Added error handling for networking stuff. Now checking the player action.
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@@ -45,7 +45,7 @@ public:
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boost::shared_ptr<AvatarFileState> OpenAvatarFileForChunkRead(const std::string &fileName, unsigned &outFileSize, AvatarFileType &outFileType);
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unsigned ChunkReadAvatarFile(boost::shared_ptr<AvatarFileState> fileState, unsigned char *data, unsigned chunkSize);
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bool AvatarFileToNetPackets(const std::string &fileName, unsigned requestId, NetPacketList &packets);
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int AvatarFileToNetPackets(const std::string &fileName, unsigned requestId, NetPacketList &packets);
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bool GetHashForAvatar(const std::string &fileName, MD5Buf &md5buf) const;
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bool GetAvatarFileName(const MD5Buf &md5buf, std::string &fileName) const;
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