Fixed macro redefinition. Set money won in server.
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@@ -27,7 +27,7 @@
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using namespace std;
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#define SEND_TIMEOUT_MSEC 2000
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#define SEND_ERROR_TIMEOUT_MSEC 2000
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SenderThread::SenderThread(SenderCallback &cb)
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: m_tmpOutBufSize(0), m_callback(cb)
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@@ -117,7 +117,7 @@ SenderThread::Main()
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while (!ShouldTerminate())
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{
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if (sendTimer.is_running() && sendTimer.elapsed().total_milliseconds() > SEND_TIMEOUT_MSEC)
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if (sendTimer.is_running() && sendTimer.elapsed().total_milliseconds() > SEND_ERROR_TIMEOUT_MSEC)
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{
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RemoveCurSendData();
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sendTimer.reset();
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@@ -734,7 +734,7 @@ ServerGameStateStartRound::Process(ServerGameThread &server)
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boost::shared_ptr<NetPacket> endHand(new NetPacketEndOfHandHideCards);
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NetPacketEndOfHandHideCards::Data endHandData;
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endHandData.playerId = player->getMyUniqueID();
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endHandData.moneyWon = 0; // TODO
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endHandData.moneyWon = player->getLastMoneyWon();
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endHandData.playerMoney = player->getMyCash();
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static_cast<NetPacketEndOfHandHideCards *>(endHand.get())->SetData(endHandData);
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@@ -765,7 +765,7 @@ ServerGameStateStartRound::Process(ServerGameThread &server)
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tmpPlayerResult.bestHandPos[num] = bestHandPos[num];
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tmpPlayerResult.valueOfCards = (*i)->getMyCardsValueInt();
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tmpPlayerResult.moneyWon = 0; // TODO
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tmpPlayerResult.moneyWon = (*i)->getLastMoneyWon();
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tmpPlayerResult.playerMoney = (*i)->getMyCash();
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endHandData.playerResults.push_back(tmpPlayerResult);
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