Fixed some compiler warnings. Added error if game is running.
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@@ -165,7 +165,7 @@ ClientPlayer::getMyLastRelativeSet() const
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}
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void
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ClientPlayer::setMyAction(int theValue, bool blind)
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ClientPlayer::setMyAction(int theValue, bool /*blind*/)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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myAction = theValue;
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@@ -421,20 +421,20 @@ ClientPlayer::riverEngine()
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void
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ClientPlayer::evaluation(int bet, int raise)
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ClientPlayer::evaluation(int /*bet*/, int /*raise*/)
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{
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}
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int
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ClientPlayer::preflopCardsValue(int* cards)
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ClientPlayer::preflopCardsValue(int* /*cards*/)
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{
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return 0;
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}
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int
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ClientPlayer::flopCardsValue(int* cards)
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ClientPlayer::flopCardsValue(int* /*cards*/)
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{
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return 0;
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}
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@@ -446,7 +446,7 @@ ClientPlayer::readFile()
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}
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int
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ClientPlayer::turnCardsValue(int* cards)
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ClientPlayer::turnCardsValue(int* /*cards*/)
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{
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return 0;
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}
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