Fixed some compiler warnings. Added error if game is running.

This commit is contained in:
lotodore
2007-09-03 18:05:39 +00:00
parent ecab6ed86b
commit 23d9bb71c3
8 changed files with 25 additions and 28 deletions
+1 -4
View File
@@ -570,7 +570,6 @@ int
ClientStateWaitGame::InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet)
{
int retVal = MSG_SOCK_INTERNAL_PENDING;
ClientContext &context = client.GetContext();
if (packet->ToNetPacketGameStart())
{
@@ -653,7 +652,6 @@ int
ClientStateWaitHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet)
{
int retVal = MSG_SOCK_INTERNAL_PENDING;
ClientContext &context = client.GetContext();
if (packet->ToNetPacketHandStart())
{
@@ -717,7 +715,6 @@ int
ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet)
{
int retVal = MSG_SOCK_INTERNAL_PENDING;
ClientContext &context = client.GetContext();
if (packet.get())
{
@@ -1095,7 +1092,7 @@ ClientStateFinal::~ClientStateFinal()
}
int
ClientStateFinal::Process(ClientThread &client)
ClientStateFinal::Process(ClientThread &/*client*/)
{
Thread::Msleep(10);