Fixed macro redefinition. Set money won in server.
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@@ -734,7 +734,7 @@ ServerGameStateStartRound::Process(ServerGameThread &server)
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boost::shared_ptr<NetPacket> endHand(new NetPacketEndOfHandHideCards);
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NetPacketEndOfHandHideCards::Data endHandData;
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endHandData.playerId = player->getMyUniqueID();
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endHandData.moneyWon = 0; // TODO
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endHandData.moneyWon = player->getLastMoneyWon();
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endHandData.playerMoney = player->getMyCash();
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static_cast<NetPacketEndOfHandHideCards *>(endHand.get())->SetData(endHandData);
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@@ -765,7 +765,7 @@ ServerGameStateStartRound::Process(ServerGameThread &server)
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tmpPlayerResult.bestHandPos[num] = bestHandPos[num];
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tmpPlayerResult.valueOfCards = (*i)->getMyCardsValueInt();
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tmpPlayerResult.moneyWon = 0; // TODO
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tmpPlayerResult.moneyWon = (*i)->getLastMoneyWon();
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tmpPlayerResult.playerMoney = (*i)->getMyCash();
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endHandData.playerResults.push_back(tmpPlayerResult);
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