Server states can now handle multiple games (are multithreading capable).

This commit is contained in:
lotodore
2007-08-11 10:02:04 +00:00
parent 6a580c81d5
commit 26299e80c0
5 changed files with 163 additions and 76 deletions
+2 -2
View File
@@ -169,8 +169,8 @@ private:
ConfigFile *m_playerConfig;
friend class ServerRecvStateInit;
friend class ServerRecvStateReceiving;
friend class ServerRecvStateRunning;
friend class AbstractServerRecvStateReceiving;
friend class AbstractServerRecvStateRunning;
friend class ServerRecvStateStartGame;
friend class ServerRecvStateStartHand;
friend class ServerRecvStateStartRound;