Server states can now handle multiple games (are multithreading capable).
This commit is contained in:
@@ -169,8 +169,8 @@ private:
|
||||
ConfigFile *m_playerConfig;
|
||||
|
||||
friend class ServerRecvStateInit;
|
||||
friend class ServerRecvStateReceiving;
|
||||
friend class ServerRecvStateRunning;
|
||||
friend class AbstractServerRecvStateReceiving;
|
||||
friend class AbstractServerRecvStateRunning;
|
||||
friend class ServerRecvStateStartGame;
|
||||
friend class ServerRecvStateStartHand;
|
||||
friend class ServerRecvStateStartRound;
|
||||
|
||||
Reference in New Issue
Block a user