Fixed lobby update after leaving a game.
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@@ -103,6 +103,9 @@ protected:
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void CompleteTempAvatarData(unsigned playerId);
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void SetUnknownAvatar(unsigned playerId);
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void UnsubscribeLobbyMsg();
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void ResubscribeLobbyMsg();
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const ClientContext &GetContext() const;
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ClientContext &GetContext();
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