Fixed macro redefinition. Set money won in server.

This commit is contained in:
lotodore
2007-10-29 22:37:42 +00:00
parent 1a5a5600ce
commit 26157027dc
4 changed files with 6 additions and 6 deletions
+2 -2
View File
@@ -734,7 +734,7 @@ ServerGameStateStartRound::Process(ServerGameThread &server)
boost::shared_ptr<NetPacket> endHand(new NetPacketEndOfHandHideCards);
NetPacketEndOfHandHideCards::Data endHandData;
endHandData.playerId = player->getMyUniqueID();
endHandData.moneyWon = 0; // TODO
endHandData.moneyWon = player->getLastMoneyWon();
endHandData.playerMoney = player->getMyCash();
static_cast<NetPacketEndOfHandHideCards *>(endHand.get())->SetData(endHandData);
@@ -765,7 +765,7 @@ ServerGameStateStartRound::Process(ServerGameThread &server)
tmpPlayerResult.bestHandPos[num] = bestHandPos[num];
tmpPlayerResult.valueOfCards = (*i)->getMyCardsValueInt();
tmpPlayerResult.moneyWon = 0; // TODO
tmpPlayerResult.moneyWon = (*i)->getLastMoneyWon();
tmpPlayerResult.playerMoney = (*i)->getMyCash();
endHandData.playerResults.push_back(tmpPlayerResult);