Fixed macro redefinition. Set money won in server.
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@@ -309,12 +309,14 @@ ClientPlayer::getMyRoundStartCash() const
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void
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ClientPlayer::setLastMoneyWon ( int theValue )
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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lastMoneyWon = theValue;
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}
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int
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ClientPlayer::getLastMoneyWon() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return lastMoneyWon;
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}
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