() ), this, SLOT( quitPokerTH() ) );
connect( actionFullScreen, SIGNAL( triggered() ), this, SLOT( switchFullscreen() ) );
connect( actionShowHideChat, SIGNAL( triggered() ), this, SLOT( switchChatWindow() ) );
@@ -803,6 +806,11 @@ void mainWindowImpl::callJoinNetworkGameDialog() {
}
}
void mainWindowImpl::callGameLobbyDialog() {
myGameLobbyDialog->exec();
}
void mainWindowImpl::callSettingsDialog() {
mySettingsDialog->exec();