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@@ -120,7 +120,9 @@ void LocalRiver::riverRun() {
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} while(!(myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyActiveStatus()) || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==1 || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==6);
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myHand->getPlayerArray()[playersTurn]->setMyTurn(1);
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//highlight active players groupbox and clear action
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myHand->getGuiInterface()->refreshGroupbox(playersTurn,2);
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myHand->getGuiInterface()->refreshAction(playersTurn,0);
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// cout << "activePlayerBeforeSmallBlind " << activePlayerBeforeSmallBlind << endl;
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// cout << "playersTurn " << playersTurn << endl;
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