Maximum number of players is now a constant in game_defs.h.
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@@ -47,8 +47,6 @@ public:
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void setHand(HandInterface*);
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void setSession(Session*);
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int getMaxQuantityPlayers() const;
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void refreshSet() const;
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void refreshCash() const;
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void refreshAction(int =-1, int =-1) const;
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