Added error handling for networking stuff. Now checking the player action.

This commit is contained in:
lotodore
2007-10-10 22:21:24 +00:00
parent de0f16a6fc
commit 253778bf30
15 changed files with 176 additions and 85 deletions
+4 -4
View File
@@ -839,10 +839,10 @@ public:
struct Data
{
GameState gameState;
PlayerAction playerAction;
u_int32_t playerBet;
int rejectionReason;
GameState gameState;
PlayerAction playerAction;
u_int32_t playerBet;
PlayerActionCode rejectionReason;
};
NetPacketPlayersActionRejected();