Added error handling for networking stuff. Now checking the player action.
This commit is contained in:
@@ -395,6 +395,11 @@ ClientPlayer::action()
|
||||
{
|
||||
}
|
||||
|
||||
int
|
||||
ClientPlayer::checkMyAction(int /*targetAction*/, int /*targetBet*/, int /*highestSet*/, int /*minimumRaise*/, int /*smallBlind*/)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::preflopEngine()
|
||||
|
||||
@@ -105,7 +105,8 @@ public:
|
||||
bool getMyWinnerState() const;
|
||||
|
||||
void action();
|
||||
|
||||
int checkMyAction(int targetAction, int targetBet, int highestSet, int minimumRaise, int smallBlind);
|
||||
|
||||
void preflopEngine();
|
||||
void flopEngine();
|
||||
void turnEngine();
|
||||
|
||||
Reference in New Issue
Block a user