Maximum number of players is now a constant in game_defs.h.
This commit is contained in:
@@ -20,6 +20,7 @@
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#include "localboard.h"
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#include "localhand.h"
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#include <game_defs.h>
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using namespace std;
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@@ -40,7 +41,7 @@ void LocalBoard::collectSets() {
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sets = 0;
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int i;
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for(i=0; i<actualHand->getGuiInterface()->getMaxQuantityPlayers(); i++) sets += playerArray[i]->getMySet();
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) sets += playerArray[i]->getMySet();
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}
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@@ -48,7 +49,7 @@ void LocalBoard::collectPot() {
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int i;
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pot += sets;
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sets = 0;
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for(i=0; i<actualHand->getGuiInterface()->getMaxQuantityPlayers(); i++){ playerArray[i]->setMySetNull(); }
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++){ playerArray[i]->setMySetNull(); }
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}
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@@ -18,6 +18,7 @@
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "localflop.h"
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#include <game_defs.h>
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using namespace std;
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@@ -27,7 +28,7 @@ LocalFlop::LocalFlop(HandInterface* bR, int id, int qP, int dP, int sB) : FlopIn
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int i;
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//SmallBlind-Position ermitteln
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for(i=0; i<myHand->getGuiInterface()->getMaxQuantityPlayers(); i++) {
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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if (myHand->getPlayerArray()[i]->getMyButton() == 2) smallBlindPosition = i;
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}
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@@ -53,7 +54,7 @@ void LocalFlop::flopRun() {
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bool allHighestSet = 1;
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// prfe, ob alle Sets gleich sind ( falls nicht, dann allHighestSet = 0 )
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for(i=0; i<myHand->getGuiInterface()->getMaxQuantityPlayers(); i++) {
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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if(myHand->getPlayerArray()[i]->getMyActiveStatus() && myHand->getPlayerArray()[i]->getMyAction() != 1 && myHand->getPlayerArray()[i]->getMyAction() != 6) {
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if(highestSet != myHand->getPlayerArray()[i]->getMySet()) { allHighestSet=0; }
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}
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@@ -69,7 +70,7 @@ void LocalFlop::flopRun() {
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myHand->setActualRound(2);
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//Action l�chen und ActionButtons refresh
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for(i=0; i<myHand->getGuiInterface()->getMaxQuantityPlayers(); i++) {
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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if(myHand->getPlayerArray()[i]->getMyAction() != 1 && myHand->getPlayerArray()[i]->getMyAction() != 6) myHand->getPlayerArray()[i]->setMyAction(0);
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}
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//Sets in den Pot verschieben und Sets = 0 und Pot-refresh
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@@ -94,12 +95,12 @@ void LocalFlop::flopRun() {
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// n�hsten Spieler ermitteln
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do { playersTurn = (playersTurn+1)%(myHand->getGuiInterface()->getMaxQuantityPlayers());
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do { playersTurn = (playersTurn+1)%(MAX_NUMBER_OF_PLAYERS);
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} while(!(myHand->getPlayerArray()[playersTurn]->getMyActiveStatus()) || (myHand->getPlayerArray()[playersTurn]->getMyAction())==1 || (myHand->getPlayerArray()[playersTurn]->getMyAction())==6);
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//Spieler-Position vor SmallBlind-Position ermitteln
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int activePlayerBeforeSmallBlind = smallBlindPosition;
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do { activePlayerBeforeSmallBlind = (activePlayerBeforeSmallBlind + myHand->getGuiInterface()->getMaxQuantityPlayers() - 1 ) % (myHand->getGuiInterface()->getMaxQuantityPlayers());
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do { activePlayerBeforeSmallBlind = (activePlayerBeforeSmallBlind + MAX_NUMBER_OF_PLAYERS - 1 ) % (MAX_NUMBER_OF_PLAYERS);
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} while(!(myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyActiveStatus()) || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==1 || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==6);
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myHand->getPlayerArray()[playersTurn]->setMyTurn(1);
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@@ -18,6 +18,7 @@
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "localhand.h"
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#include <game_defs.h>
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using namespace std;
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@@ -41,7 +42,7 @@ LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, Playe
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// roundStartCashArray fllen
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for(i=0; i<myGui->getMaxQuantityPlayers(); i++) {
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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playerArray[i]->setMyRoundStartCash(playerArray[i]->getMyCash());
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}
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@@ -135,7 +136,7 @@ void LocalHand::assignButtons() {
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int i;
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// alle Buttons loeschen
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for (i=0; i<myGui->getMaxQuantityPlayers(); i++) { playerArray[i]->setMyButton(0); }
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) { playerArray[i]->setMyButton(0); }
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// DealerButton zuweisen
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playerArray[dealerPosition]->setMyButton(1);
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@@ -143,7 +144,7 @@ void LocalHand::assignButtons() {
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// Small Blind zuweisen und setzen
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i = dealerPosition;
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do {
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i = (i+1)%(myGui->getMaxQuantityPlayers());
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i = (i+1)%(MAX_NUMBER_OF_PLAYERS);
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if(playerArray[i]->getMyActiveStatus()) {
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playerArray[i]->setMyButton(2);
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// mit SmallBlind All In ?
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@@ -163,7 +164,7 @@ void LocalHand::assignButtons() {
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// Big Blind zuweisen
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do {
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i = (i+1)%(myGui->getMaxQuantityPlayers());
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i = (i+1)%(MAX_NUMBER_OF_PLAYERS);
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if(playerArray[i]->getMyActiveStatus()) {
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playerArray[i]->setMyButton(3);
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// mit BigBlind All In ?
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@@ -191,13 +192,13 @@ void LocalHand::switchRounds() {
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//Aktive Spieler z�len --> wenn nur noch einer nicht-folded dann gleich den Pot verteilen
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activePlayersCounter = 0;
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for (i=0; i<myGui->getMaxQuantityPlayers(); i++) {
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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if (playerArray[i]->getMyAction() != 1 && playerArray[i]->getMyActiveStatus() == 1) activePlayersCounter++;
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}
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// Anzahl der Spieler ermitteln, welche All In sind
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int allInPlayersCounter = 0;
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for (i=0; i<myGui->getMaxQuantityPlayers(); i++) {
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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if (playerArray[i]->getMyAction() == 6) allInPlayersCounter++;
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}
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@@ -222,7 +223,7 @@ void LocalHand::switchRounds() {
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int tempHighestSet;
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if(allInPlayersCounter+1 == activePlayersCounter) {
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// Spieler ermitteln, der noch nicht All In ist
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for (i=0; i<myGui->getMaxQuantityPlayers(); i++) {
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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if(playerArray[i]->getMyAction() != 1 && playerArray[i]->getMyAction() != 6 && playerArray[i]->getMyActiveStatus() == 1) {
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tempHighestSet = 0;
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switch (actualRound) {
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@@ -20,6 +20,7 @@
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#include "localpreflop.h"
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#include "handinterface.h"
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#include <game_defs.h>
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using namespace std;
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@@ -33,7 +34,7 @@ LocalPreflop::LocalPreflop(HandInterface* bR, int id, int qP, int dP, int sB) :
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// // BigBlind ermitteln
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bigBlindPosition = dealerPosition;
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while (myHand->getPlayerArray()[bigBlindPosition]->getMyButton() != 3) {
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bigBlindPosition = (bigBlindPosition+1)%(myHand->getGuiInterface()->getMaxQuantityPlayers());
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bigBlindPosition = (bigBlindPosition+1)%(MAX_NUMBER_OF_PLAYERS);
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}
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// // erste Spielernummer fr preflopRun() setzen
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@@ -56,7 +57,7 @@ void LocalPreflop::preflopRun() {
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bool allHighestSet = 1;
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// prfe, ob alle Sets gleich sind ( falls nicht, dann allHighestSet = 0 )
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for(i=0; i<myHand->getGuiInterface()->getMaxQuantityPlayers(); i++) {
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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if(myHand->getPlayerArray()[i]->getMyActiveStatus() && myHand->getPlayerArray()[i]->getMyAction() != 1 && myHand->getPlayerArray()[i]->getMyAction() != 6) {
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if(highestSet != myHand->getPlayerArray()[i]->getMySet()) { allHighestSet=0; }
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}
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@@ -65,7 +66,7 @@ void LocalPreflop::preflopRun() {
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// BigBlind ermitteln
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bigBlindPosition = dealerPosition;
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while (myHand->getPlayerArray()[bigBlindPosition]->getMyButton() != 3) {
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bigBlindPosition = (bigBlindPosition+1)%(myHand->getGuiInterface()->getMaxQuantityPlayers());
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bigBlindPosition = (bigBlindPosition+1)%(MAX_NUMBER_OF_PLAYERS);
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}
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// prfen, ob Preflop wirklich dran ist
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@@ -76,7 +77,7 @@ void LocalPreflop::preflopRun() {
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myHand->setActualRound(1);
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//Action l�chen und ActionButtons refresh
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for(i=0; i<myHand->getGuiInterface()->getMaxQuantityPlayers(); i++) {
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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if(myHand->getPlayerArray()[i]->getMyAction() != 1 && myHand->getPlayerArray()[i]->getMyAction() != 6) myHand->getPlayerArray()[i]->setMyAction(0);
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}
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//Sets in den Pot verschieben und Sets = 0 und Pot-refresh
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@@ -97,7 +98,7 @@ void LocalPreflop::preflopRun() {
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// n�hsten Spieler ermitteln
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do {
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playersTurn = (playersTurn+1)%(myHand->getGuiInterface()->getMaxQuantityPlayers());
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playersTurn = (playersTurn+1)%(MAX_NUMBER_OF_PLAYERS);
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// falls BigBlind, dann PreflopFirstRound zuende
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if(myHand->getPlayerArray()[playersTurn]->getMyButton() == 3) preflopFirstRound = 0;
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@@ -18,6 +18,7 @@
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "localriver.h"
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#include <game_defs.h>
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using namespace std;
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@@ -27,7 +28,7 @@ LocalRiver::LocalRiver(HandInterface* bR, int id, int qP, int dP, int sB) : Rive
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{ int i;
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//SmallBlind-Position ermitteln
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for(i=0; i<myHand->getGuiInterface()->getMaxQuantityPlayers(); i++) {
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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if (myHand->getPlayerArray()[i]->getMyButton() == 2) smallBlindPosition = i;
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}
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@@ -52,7 +53,7 @@ void LocalRiver::riverRun() {
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bool allHighestSet = 1;
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// prfe, ob alle Sets gleich sind ( falls nicht, dann allHighestSet = 0 )
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for(i=0; i<myHand->getGuiInterface()->getMaxQuantityPlayers(); i++) {
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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if(myHand->getPlayerArray()[i]->getMyActiveStatus() && myHand->getPlayerArray()[i]->getMyAction() != 1 && myHand->getPlayerArray()[i]->getMyAction() != 6) {
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// cout << "Spieler " << i << " Set " << myHand->getPlayerArray()[i]->getMySet() << endl;
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if(highestSet != myHand->getPlayerArray()[i]->getMySet()) { allHighestSet=0; }
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@@ -70,7 +71,7 @@ void LocalRiver::riverRun() {
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myHand->setActualRound(4);
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//Action lᅵchen und ActionButtons refresh
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for(i=0; i<myHand->getGuiInterface()->getMaxQuantityPlayers(); i++) {
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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if(myHand->getPlayerArray()[i]->getMyAction() != 1 && myHand->getPlayerArray()[i]->getMyAction() != 6) myHand->getPlayerArray()[i]->setMyAction(0);
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}
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//Sets in den Pot verschieben und Sets = 0 und Pot-refresh
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@@ -94,12 +95,12 @@ void LocalRiver::riverRun() {
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}
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// nᅵhsten Spieler ermitteln
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do { playersTurn = (playersTurn+1)%(myHand->getGuiInterface()->getMaxQuantityPlayers());
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do { playersTurn = (playersTurn+1)%(MAX_NUMBER_OF_PLAYERS);
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} while(!(myHand->getPlayerArray()[playersTurn]->getMyActiveStatus()) || (myHand->getPlayerArray()[playersTurn]->getMyAction())==1 || (myHand->getPlayerArray()[playersTurn]->getMyAction())==6);
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//Spieler-Position vor SmallBlind-Position ermitteln
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int activePlayerBeforeSmallBlind = smallBlindPosition;
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do { activePlayerBeforeSmallBlind = (activePlayerBeforeSmallBlind + myHand->getGuiInterface()->getMaxQuantityPlayers() - 1 ) % (myHand->getGuiInterface()->getMaxQuantityPlayers());
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do { activePlayerBeforeSmallBlind = (activePlayerBeforeSmallBlind + MAX_NUMBER_OF_PLAYERS - 1 ) % (MAX_NUMBER_OF_PLAYERS);
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} while(!(myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyActiveStatus()) || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==1 || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==6);
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myHand->getPlayerArray()[playersTurn]->setMyTurn(1);
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@@ -138,7 +139,7 @@ void LocalRiver::postRiverRun() {
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// cout << myHand->getPlayerArray()[0]->getMyAverageSets() << endl;
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//berechnen welcher Spieler gewonnen hat
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for(i=0; i<myHand->getGuiInterface()->getMaxQuantityPlayers(); i++) {
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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// cout << "Spieler: " << i << " hat: " << myHand->getPlayerArray()[i]->getMyCardsValueInt() << endl;
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@@ -154,7 +155,7 @@ void LocalRiver::postRiverRun() {
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// Aggressivität des human player ermitteln
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// anzahl der player die möglichkeit haben am pot teilzuhaben
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int potPlayers = 0;
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for(i=0; i<myHand->getGuiInterface()->getMaxQuantityPlayers(); i++) {
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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if(myHand->getPlayerArray()[i]->getMyActiveStatus() && myHand->getPlayerArray()[i]->getMyAction() != 1) {
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potPlayers++;
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}
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@@ -202,14 +203,14 @@ void LocalRiver::distributePot() {
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/////////////////////
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// winnersArray erstellen -> hier werden die winner der jeweiligen Potverteilungsrunden eingetragen
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int *winnersArray = new int[myHand->getGuiInterface()->getMaxQuantityPlayers()];
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int *winnersArray = new int[MAX_NUMBER_OF_PLAYERS];
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// Anzahl der winner in einer Potverteilungsrunde
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int winnersCounter = 0;
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// dieses Array ermittelt wieviel jeder Spieler wᅵrend der gesamten BettingRound gesetzt hat
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int *roundSetArray = new int[myHand->getGuiInterface()->getMaxQuantityPlayers()];
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for(i=0; i<myHand->getGuiInterface()->getMaxQuantityPlayers(); i++) {
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int *roundSetArray = new int[MAX_NUMBER_OF_PLAYERS];
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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// Standardwert fr nicht mehr aktive
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roundSetArray[i] = 0;
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// nur fr die Spieler ermitteln, die noch aktiv sind (inkl. der gefoldeten)
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@@ -219,10 +220,10 @@ void LocalRiver::distributePot() {
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}
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// hier steht der CardsValue der Spieler drin die an der Potverteilung teilnehmen (d.h. aktiv und nicht gefoldet), bei allen anderen steht ne 0
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int *cardsValueArray = new int[myHand->getGuiInterface()->getMaxQuantityPlayers()];
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int *cardsValueArray = new int[MAX_NUMBER_OF_PLAYERS];
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int playerWantsPotCounter = 0;
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for(i=0; i<myHand->getGuiInterface()->getMaxQuantityPlayers(); i++) {
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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// Standardwert
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cardsValueArray[i] = 0;
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if(myHand->getPlayerArray()[i]->getMyActiveStatus() && myHand->getPlayerArray()[i]->getMyAction() != 1) {
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@@ -255,7 +256,7 @@ void LocalRiver::distributePot() {
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highestCardsValueTemp = 0;
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// aktuellen highestCardsValueTemp berechnen, von denen die noch an der Potverteilung teilnehmen
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for(i=0; i<myHand->getGuiInterface()->getMaxQuantityPlayers(); i++) {
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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if(cardsValueArray[i] > highestCardsValueTemp ) {
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highestCardsValueTemp = myHand->getPlayerArray()[i]->getMyCardsValueInt();
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}
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@@ -264,7 +265,7 @@ void LocalRiver::distributePot() {
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// zu Beginn der Potverteilungsrunde die Anzahl der winner auf 0 setzen
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winnersCounter = 0;
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// Siegerposition und -anzahl von denen ermitteln, die noch an der Potverteilung teilnehmen
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for(i=0; i<myHand->getGuiInterface()->getMaxQuantityPlayers(); i++) {
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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if(cardsValueArray[i] == highestCardsValueTemp ) {
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winnersArray[winnersCounter] = i;
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winnersCounter++;
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@@ -291,7 +292,7 @@ void LocalRiver::distributePot() {
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// else {
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// alle Spieler nacheinander durchgehen und prfen von wem man wieviel Geld aus dem Pot bekommt
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for(i=0; i<myHand->getGuiInterface()->getMaxQuantityPlayers(); i++) {
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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// zuerst prfen ob ein gefoldeter Spieler was gesetzt hatte
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if(i != winner && myHand->getPlayerArray()[i]->getMyAction() == 1) {
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@@ -371,7 +372,7 @@ void LocalRiver::distributePot() {
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}
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// alle Spieler nacheinander durchgehen und prfen von wem die Winner wieviel Geld aus dem Pot bekommen
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for(i=0; i<myHand->getGuiInterface()->getMaxQuantityPlayers(); i++) {
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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// prfen ob Spieler i zu den Winnern gehᅵt
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playerIsWinner = 0;
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@@ -18,6 +18,7 @@
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "localturn.h"
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#include <game_defs.h>
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using namespace std;
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@@ -27,7 +28,7 @@ LocalTurn::LocalTurn(HandInterface* bR, int id, int qP, int dP, int sB) : TurnIn
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{ int i;
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//SmallBlind-Position ermitteln
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for(i=0; i<myHand->getGuiInterface()->getMaxQuantityPlayers(); i++) {
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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if (myHand->getPlayerArray()[i]->getMyButton() == 2) smallBlindPosition = i;
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}
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@@ -53,7 +54,7 @@ void LocalTurn::turnRun() {
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bool allHighestSet = 1;
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// prfe, ob alle Sets gleich sind ( falls nicht, dann allHighestSet = 0 )
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for(i=0; i<myHand->getGuiInterface()->getMaxQuantityPlayers(); i++) {
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
|
||||
if(myHand->getPlayerArray()[i]->getMyActiveStatus() && myHand->getPlayerArray()[i]->getMyAction() != 1 && myHand->getPlayerArray()[i]->getMyAction() != 6) {
|
||||
// cout << "Spieler " << i << " Set " << myHand->getPlayerArray()[i]->getMySet() << endl;
|
||||
if(highestSet != myHand->getPlayerArray()[i]->getMySet()) { allHighestSet=0; }
|
||||
@@ -71,7 +72,7 @@ void LocalTurn::turnRun() {
|
||||
myHand->setActualRound(3);
|
||||
|
||||
//Action l�chen und ActionButtons refresh
|
||||
for(i=0; i<myHand->getGuiInterface()->getMaxQuantityPlayers(); i++) {
|
||||
for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
|
||||
if(myHand->getPlayerArray()[i]->getMyAction() != 1 && myHand->getPlayerArray()[i]->getMyAction() != 6) myHand->getPlayerArray()[i]->setMyAction(0);
|
||||
}
|
||||
//Sets in den Pot verschieben und Sets = 0 und Pot-refresh
|
||||
@@ -95,12 +96,12 @@ void LocalTurn::turnRun() {
|
||||
}
|
||||
|
||||
// n�hsten Spieler ermitteln
|
||||
do { playersTurn = (playersTurn+1)%(myHand->getGuiInterface()->getMaxQuantityPlayers());
|
||||
do { playersTurn = (playersTurn+1)%(MAX_NUMBER_OF_PLAYERS);
|
||||
} while(!(myHand->getPlayerArray()[playersTurn]->getMyActiveStatus()) || (myHand->getPlayerArray()[playersTurn]->getMyAction())==1 || (myHand->getPlayerArray()[playersTurn]->getMyAction())==6);
|
||||
|
||||
//Spieler-Position vor SmallBlind-Position ermitteln
|
||||
int activePlayerBeforeSmallBlind = smallBlindPosition;
|
||||
do { activePlayerBeforeSmallBlind = (activePlayerBeforeSmallBlind + myHand->getGuiInterface()->getMaxQuantityPlayers() - 1 ) % (myHand->getGuiInterface()->getMaxQuantityPlayers());
|
||||
do { activePlayerBeforeSmallBlind = (activePlayerBeforeSmallBlind + MAX_NUMBER_OF_PLAYERS - 1 ) % (MAX_NUMBER_OF_PLAYERS);
|
||||
} while(!(myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyActiveStatus()) || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==1 || (myHand->getPlayerArray()[activePlayerBeforeSmallBlind]->getMyAction())==6);
|
||||
|
||||
myHand->getPlayerArray()[playersTurn]->setMyTurn(1);
|
||||
|
||||
Reference in New Issue
Block a user