Added errno include for linux.
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@@ -108,30 +108,30 @@ void
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ClientStateResolve::Process(ClientThread &client, GuiInterface &gui)
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{
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ClientData &data = client.GetData();
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data.clientAddr.ss_family = data.addrFamily;
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// Treat the server address as numbers first.
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if (socket_string_to_addr(data.serverAddr.c_str(), data.addrFamily, (struct sockaddr *)&data.clientAddr, data.GetServerAddrSize()))
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{
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// Set the port.
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if (!socket_set_port(data.serverPort, data.addrFamily, (struct sockaddr *)&data.clientAddr, data.GetServerAddrSize()))
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{
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if (socket_string_to_addr(data.serverAddr.c_str(), data.addrFamily, (struct sockaddr *)&data.clientAddr, data.GetServerAddrSize()))
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{
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// Set the port.
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if (!socket_set_port(data.serverPort, data.addrFamily, (struct sockaddr *)&data.clientAddr, data.GetServerAddrSize()))
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{
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gui.showErrorConnectToServerDialog(ERR_SOCK_SET_PORT_FAILED, 0);
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throw runtime_error("ClientStateResolve");
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}
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}
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else
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{
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// This did not work out - try name resolution.
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ostringstream tmpStr;
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tmpStr << data.serverPort;
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if (!socket_resolve(data.serverAddr.c_str(), tmpStr.str().c_str(), data.addrFamily, SOCK_STREAM, 0, (struct sockaddr *)&data.clientAddr, data.GetServerAddrSize()))
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{
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}
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}
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else
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{
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// This did not work out - try name resolution.
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ostringstream tmpStr;
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tmpStr << data.serverPort;
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if (!socket_resolve(data.serverAddr.c_str(), tmpStr.str().c_str(), data.addrFamily, SOCK_STREAM, 0, (struct sockaddr *)&data.clientAddr, data.GetServerAddrSize()))
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{
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gui.showErrorConnectToServerDialog(ERR_SOCK_RESOLVE_FAILED, 0); // TODO: use errno value
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throw runtime_error("ClientStateResolve");
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}
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}
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}
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}
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gui.showActionConnectToServerDialog(MSG_SOCK_RESOLVE_DONE);
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client.SetState(ClientStateConnect::Instance());
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}
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@@ -158,11 +158,11 @@ ClientStateConnect::Process(ClientThread &client, GuiInterface &gui)
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{
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ClientData &data = client.GetData();
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if (!IS_VALID_CONNECT(connect(data.sockfd, (struct sockaddr *)&data.clientAddr, data.GetServerAddrSize())))
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{
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if (!IS_VALID_CONNECT(connect(data.sockfd, (struct sockaddr *)&data.clientAddr, data.GetServerAddrSize())))
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{
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gui.showErrorConnectToServerDialog(ERR_SOCK_CONNECT_FAILED, SOCKET_ERRNO());
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throw runtime_error("ClientStateResolve");
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}
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}
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gui.showActionConnectToServerDialog(MSG_SOCK_RESOLVE_DONE);
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client.SetState(ClientStateFinal::Instance());
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}
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