From 23ffcc8e9cefa4ef1ce1fa0733c659e257cec4f8 Mon Sep 17 00:00:00 2001 From: lotodore Date: Sat, 11 Apr 2009 12:45:56 +0000 Subject: [PATCH] Fixing backward compatibility. --- src/net/common/servergamestate.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/net/common/servergamestate.cpp b/src/net/common/servergamestate.cpp index fdfd2454..1a105b4c 100644 --- a/src/net/common/servergamestate.cpp +++ b/src/net/common/servergamestate.cpp @@ -309,7 +309,7 @@ ServerGameStateInit::HandleNewSession(ServerGameThread &server, SessionWrapper s server.MoveSessionToLobby(session, NTF_NET_REMOVED_GAME_FULL); } // Check whether the client supports the current game. - else if (curNumPlayers >= session.sessionData->GetMaxNumPlayers()) + else if ((size_t)server.GetGameData().maxNumberOfPlayers > session.sessionData->GetMaxNumPlayers()) { server.MoveSessionToLobby(session, NTF_NET_NEW_RELEASE_AVAILABLE); }