engine 0.4 rev2 (preflop part 1)

This commit is contained in:
floty
2007-03-09 03:53:39 +00:00
parent fd461383da
commit 29b29ec42e
10 changed files with 382 additions and 221 deletions
+3
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@@ -68,6 +68,9 @@ public:
virtual void setActivePlayersCounter(const int& theValue) =0;
virtual int getActivePlayersCounter() const =0;
virtual void setBettingRoundsPlayed(const int& theValue) =0;
virtual int getBettingRoundsPlayed() const =0;
virtual void assignButtons() =0;
virtual void highlightRoundLabel() =0;
+6
View File
@@ -83,6 +83,12 @@ void LocalFlop::flopRun() {
}
else {
// Flop ist wirklich dran
// Anzahl der effektiv gespielten Runden (des human player) erhöhen
if(myHand->getPlayerArray()[0]->getMyActiveStatus() && myHand->getPlayerArray()[0]->getMyAction() != 1) {
myHand->setBettingRoundsPlayed(1);
}
// nhsten Spieler ermitteln
do { playersTurn = (playersTurn+1)%(myHand->getGuiInterface()->getMaxQuantityPlayers());
+1 -1
View File
@@ -21,7 +21,7 @@
using namespace std;
LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC) : HandInterface(), myFactory(f), myGui(g), myBoard(b), playerArray(p), myPreflop(0), myFlop(0), myTurn(0), myRiver(0), myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0), smallBlind(sB), startCash(sC), allInCondition(0)
LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC) : HandInterface(), myFactory(f), myGui(g), myBoard(b), playerArray(p), myPreflop(0), myFlop(0), myTurn(0), myRiver(0), myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0), smallBlind(sB), startCash(sC), allInCondition(0), bettingRoundsPlayed(0)
{
int i, j, k;
+7 -1
View File
@@ -78,11 +78,14 @@ public:
void setActivePlayersCounter(const int& theValue) { activePlayersCounter = theValue; }
int getActivePlayersCounter() const { return activePlayersCounter; }
void setBettingRoundsPlayed(const int& theValue) { bettingRoundsPlayed = theValue; }
int getBettingRoundsPlayed() const { return bettingRoundsPlayed; }
void assignButtons();
void highlightRoundLabel();
void switchRounds();
@@ -109,9 +112,12 @@ private:
int actualRound; //0 = preflop, 1 = flop, 2 = turn, 3 = river
int smallBlind;
int startCash;
int activePlayersCounter;
int activePlayersCounter;
bool allInCondition;
// hier steht bis zu welcher bettingRound der human player gespielt hat: 0 - nur Preflop, 1 - bis Flop, ...
int bettingRoundsPlayed;
};
#endif
+338 -209
View File
@@ -23,7 +23,7 @@
using namespace std;
LocalPlayer::LocalPlayer(BoardInterface *b, int id, std::string name, int sC, bool aS, int mB) : PlayerInterface(), actualHand(0), actualBoard(b), myCardsValue(0), myID(id), myName(name), myDude(0), myCardsValueInt(0), myHoleCardsValue(0), myCash(sC), mySet(0), myAction(0), myButton(mB), myActiveStatus(aS), myTurn(0), myRoundStartCash(0), myAverageSets(0)
LocalPlayer::LocalPlayer(BoardInterface *b, int id, std::string name, int sC, bool aS, int mB) : PlayerInterface(), actualHand(0), actualBoard(b), myCardsValue(0), myID(id), myName(name), myDude(0), myDude4(0), myCardsValueInt(0), myHoleCardsValue(0), myCash(sC), mySet(0), myAction(0), myButton(mB), myActiveStatus(aS), myTurn(0), myRoundStartCash(0)
{
// myBestHandPosition mit -1 initialisieren
int i;
@@ -31,6 +31,11 @@ LocalPlayer::LocalPlayer(BoardInterface *b, int id, std::string name, int sC, bo
myBestHandPosition[i] = -1;
}
// myAverageSets initialisieren
for(i=0; i<4; i++) {
myAverageSets[i] = 0;
}
Tools myTool;
// Dude zuweisen
@@ -38,12 +43,15 @@ LocalPlayer::LocalPlayer(BoardInterface *b, int id, std::string name, int sC, bo
// cout << "Spieler: " << myID << " Dude: " << myDude << " Cash: " << myCash << " ActiveStatus: " << myActiveStatus << " Button: " << myButton << endl;
// Dude4 zuweisen
int interval = 7;
int count = 4;
int tempArray[4];
myTool.getRandNumber(0, 14, 4, tempArray, 0);
for(i=0; i<4; i++) {
myTool.getRandNumber(0, 2*interval, count, tempArray, 0);
for(i=0; i<count; i++) {
myDude4 += tempArray[i];
}
myDude4 = (myDude4/4)-7;
myDude4 = (myDude4/count)-interval;
myCardsValue = new CardsValue;
@@ -109,185 +117,100 @@ void LocalPlayer::action() {
void LocalPlayer::preflopEngine() {
// Code der HoleCards ermitteln
int handCode;
if(myCards[0]%13 == myCards[1]%13) {
handCode = (myCards[0]%13)*1000 + (myCards[0]%13)*10;
} else {
if(myCards[0]%13 < myCards[1]%13) {
if(myCards[0]/13 == myCards[1]/13) {
handCode = (myCards[0]%13)*1000 + (myCards[1]%13)*10 + 1;
} else {
handCode = (myCards[0]%13)*1000 + (myCards[1]%13)*10;
}
} else {
if(myCards[0]/13 == myCards[1]/13) {
handCode = (myCards[1]%13)*1000 + (myCards[0]%13)*10 + 1;
} else {
handCode = (myCards[1]%13)*1000 + (myCards[0]%13)*10;
}
}
}
ConfigFile myConfig;
std::string fileName = myConfig.readConfigString("DataDir")+"preflopValues";
ifstream fin;
fin.open(fileName.c_str());
if(!fin) {
cout << "Es ist nicht möglich " << fileName << " zum lesen zu oeffnen." << endl;
}
char buffer[50];
char hand[5];
int i,j,k;
char preflopValue[8];
myHoleCardsValue = -1.;
while(fin.getline(buffer,50)) {
for(i=0; i<5; i++) hand[i] = buffer[i];
if(handCode == atoi(hand)) {
j = 0;
k = 2;
while(buffer[j] != '|' || k < actualHand->getActualQuantityPlayers()) {
if(buffer[j] == '|') k++;
j++;
}
for(k=0; k<8 ; k++) preflopValue[k] = buffer[k+j+1];
myHoleCardsValue = 100*atof(preflopValue);
break;
}
}
fin.close();
if(myHoleCardsValue == -1) cout << "ERROR myHoleCardsValue" << endl;
// Niveaus setzen
// 1. Fold -- Call
myNiveau[0] = 49 - 8*(actualHand->getActualQuantityPlayers() - 2);
// 2. Check -- Bet
myNiveau[1] = 50;
// 3. Call -- Raise
myNiveau[2] = 70;
// mySet += myCash;
// myCash = 0;
// myAction = 6;
// if(mySet > actualHand->getPreflop()->getHighestSet()) actualHand->getPreflop()->setHighestSet(mySet);
// cout << "Spieler " << myID << ": Dude " << myDude4 << "\t Wert " << myHoleCardsValue << "\t Niveau " << myNiveau[0] << " " << myNiveau[1] << " " << myNiveau[2] << " " << endl;
// cout << "nextID " << actualHand->getPlayerArray()[(myID+1)%5]->getMyID() << endl;
Tools myTool;
int raise = 0;
// Bauchgefhl (zufᅵlig)
int tempRand;
myTool.getRandNumber(1,10,1,&tempRand,0);
// bluff, checkbluff
int bluff;
myTool.getRandNumber(1,100,1,&bluff,0);
// cout << "preflop-bluff " << bluff << endl;
// Potential
int potential = 10*(4*(myCardsValue->holeCardsClass(myCards[0], myCards[1]))+1*tempRand)/50-myDude;
int setToHighest = actualHand->getPreflop()->getHighestSet() - mySet;
// temp fr das Vielfache des Small Blind, sodass HighestSet zu hoch ist
int tempFold;
// tempFold = (actualHand->getPlayerArray()[0]->getMyAverageSets())/(8*actualHand->getSmallBlind());
myTool.getRandNumber(2,3,1,&tempFold,0);
// FOLD --> wenn Potential negativ oder HighestSet zu hoch
if( (potential*setToHighest<0 || (setToHighest > tempFold * actualHand->getSmallBlind() && potential<1) || (setToHighest > 2 * tempFold * actualHand->getSmallBlind() && potential<2) || (setToHighest > 4 * tempFold * actualHand->getSmallBlind() && potential<3) || (setToHighest > 10 * tempFold * actualHand->getSmallBlind() && potential<4)) && myCardsValue->holeCardsClass(myCards[0], myCards[1]) < 9 && bluff > 15) {
myAction=1;
}
else {
// RAISE --> wenn hohes Potential
if(potential >= 4 && 6 * actualHand->getSmallBlind() >= actualHand->getPreflop()->getHighestSet() || bluff <= 6) {
// extrem hohes Potential --> groᅵr Raise
if(potential>=6 || bluff <= 2) {
// bluff - raise
if(bluff <=2 && 4 * actualHand->getSmallBlind() > actualHand->getPreflop()->getHighestSet()) {
raise = 3 * actualHand->getPreflop()->getHighestSet();
}
else {
// bluff - call
if(bluff >= 98) {
// All In
if(actualHand->getPreflop()->getHighestSet() >= myCash) {
if(myConfig.readConfigInt("EngineVersion")) {
// cout << "Engine 0.3" << endl;
mySet += myCash;
myCash = 0;
myAction = 6;
}
// sonst
else {
myCash = myCash - actualHand->getPreflop()->getHighestSet() + mySet;
mySet = actualHand->getPreflop()->getHighestSet();
myAction = 3;
}
} else {
// doch nich raisen, sondern nur checken, weil highestSets bereits sehr hoch !!!
if(! (4 * actualHand->getSmallBlind() > actualHand->getPreflop()->getHighestSet())) {
// All In
if(actualHand->getPreflop()->getHighestSet() >= myCash) {
mySet += myCash;
myCash = 0;
myAction = 6;
}
// sonst
else {
myCash = myCash - actualHand->getPreflop()->getHighestSet() + mySet;
mySet = actualHand->getPreflop()->getHighestSet();
myAction = 3;
}
}
else raise = (potential - 4 ) * 2 * actualHand->getPreflop()->getHighestSet();
}
}
}
// hohes Potential --> gemäßigter Raise
else {
// bluff - raise
if(bluff <= 6 && 4 * actualHand->getSmallBlind() > actualHand->getPreflop()->getHighestSet()) {
raise = 2*actualHand->getPreflop()->getHighestSet();
}
else {
// bluff - call
if(bluff >= 93) {
// All In
if(actualHand->getPreflop()->getHighestSet() >= myCash) {
mySet += myCash;
myCash = 0;
myAction = 6;
}
// sonst
else {
myCash = myCash - actualHand->getPreflop()->getHighestSet() + mySet;
mySet = actualHand->getPreflop()->getHighestSet();
myAction = 3;
}
// cout << "nextID " << actualHand->getPlayerArray()[(myID+1)%5]->getMyID() << endl;
Tools myTool;
int raise = 0;
// Bauchgefhl (zufᅵlig)
int tempRand;
myTool.getRandNumber(1,10,1,&tempRand,0);
// bluff, checkbluff
int bluff;
myTool.getRandNumber(1,100,1,&bluff,0);
// cout << "preflop-bluff " << bluff << endl;
// Potential
int potential = 10*(4*(myCardsValue->holeCardsClass(myCards[0], myCards[1]))+1*tempRand)/50-myDude;
int setToHighest = actualHand->getPreflop()->getHighestSet() - mySet;
// temp fr das Vielfache des Small Blind, sodass HighestSet zu hoch ist
int tempFold;
// tempFold = (actualHand->getPlayerArray()[0]->getMyAverageSets())/(8*actualHand->getSmallBlind());
myTool.getRandNumber(2,3,1,&tempFold,0);
// FOLD --> wenn Potential negativ oder HighestSet zu hoch
if( (potential*setToHighest<0 || (setToHighest > tempFold * actualHand->getSmallBlind() && potential<1) || (setToHighest > 2 * tempFold * actualHand->getSmallBlind() && potential<2) || (setToHighest > 4 * tempFold * actualHand->getSmallBlind() && potential<3) || (setToHighest > 10 * tempFold * actualHand->getSmallBlind() && potential<4)) && myCardsValue->holeCardsClass(myCards[0], myCards[1]) < 9 && bluff > 15) {
myAction=1;
}
else {
// RAISE --> wenn hohes Potential
if(potential >= 4 && 6 * actualHand->getSmallBlind() >= actualHand->getPreflop()->getHighestSet() || bluff <= 6) {
// extrem hohes Potential --> groᅵr Raise
if(potential>=6 || bluff <= 2) {
// bluff - raise
if(bluff <=2 && 4 * actualHand->getSmallBlind() > actualHand->getPreflop()->getHighestSet()) {
raise = 3 * actualHand->getPreflop()->getHighestSet();
}
else {
// doch nich raisen, sondern nur checken, weil highestSets bereits sehr hoch !!!
if(! (4 * actualHand->getSmallBlind() > actualHand->getPreflop()->getHighestSet())) {
// bluff - call
if(bluff >= 98) {
// All In
if(actualHand->getPreflop()->getHighestSet() >= myCash) {
mySet += myCash;
myCash = 0;
myAction = 6;
}
// sonst
else {
myCash = myCash - actualHand->getPreflop()->getHighestSet() + mySet;
mySet = actualHand->getPreflop()->getHighestSet();
myAction = 3;
}
} else {
// doch nich raisen, sondern nur checken, weil highestSets bereits sehr hoch !!!
if(! (4 * actualHand->getSmallBlind() > actualHand->getPreflop()->getHighestSet())) {
// All In
if(actualHand->getPreflop()->getHighestSet() >= myCash) {
mySet += myCash;
myCash = 0;
myAction = 6;
}
// sonst
else {
myCash = myCash - actualHand->getPreflop()->getHighestSet() + mySet;
mySet = actualHand->getPreflop()->getHighestSet();
myAction = 3;
}
}
else raise = (potential - 4 ) * 2 * actualHand->getPreflop()->getHighestSet();
}
}
}
// hohes Potential --> gemäßigter Raise
else {
// bluff - raise
if(bluff <= 6 && 4 * actualHand->getSmallBlind() > actualHand->getPreflop()->getHighestSet()) {
raise = 2*actualHand->getPreflop()->getHighestSet();
}
else {
// bluff - call
if(bluff >= 93) {
// All In
if(actualHand->getPreflop()->getHighestSet() >= myCash) {
@@ -303,57 +226,263 @@ void LocalPlayer::preflopEngine() {
myAction = 3;
}
}
else raise = (potential - 3 ) * actualHand->getPreflop()->getHighestSet();
else {
// doch nich raisen, sondern nur checken, weil highestSets bereits sehr hoch !!!
if(! (4 * actualHand->getSmallBlind() > actualHand->getPreflop()->getHighestSet())) {
// All In
if(actualHand->getPreflop()->getHighestSet() >= myCash) {
mySet += myCash;
myCash = 0;
myAction = 6;
}
// sonst
else {
myCash = myCash - actualHand->getPreflop()->getHighestSet() + mySet;
mySet = actualHand->getPreflop()->getHighestSet();
myAction = 3;
}
}
else raise = (potential - 3 ) * actualHand->getPreflop()->getHighestSet();
}
}
}
if (raise > 0) {
// All In
if(actualHand->getPreflop()->getHighestSet() + raise >= myCash) {
mySet += myCash;
myCash = 0;
myAction = 6;
if(mySet > actualHand->getPreflop()->getHighestSet()) actualHand->getPreflop()->setHighestSet(mySet);
}
// sonst
else {
myCash = myCash + mySet - actualHand->getPreflop()->getHighestSet() - raise;
mySet = actualHand->getPreflop()->getHighestSet() + raise;
actualHand->getPreflop()->setHighestSet(mySet);
myAction = 5;
}
}
}
//CHECK und CALL
else {
// CHECK --> wenn alle Sets glieich bei BigBlind und nich zu hohem Potential
if(mySet == actualHand->getPreflop()->getHighestSet()) {
myAction = 2;
}
// CALL --> bei normalen Potential
else {
// All In
if(actualHand->getPreflop()->getHighestSet() >= myCash) {
if (raise > 0) {
// All In
if(actualHand->getPreflop()->getHighestSet() + raise >= myCash) {
mySet += myCash;
myCash = 0;
myAction = 6;
}
// sonst
else {
myCash = myCash - actualHand->getPreflop()->getHighestSet() + mySet;
mySet = actualHand->getPreflop()->getHighestSet();
myAction = 3;
}
}
}
}
}
// ############# ENGINE 0.4 ##################
else {
// cout << "Engine 0.4" << endl;
// Code der HoleCards ermitteln
int handCode;
if(myCards[0]%13 == myCards[1]%13) {
handCode = (myCards[0]%13)*1000 + (myCards[0]%13)*10;
} else {
if(myCards[0]%13 < myCards[1]%13) {
if(myCards[0]/13 == myCards[1]/13) {
handCode = (myCards[0]%13)*1000 + (myCards[1]%13)*10 + 1;
} else {
handCode = (myCards[0]%13)*1000 + (myCards[1]%13)*10;
}
} else {
if(myCards[0]/13 == myCards[1]/13) {
handCode = (myCards[1]%13)*1000 + (myCards[0]%13)*10 + 1;
} else {
handCode = (myCards[1]%13)*1000 + (myCards[0]%13)*10;
}
}
}
std::string fileName = myConfig.readConfigString("DataDir")+"preflopValues";
ifstream fin;
fin.open(fileName.c_str());
if(!fin) {
cout << "Es ist nicht möglich " << fileName << " zum lesen zu oeffnen." << endl;
}
char buffer[50];
char hand[6];
hand[5] = '\0';
int i,j,k;
char preflopValue[8];
myHoleCardsValue = -1.;
while(fin.getline(buffer,50)) {
for(i=0; i<5; i++) hand[i] = buffer[i];
if(handCode == atoi(hand)) {
j = 0;
k = 2;
while(buffer[j] != '|' || k < actualHand->getActualQuantityPlayers()) {
if(buffer[j] == '|') k++;
j++;
}
for(k=0; k<8 ; k++) preflopValue[k] = buffer[k+j+1];
myHoleCardsValue = 100*atof(preflopValue);
break;
}
}
fin.close();
if(myHoleCardsValue == -1) cout << "ERROR myHoleCardsValue - " << handCode << endl;
int raise = 0;
// Niveaus setzen + Dude + Anzahl Gegenspieler
// 1. Fold -- Call
myNiveau[0] = 40 + myDude4 - 6*(actualHand->getActualQuantityPlayers() - 2);
// 2. Check -- Bet
myNiveau[1] = 50;
// 3. Call -- Raise
myNiveau[2] = 53 + myDude4 - 6*(actualHand->getActualQuantityPlayers() - 2);
// Verhaeltnis Set / Cash
if(myCash/actualHand->getPreflop()->getHighestSet() >= 25) {
myNiveau[0] += (25-myCash/actualHand->getPreflop()->getHighestSet())/10;
} else {
myNiveau[0] += (25-myCash/actualHand->getPreflop()->getHighestSet())/3;
}
// auf Aggresivität des humanPlayers eingehen
int aggValue = ( (50*(actualHand->getPlayerArray()[0]->getMyAverageSets()-6*actualHand->getSmallBlind())) / (actualHand->getStartQuantityPlayers()*actualHand->getStartCash() - 6*actualHand->getSmallBlind()) );
if(aggValue > 0) {
myNiveau[0] -= aggValue;
myNiveau[2] -= aggValue;
}
// cout << "Spieler " << myID << ": Dude " << myDude4 << "\t Wert " << myHoleCardsValue << "\t Niveau " << myNiveau[0] << " " << myNiveau[1] << " " << myNiveau[2] << "\t Agg " << aggValue << " " << endl;
// aktive oder passivie Situation ? -> im preflop nur passiv
// raise (bei hohem Niveau)
if(myHoleCardsValue >= myNiveau[2]) {
// raise-loop unterbinden -> d.h. entweder call oder bei superblatt all in
if(actualHand->getPreflop()->getHighestSet() >= 12*actualHand->getSmallBlind()) {
// all in
if(myHoleCardsValue >= myNiveau[2] + 8) {
raise = myCash;
myAction = 5;
}
// nur call
else {
myAction = 3;
}
// Standard-Raise-Routine
} else {
// raise-Betrag ermitteln
raise = (((int)myHoleCardsValue-myNiveau[2])/2)*2*actualHand->getSmallBlind();
// raise-Betrag zu klein -> mindestens Standard-raise
if(raise == 0) {
raise = actualHand->getPreflop()->getHighestSet()-mySet;
}
myAction = 5;
}
}
else {
// call
if(myHoleCardsValue >= myNiveau[0] || (mySet >= actualHand->getPreflop()->getHighestSet()/2 && myHoleCardsValue >= myNiveau[0]-5)) {
// bigBlind --> check
if(myButton == 3 && mySet == actualHand->getPreflop()->getHighestSet()) myAction = 2;
else myAction = 3;
}
// fold
else {
// bigBlind -> check
if(myButton == 3 && mySet == actualHand->getPreflop()->getHighestSet()) myAction = 2;
else myAction = 1;
}
}
// Auswertung
switch(myAction) {
// none
case 0: {}
break;
// fold
case 1: {}
break;
// check
case 2: {}
break;
// call
case 3: {
// all in
if(actualHand->getPreflop()->getHighestSet() >= myCash) {
mySet += myCash;
myCash = 0;
myAction = 6;
}
// sonst
else {
myCash = myCash - actualHand->getPreflop()->getHighestSet() + mySet;
mySet = actualHand->getPreflop()->getHighestSet();
}
}
break;
// bet
case 4: {}
break;
// raise
case 5: {
// all in
if(actualHand->getPreflop()->getHighestSet() + raise >= myCash) {
mySet += myCash;
myCash = 0;
myAction = 6;
if(mySet > actualHand->getPreflop()->getHighestSet()) actualHand->getPreflop()->setHighestSet(mySet);
}
// sonst
else {
myCash = myCash + mySet - actualHand->getPreflop()->getHighestSet() - raise;
mySet = actualHand->getPreflop()->getHighestSet() + raise;
actualHand->getPreflop()->setHighestSet(mySet);
myAction = 5;
}
}
break;
// all in
case 6: {}
break;
default: {}
}
//CHECK und CALL
else {
// CHECK --> wenn alle Sets glieich bei BigBlind und nich zu hohem Potential
if(mySet == actualHand->getPreflop()->getHighestSet()) {
myAction = 2;
}
// CALL --> bei normalen Potential
else {
// All In
if(actualHand->getPreflop()->getHighestSet() >= myCash) {
mySet += myCash;
myCash = 0;
myAction = 6;
}
// sonst
else {
myCash = myCash - actualHand->getPreflop()->getHighestSet() + mySet;
mySet = actualHand->getPreflop()->getHighestSet();
myAction = 3;
}
}
}
}
}
void LocalPlayer::flopEngine() {
+3 -3
View File
@@ -84,8 +84,8 @@ public:
void setMyRoundStartCash(const int& theValue) { myRoundStartCash = theValue;}
int getMyRoundStartCash() const { return myRoundStartCash; }
void setMyAverageSets(const int& theValue) { myAverageSets = theValue; }
int getMyAverageSets() const { return myAverageSets; }
void setMyAverageSets(const int& theValue) { myAverageSets[0] = myAverageSets[1]; myAverageSets[1] = myAverageSets[2]; myAverageSets[2] = myAverageSets[3]; myAverageSets[3] = theValue; }
int getMyAverageSets() const { return (myAverageSets[0]+myAverageSets[1]+myAverageSets[2]+myAverageSets[3])/4; }
void action();
@@ -124,7 +124,7 @@ private:
bool myCardsFlip; // 0 = cards are not fliped, 1 = cards are already flipped,
int myRoundStartCash;
int myAverageSets;
int myAverageSets[4];
};
+1
View File
@@ -47,6 +47,7 @@ public:
void nextPlayer2();
private:
HandInterface *myHand;
+17 -6
View File
@@ -84,6 +84,11 @@ void LocalRiver::riverRun() {
}
else {
// River ist wirklich dran
// Anzahl der effektiv gespielten Runden (des human player) erhöhen
if(myHand->getPlayerArray()[0]->getMyActiveStatus() && myHand->getPlayerArray()[0]->getMyAction() != 1) {
myHand->setBettingRoundsPlayed(3);
}
// nᅵhsten Spieler ermitteln
do { playersTurn = (playersTurn+1)%(myHand->getGuiInterface()->getMaxQuantityPlayers());
@@ -120,12 +125,12 @@ void LocalRiver::postRiverRun() {
int i;
// für die Engine die durchschnittlichen Sets von Player 0 setzen
if(myID < 5) {
myHand->getPlayerArray()[0]->setMyAverageSets(((myHand->getPlayerArray()[0]->getMyAverageSets())*(myID-1))/myID + (myHand->getPlayerArray()[0]->getMyRoundStartCash()-myHand->getPlayerArray()[0]->getMyCash())/myID);
} else {
myHand->getPlayerArray()[0]->setMyAverageSets(((myHand->getPlayerArray()[0]->getMyAverageSets())*4)/5 + (myHand->getPlayerArray()[0]->getMyRoundStartCash()-myHand->getPlayerArray()[0]->getMyCash())/5);
}
// für die Engine die durchschnittlichen Sets von Player 0 setzen --> UNUSED !!!
// if(myID < 5) {
// myHand->getPlayerArray()[0]->setMyAverageSets(((myHand->getPlayerArray()[0]->getMyAverageSets())*(myID-1))/myID + (myHand->getPlayerArray()[0]->getMyRoundStartCash()-myHand->getPlayerArray()[0]->getMyCash())/myID);
// } else {
// myHand->getPlayerArray()[0]->setMyAverageSets(((myHand->getPlayerArray()[0]->getMyAverageSets())*4)/5 + (myHand->getPlayerArray()[0]->getMyRoundStartCash()-myHand->getPlayerArray()[0]->getMyCash())/5);
// }
// cout << myHand->getPlayerArray()[0]->getMyAverageSets() << endl;
@@ -139,6 +144,10 @@ void LocalRiver::postRiverRun() {
}
}
// Aggresivität des human player ermitteln
myHand->getPlayerArray()[0]->setMyAverageSets(((myHand->getPlayerArray()[0]->getMyRoundStartCash())-(myHand->getPlayerArray()[0]->getMyCash()))/(myHand->getBettingRoundsPlayed()+1));
// cout << myHand->getPlayerArray()[0]->getMyAverageSets() << endl;
// Pot-Verteilung
distributePot();
@@ -423,4 +432,6 @@ void LocalRiver::distributePot() {
delete[] winnersArray;
delete[] roundSetArray;
delete[] cardsValueArray;
}
+5
View File
@@ -85,6 +85,11 @@ void LocalTurn::turnRun() {
}
else {
// Turn ist wirklich dran
// Anzahl der effektiv gespielten Runden (des human player) erhöhen
if(myHand->getPlayerArray()[0]->getMyActiveStatus() && myHand->getPlayerArray()[0]->getMyAction() != 1) {
myHand->setBettingRoundsPlayed(2);
}
// nhsten Spieler ermitteln
do { playersTurn = (playersTurn+1)%(myHand->getGuiInterface()->getMaxQuantityPlayers());