sdl audio fix

small gui fixes
This commit is contained in:
doitux
2007-06-04 23:34:49 +00:00
parent 2ade19b45d
commit 28556c2acb
3 changed files with 187 additions and 124 deletions
+39 -30
View File
@@ -16,7 +16,7 @@
using namespace std;
SDLPlayer::SDLPlayer()
: soundData(NULL), currentChannel(0)
: soundData(NULL), currentChannel(0) , audioEnabled(0)
{
initAudio();
}
@@ -37,47 +37,56 @@ void SDLPlayer::initAudio() {
SDL_Init(SDL_INIT_AUDIO);
if(Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) == 0)
if(Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) == 0) {
Mix_QuerySpec(&audio_rate, &audio_format, &audio_channels);
audioEnabled = 1;
}
}
void SDLPlayer::playSound(string audioString) {
QFile myFile(":sounds/resources/sounds/"+QString::fromStdString(audioString)+".wav");
if(myFile.open(QIODevice::ReadOnly)) {
audioDone();
QDataStream in(&myFile);
soundData = new Uint8[(int)myFile.size()];
in.readRawData( (char*)soundData, (int)myFile.size() );
sound = Mix_QuickLoad_WAV(soundData);
if(audioEnabled) {
currentChannel = Mix_PlayChannel(-1, sound,0);
QFile myFile(":sounds/resources/sounds/"+QString::fromStdString(audioString)+".wav");
if(myFile.open(QIODevice::ReadOnly)) {
audioDone();
QDataStream in(&myFile);
soundData = new Uint8[(int)myFile.size()];
in.readRawData( (char*)soundData, (int)myFile.size() );
sound = Mix_QuickLoad_WAV(soundData);
currentChannel = Mix_PlayChannel(-1, sound,0);
}
// else cout << "could not load " << audioString << ".wav" << endl;
//test
// audioDone();
// sound = Mix_LoadWAV( QString(QString::fromStdString(audioString)+QString(".wav")).toStdString().c_str() );
// currentChannel = Mix_PlayChannel(-1, sound,0);
}
// else cout << "could not load " << audioString << ".wav" << endl;
//test
// audioDone();
// sound = Mix_LoadWAV( QString(QString::fromStdString(audioString)+QString(".wav")).toStdString().c_str() );
// currentChannel = Mix_PlayChannel(-1, sound,0);
}
void SDLPlayer::audioDone() {
Mix_HaltChannel(currentChannel);
Mix_FreeChunk(sound);
sound = NULL;
delete[] soundData;
soundData = NULL;
if(audioEnabled) {
Mix_HaltChannel(currentChannel);
Mix_FreeChunk(sound);
sound = NULL;
delete[] soundData;
soundData = NULL;
}
}
void SDLPlayer::closeAudio() {
audioDone();
Mix_CloseAudio();
SDL_Quit();
if(audioEnabled) {
audioDone();
Mix_CloseAudio();
SDL_Quit();
}
}
+2
View File
@@ -50,6 +50,8 @@ private:
Uint8 *soundData;
int currentChannel;
bool audioEnabled;
};
#endif