Fixed some compiler warnings. Added error if game is running.
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@@ -352,7 +352,7 @@ void
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AbstractServerGameStateRunning::HandleNewSession(ServerGameThread &server, SessionWrapper session)
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{
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// Do not accept new sessions in this state.
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// TODO
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server.SessionError(session, ERR_NET_GAME_ALREADY_RUNNING);
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}
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//-----------------------------------------------------------------------------
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