Added error handling for networking stuff. Now checking the player action.

This commit is contained in:
lotodore
2007-10-10 22:21:24 +00:00
parent de0f16a6fc
commit 253778bf30
15 changed files with 176 additions and 85 deletions
+3 -2
View File
@@ -100,9 +100,10 @@ public:
virtual void setMyWinnerState ( bool theValue, int pot ) =0;
virtual bool getMyWinnerState() const =0;
virtual void action() =0;
virtual int checkMyAction(int targetAction, int targetBet, int highestSet, int minimumRaise, int smallBlind) = 0;
virtual void preflopEngine() =0;
virtual void flopEngine() =0;
virtual void turnEngine() =0;