Fixed some compiler warnings. Added error if game is running.
This commit is contained in:
@@ -11,7 +11,7 @@
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//
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#include "clientbero.h"
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ClientBeRo::ClientBeRo(HandInterface* hi, int id, int qP, int dP, int sB, GameState gS)
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ClientBeRo::ClientBeRo(HandInterface* hi, int /*id*/, int /*qP*/, int dP, int sB, GameState gS)
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: BeRoInterface(), myHand(hi), highestCardsValue(0), myBeRoID(gS), smallBlindPosition(0), smallBlind(sB), highestSet(0), firstRound(1), playersTurn(dP), minimumRaise(0)
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{
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}
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@@ -165,7 +165,7 @@ ClientPlayer::getMyLastRelativeSet() const
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}
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void
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ClientPlayer::setMyAction(int theValue, bool blind)
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ClientPlayer::setMyAction(int theValue, bool /*blind*/)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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myAction = theValue;
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@@ -421,20 +421,20 @@ ClientPlayer::riverEngine()
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void
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ClientPlayer::evaluation(int bet, int raise)
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ClientPlayer::evaluation(int /*bet*/, int /*raise*/)
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{
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}
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int
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ClientPlayer::preflopCardsValue(int* cards)
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ClientPlayer::preflopCardsValue(int* /*cards*/)
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{
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return 0;
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}
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int
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ClientPlayer::flopCardsValue(int* cards)
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ClientPlayer::flopCardsValue(int* /*cards*/)
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{
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return 0;
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}
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@@ -446,7 +446,7 @@ ClientPlayer::readFile()
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}
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int
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ClientPlayer::turnCardsValue(int* cards)
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ClientPlayer::turnCardsValue(int* /*cards*/)
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{
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return 0;
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}
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@@ -121,9 +121,9 @@ void joinNetworkGameDialogImpl::fillServerProfileList() {
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TiXmlElement* profile = docHandle.FirstChild( "PokerTH" ).FirstChild( "ServerProfiles" ).FirstChild().ToElement();
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if ( profile ) {
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for( profile; profile; profile = profile->NextSiblingElement()) {
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for( ; profile; profile = profile->NextSiblingElement()) {
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QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget,0);
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QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget,0);
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item->setData(0, 0, QString::fromUtf8(profile->Attribute("Name")));
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item->setData(1, 0, QString::fromUtf8(profile->Attribute("Address")));
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item->setData(2, 0, profile->Attribute("Port"));
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@@ -570,7 +570,6 @@ int
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ClientStateWaitGame::InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet)
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{
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int retVal = MSG_SOCK_INTERNAL_PENDING;
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ClientContext &context = client.GetContext();
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if (packet->ToNetPacketGameStart())
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{
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@@ -653,7 +652,6 @@ int
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ClientStateWaitHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet)
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{
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int retVal = MSG_SOCK_INTERNAL_PENDING;
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ClientContext &context = client.GetContext();
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if (packet->ToNetPacketHandStart())
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{
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@@ -717,7 +715,6 @@ int
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ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet)
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{
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int retVal = MSG_SOCK_INTERNAL_PENDING;
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ClientContext &context = client.GetContext();
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if (packet.get())
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{
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@@ -1095,7 +1092,7 @@ ClientStateFinal::~ClientStateFinal()
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}
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int
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ClientStateFinal::Process(ClientThread &client)
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ClientStateFinal::Process(ClientThread &/*client*/)
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{
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Thread::Msleep(10);
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@@ -40,7 +40,7 @@ public:
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ClientSenderCallback(ClientThread &client) : m_client(client) {}
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virtual ~ClientSenderCallback() {}
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virtual void SignalNetError(SOCKET sock, int errorID, int osErrorID)
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virtual void SignalNetError(SOCKET /*sock*/, int errorID, int osErrorID)
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{
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// For now, we ignore the socket.
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// Just signal the error.
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@@ -981,7 +981,7 @@ NetPacketInitAck::ToNetPacketInitAck() const
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}
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void
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NetPacketInitAck::InternalCheck(const NetPacketHeader* data) const
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NetPacketInitAck::InternalCheck(const NetPacketHeader*) const
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{
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// Nothing to do.
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}
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@@ -1186,9 +1186,8 @@ NetPacketGameListUpdate::ToNetPacketGameListUpdate() const
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}
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void
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NetPacketGameListUpdate::InternalCheck(const NetPacketHeader* data) const
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NetPacketGameListUpdate::InternalCheck(const NetPacketHeader*) const
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{
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// Nothing to do.
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}
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//-----------------------------------------------------------------------------
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@@ -1246,7 +1245,7 @@ NetPacketGameListPlayerJoined::ToNetPacketGameListPlayerJoined() const
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}
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void
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NetPacketGameListPlayerJoined::InternalCheck(const NetPacketHeader* data) const
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NetPacketGameListPlayerJoined::InternalCheck(const NetPacketHeader*) const
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{
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// Nothing to do.
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}
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@@ -1306,7 +1305,7 @@ NetPacketGameListPlayerLeft::ToNetPacketGameListPlayerLeft() const
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}
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void
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NetPacketGameListPlayerLeft::InternalCheck(const NetPacketHeader* data) const
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NetPacketGameListPlayerLeft::InternalCheck(const NetPacketHeader*) const
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{
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// Nothing to do.
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}
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@@ -1364,7 +1363,7 @@ NetPacketRetrievePlayerInfo::ToNetPacketRetrievePlayerInfo() const
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}
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void
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NetPacketRetrievePlayerInfo::InternalCheck(const NetPacketHeader* data) const
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NetPacketRetrievePlayerInfo::InternalCheck(const NetPacketHeader*) const
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{
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// Nothing to do.
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}
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@@ -1748,7 +1747,6 @@ NetPacketJoinGameAck::ToNetPacketJoinGameAck() const
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void
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NetPacketJoinGameAck::InternalCheck(const NetPacketHeader* data) const
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{
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u_int16_t dataLen = ntohs(data->length);
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NetPacketJoinGameAckData *tmpData = (NetPacketJoinGameAckData *)data;
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// Semantic checks
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int maxNumPlayers = ntohs(tmpData->maxNumberOfPlayers);
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@@ -1820,7 +1818,7 @@ NetPacketPlayerJoined::ToNetPacketPlayerJoined() const
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}
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void
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NetPacketPlayerJoined::InternalCheck(const NetPacketHeader* data) const
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NetPacketPlayerJoined::InternalCheck(const NetPacketHeader*) const
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{
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// Nothing to do.
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}
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@@ -1878,7 +1876,7 @@ NetPacketPlayerLeft::ToNetPacketPlayerLeft() const
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}
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void
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NetPacketPlayerLeft::InternalCheck(const NetPacketHeader* data) const
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NetPacketPlayerLeft::InternalCheck(const NetPacketHeader*) const
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{
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// Nothing to do.
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}
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@@ -1936,7 +1934,7 @@ NetPacketKickPlayer::ToNetPacketKickPlayer() const
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}
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void
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NetPacketKickPlayer::InternalCheck(const NetPacketHeader* data) const
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NetPacketKickPlayer::InternalCheck(const NetPacketHeader*) const
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{
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// Nothing to do.
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}
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@@ -1973,7 +1971,7 @@ NetPacketStartEvent::ToNetPacketStartEvent() const
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}
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void
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NetPacketStartEvent::InternalCheck(const NetPacketHeader* data) const
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NetPacketStartEvent::InternalCheck(const NetPacketHeader*) const
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{
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// Nothing to do.
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}
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@@ -2907,7 +2905,7 @@ NetPacketEndOfHandHideCards::ToNetPacketEndOfHandHideCards() const
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}
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void
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NetPacketEndOfHandHideCards::InternalCheck(const NetPacketHeader* data) const
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NetPacketEndOfHandHideCards::InternalCheck(const NetPacketHeader*) const
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{
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// Nothing to do.
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}
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@@ -2963,7 +2961,7 @@ NetPacketEndOfGame::ToNetPacketEndOfGame() const
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}
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void
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NetPacketEndOfGame::InternalCheck(const NetPacketHeader* data) const
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NetPacketEndOfGame::InternalCheck(const NetPacketHeader*) const
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{
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// Nothing to do.
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}
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@@ -3265,7 +3263,7 @@ NetPacketError::ToNetPacketError() const
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}
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void
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NetPacketError::InternalCheck(const NetPacketHeader* data) const
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NetPacketError::InternalCheck(const NetPacketHeader*) const
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{
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// Nothing to do.
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}
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@@ -352,7 +352,7 @@ void
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AbstractServerGameStateRunning::HandleNewSession(ServerGameThread &server, SessionWrapper session)
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{
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// Do not accept new sessions in this state.
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// TODO
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server.SessionError(session, ERR_NET_GAME_ALREADY_RUNNING);
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}
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//-----------------------------------------------------------------------------
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@@ -123,6 +123,8 @@ public:
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protected:
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NetPacket &operator=(const NetPacket& right); // not allowed
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void Check(const NetPacketHeader *data) const;
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virtual void InternalCheck(const NetPacketHeader *data) const = 0;
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