Maximum number of players is now a constant in game_defs.h.

This commit is contained in:
lotodore
2007-04-17 07:28:32 +00:00
parent 496261de7b
commit 27cd08ccb0
15 changed files with 134 additions and 115 deletions
+7 -6
View File
@@ -20,6 +20,7 @@
#include "log.h"
#include "mainwindowimpl.h"
#include <game_defs.h>
using namespace std;
@@ -150,7 +151,7 @@ void Log::logNewGameHandMsg(int gameID, int handID) {
//Aktive Spieler zählen
int activePlayersCounter = 0;
for (k=0; k<myW->getMaxQuantityPlayers(); k++) {
for (k=0; k<MAX_NUMBER_OF_PLAYERS; k++) {
if (myW->getActualHand()->getPlayerArray()[k]->getMyActiveStatus() == 1) activePlayersCounter++;
}
k = 0;
@@ -193,12 +194,12 @@ void Log::logNewGameHandMsg(int gameID, int handID) {
}
}
stream << "</br>BLINDS: ";
for(i=0; i<myW->getMaxQuantityPlayers(); i++) {
for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
j = 0;
//Aktive Spieler zählen
int activePlayersCounter = 0;
for (k=0; k<myW->getMaxQuantityPlayers(); k++) {
for (k=0; k<MAX_NUMBER_OF_PLAYERS; k++) {
if (myW->getActualHand()->getPlayerArray()[k]->getMyAction() != 1 && myW->getActualHand()->getPlayerArray()[k]->getMyActiveStatus() == 1) activePlayersCounter++;
}
if(activePlayersCounter < 3) { j=1; }
@@ -206,10 +207,10 @@ void Log::logNewGameHandMsg(int gameID, int handID) {
// cout << activePlayersCounter << endl;
// cout << (i+myW->getActualHand()->getDealerPosition()+j)%5 << endl;
switch (myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%myW->getMaxQuantityPlayers()]->getMyButton()) {
case 2 : stream << QString::fromUtf8(myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%myW->getMaxQuantityPlayers()]->getMyName().c_str())+" ("+QString::number(myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%myW->getMaxQuantityPlayers()]->getMySet(),10)+"$), ";
switch (myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%MAX_NUMBER_OF_PLAYERS]->getMyButton()) {
case 2 : stream << QString::fromUtf8(myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%MAX_NUMBER_OF_PLAYERS]->getMyName().c_str())+" ("+QString::number(myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%MAX_NUMBER_OF_PLAYERS]->getMySet(),10)+"$), ";
break;
case 3 : stream << QString::fromUtf8(myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%myW->getMaxQuantityPlayers()]->getMyName().c_str())+" ("+QString::number(myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%myW->getMaxQuantityPlayers()]->getMySet(),10)+"$)";
case 3 : stream << QString::fromUtf8(myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%MAX_NUMBER_OF_PLAYERS]->getMyName().c_str())+" ("+QString::number(myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%MAX_NUMBER_OF_PLAYERS]->getMySet(),10)+"$)";
break;
default :;
}