Added error handling for networking stuff. Now checking the player action.
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@@ -105,7 +105,8 @@ public:
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bool getMyWinnerState() const;
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void action();
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int checkMyAction(int targetAction, int targetBet, int highestSet, int minimumRaise, int smallBlind);
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void preflopEngine();
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void flopEngine();
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void turnEngine();
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