Added error handling for networking stuff. Now checking the player action.
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@@ -100,9 +100,10 @@ public:
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virtual void setMyWinnerState ( bool theValue, int pot ) =0;
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virtual bool getMyWinnerState() const =0;
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virtual void action() =0;
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virtual int checkMyAction(int targetAction, int targetBet, int highestSet, int minimumRaise, int smallBlind) = 0;
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virtual void preflopEngine() =0;
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virtual void flopEngine() =0;
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virtual void turnEngine() =0;
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