Server states can now handle multiple games (are multithreading capable).

This commit is contained in:
lotodore
2007-08-11 10:02:04 +00:00
parent 6a580c81d5
commit 26299e80c0
5 changed files with 163 additions and 76 deletions
+1
View File
@@ -74,6 +74,7 @@ public:
int getActualHandID() const { return actualHandID; }
boost::shared_ptr<PlayerInterface> getPlayerByUniqueId(unsigned id);
boost::shared_ptr<PlayerInterface> getCurrentPlayer();
private:
boost::shared_ptr<EngineFactory> myFactory;