improve Own Flipside handling
This commit is contained in:
@@ -510,8 +510,21 @@ void mainWindowImpl::callSettingsDialog() {
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flipside = new QPixmap(tmpFlipside.scaled(QSize(57, 80)));
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}
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else { flipside->load(":/othercards/cards/othercards/flipside.png"); }
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pixmapLabel_card1b->repaint();
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int i,j;
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for (i=0; i<=4; i++ ) {
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if(boardCardsArray[i]->getIsFlipside()) {
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boardCardsArray[i]->setPixmap(*flipside, TRUE);
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}
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}
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for (i=1; i<=4; i++ ) {
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for ( j=0; j<=1; j++ ) {
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if (holeCardsArray[i][j]->getIsFlipside()) {
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holeCardsArray[i][j]->setPixmap(*flipside, TRUE);
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}
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}
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}
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}
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}
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@@ -571,8 +584,8 @@ void mainWindowImpl::refreshAction() {
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groupBoxArray[i]->setDisabled(TRUE);
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QPixmap onePix(":/graphics/cards/1px.png");
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if(i != 0) {
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holeCardsArray[i][0]->setPixmap(onePix);
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holeCardsArray[i][1]->setPixmap(onePix);
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holeCardsArray[i][0]->setPixmap(onePix, FALSE);
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holeCardsArray[i][1]->setPixmap(onePix, FALSE);
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}
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QColor c(199,199,199);
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@@ -709,15 +722,15 @@ void mainWindowImpl::dealHoleCards() {
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if(actualHand->getPlayerArray()[i]->getMyActiveStatus()) {
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if (debugMode) {
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tempCardsPixmapArray[j].load(":/othercards/cards/othercards/"+QString::number(tempCardsIntArray[j], 10)+".png");
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holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j]);
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holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j],FALSE);
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}
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else holeCardsArray[i][j]->setPixmap(*flipside);
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else holeCardsArray[i][j]->setPixmap(*flipside, TRUE);
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}
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else {
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holeCardsArray[i][j]->setPixmap(onePix);
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holeCardsArray[i][j]->setPixmap(onePix, FALSE);
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// holeCardsArray[i][j]->repaint();
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}
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@@ -732,12 +745,12 @@ void mainWindowImpl::dealHoleCards() {
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if(actualHand->getPlayerArray()[0]->getMyActiveStatus()) {
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tempCardsPixmapArray[i].load(":/mycards/cards/mycards/"+QString::number(tempCardsIntArray[i], 10)+".png");
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holeCardsArray[0][i]->setPixmap(tempCardsPixmapArray[i]);
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holeCardsArray[0][i]->setPixmap(tempCardsPixmapArray[i], FALSE);
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}
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else {
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holeCardsArray[0][i]->setPixmap(onePix);
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holeCardsArray[0][i]->setPixmap(onePix, FALSE);
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// holeCardsArray[i][j]->repaint();
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}
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}
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@@ -750,14 +763,14 @@ void mainWindowImpl::dealFlopCards0() { dealFlopCards0Timer->start(dealCardsSpee
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void mainWindowImpl::dealFlopCards1() {
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boardCardsArray[0]->setPixmap(*flipside);
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boardCardsArray[0]->setPixmap(*flipside, TRUE);
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dealFlopCards1Timer->start(dealCardsSpeed);
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}
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void mainWindowImpl::dealFlopCards2() {
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boardCardsArray[1]->setPixmap(*flipside);
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boardCardsArray[1]->setPixmap(*flipside, TRUE);
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dealFlopCards2Timer->start(dealCardsSpeed);
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@@ -766,7 +779,7 @@ void mainWindowImpl::dealFlopCards2() {
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void mainWindowImpl::dealFlopCards3() {
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boardCardsArray[2]->setPixmap(*flipside);
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boardCardsArray[2]->setPixmap(*flipside, TRUE);
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dealFlopCards3Timer->start(dealCardsSpeed);
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@@ -779,7 +792,7 @@ void mainWindowImpl::dealFlopCards4() {
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actualHand->getBoard()->getMyCards(tempBoardCardsArray);
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tempCardsPixmap.load(":/othercards/cards/othercards/"+QString::number(tempBoardCardsArray[0], 10)+".png");
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QPixmap card(tempCardsPixmap);
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boardCardsArray[0]->setPixmap(card);
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boardCardsArray[0]->setPixmap(card, FALSE);
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dealFlopCards4Timer->start(dealCardsSpeed);
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}
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@@ -791,7 +804,7 @@ void mainWindowImpl::dealFlopCards5() {
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actualHand->getBoard()->getMyCards(tempBoardCardsArray);
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tempCardsPixmap.load(":/othercards/cards/othercards/"+QString::number(tempBoardCardsArray[1], 10)+".png");
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QPixmap card(tempCardsPixmap);
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boardCardsArray[1]->setPixmap(card);
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boardCardsArray[1]->setPixmap(card, FALSE);
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dealFlopCards5Timer->start(dealCardsSpeed);
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@@ -804,7 +817,7 @@ void mainWindowImpl::dealFlopCards6() {
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actualHand->getBoard()->getMyCards(tempBoardCardsArray);
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tempCardsPixmap.load(":/othercards/cards/othercards/"+QString::number(tempBoardCardsArray[2], 10)+".png");
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QPixmap card(tempCardsPixmap);
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boardCardsArray[2]->setPixmap(card);
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boardCardsArray[2]->setPixmap(card, FALSE);
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// stable
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// wenn alle All In
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@@ -818,7 +831,7 @@ void mainWindowImpl::dealTurnCards0() { dealTurnCards0Timer->start(dealCardsSpee
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void mainWindowImpl::dealTurnCards1() {
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boardCardsArray[3]->setPixmap(*flipside);
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boardCardsArray[3]->setPixmap(*flipside, TRUE);
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dealTurnCards1Timer->start(dealCardsSpeed);
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}
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@@ -830,7 +843,7 @@ void mainWindowImpl::dealTurnCards2() {
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actualHand->getBoard()->getMyCards(tempBoardCardsArray);
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tempCardsPixmap.load(":/othercards/cards/othercards/"+QString::number(tempBoardCardsArray[3], 10)+".png");
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QPixmap card(tempCardsPixmap);
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boardCardsArray[3]->setPixmap(card);
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boardCardsArray[3]->setPixmap(card, FALSE);
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// stable
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// wenn alle All In
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@@ -844,7 +857,7 @@ void mainWindowImpl::dealRiverCards0() { dealRiverCards0Timer->start(dealCardsSp
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void mainWindowImpl::dealRiverCards1() {
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boardCardsArray[4]->setPixmap(*flipside);
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boardCardsArray[4]->setPixmap(*flipside, TRUE);
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// QTimer::singleShot(dealCardsSpeed, this, SLOT( dealRiverCards2() ));
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dealRiverCards1Timer->start(dealCardsSpeed);
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@@ -857,7 +870,7 @@ void mainWindowImpl::dealRiverCards2() {
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actualHand->getBoard()->getMyCards(tempBoardCardsArray);
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tempCardsPixmap.load(":/othercards/cards/othercards/"+QString::number(tempBoardCardsArray[4], 10)+".png");
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QPixmap card(tempCardsPixmap);
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boardCardsArray[4]->setPixmap(card);
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boardCardsArray[4]->setPixmap(card, FALSE);
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// stable
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@@ -1253,7 +1266,7 @@ void mainWindowImpl::postRiverRunAnimation2() {
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if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
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tempCardsPixmapArray[j].load(":/othercards/cards/othercards/"+QString::number(tempCardsIntArray[j], 10)+".png");
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holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j]);
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holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
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}
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}
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@@ -1438,7 +1451,7 @@ void mainWindowImpl::nextRoundCleanGui() {
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// GUI bereinigen
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QPixmap onePix(":/graphics/cards/1px.png");
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for (i=0; i<5; i++ ) { boardCardsArray[i]->setPixmap(onePix); }
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for (i=0; i<5; i++ ) { boardCardsArray[i]->setPixmap(onePix, FALSE); }
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QColor c(0,0,0);
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for(i=0; i<maxQuantityPlayers; i++) {
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