bugfix: proper current round in sqlite log when board cards shown on board
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@@ -1886,6 +1886,7 @@ ClientStateRunHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client,
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curGame->getCurrentHand()->setPreviousPlayerID(-1);
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curGame->getCurrentHand()->setPreviousPlayerID(-1);
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client->GetGui().logDealBoardCardsMsg(GAME_STATE_FLOP, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
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client->GetGui().logDealBoardCardsMsg(GAME_STATE_FLOP, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
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client->GetClientLog()->setCurrentRound(GAME_STATE_FLOP);
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client->GetClientLog()->logBoardCards(tmpCards);
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client->GetClientLog()->logBoardCards(tmpCards);
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client->GetGui().refreshGameLabels(GAME_STATE_FLOP);
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client->GetGui().refreshGameLabels(GAME_STATE_FLOP);
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client->GetGui().refreshPot();
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client->GetGui().refreshPot();
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@@ -1902,6 +1903,7 @@ ClientStateRunHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client,
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curGame->getCurrentHand()->setPreviousPlayerID(-1);
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curGame->getCurrentHand()->setPreviousPlayerID(-1);
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client->GetGui().logDealBoardCardsMsg(GAME_STATE_TURN, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
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client->GetGui().logDealBoardCardsMsg(GAME_STATE_TURN, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
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client->GetClientLog()->setCurrentRound(GAME_STATE_TURN);
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client->GetClientLog()->logBoardCards(tmpCards);
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client->GetClientLog()->logBoardCards(tmpCards);
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client->GetGui().refreshGameLabels(GAME_STATE_TURN);
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client->GetGui().refreshGameLabels(GAME_STATE_TURN);
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client->GetGui().refreshPot();
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client->GetGui().refreshPot();
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@@ -1918,6 +1920,7 @@ ClientStateRunHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client,
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curGame->getCurrentHand()->setPreviousPlayerID(-1);
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curGame->getCurrentHand()->setPreviousPlayerID(-1);
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client->GetGui().logDealBoardCardsMsg(GAME_STATE_RIVER, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
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client->GetGui().logDealBoardCardsMsg(GAME_STATE_RIVER, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
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client->GetClientLog()->setCurrentRound(GAME_STATE_RIVER);
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client->GetClientLog()->logBoardCards(tmpCards);
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client->GetClientLog()->logBoardCards(tmpCards);
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client->GetGui().refreshGameLabels(GAME_STATE_RIVER);
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client->GetGui().refreshGameLabels(GAME_STATE_RIVER);
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client->GetGui().refreshPot();
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client->GetGui().refreshPot();
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