Maximum number of players is now a constant in game_defs.h.
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@@ -39,9 +39,6 @@ public:
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virtual void setHand(HandInterface*) =0;
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virtual void setSession(Session*) =0;
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//get
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virtual int getMaxQuantityPlayers() const=0;
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//refresh-Funktionen
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virtual void refreshSet() const=0;
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virtual void refreshCash() const=0;
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