Fixing some compiler warnings and single-threaded game issues. Note: The server currently crashes when trying to start a game.
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@@ -690,7 +690,7 @@ ServerGameStateHand::HandleNewSession(SessionWrapper session)
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}
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int
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ServerGameStateHand::InternalProcessPacket(SessionWrapper session, boost::shared_ptr<NetPacket> packet)
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ServerGameStateHand::InternalProcessPacket(SessionWrapper /*session*/, boost::shared_ptr<NetPacket> /*packet*/)
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{
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// TODO: maybe reject packet.
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return MSG_SOCK_INTERNAL_PENDING;
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