engine 0.4 rev2 (preflop part 1)
This commit is contained in:
@@ -68,6 +68,9 @@ public:
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virtual void setActivePlayersCounter(const int& theValue) =0;
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virtual int getActivePlayersCounter() const =0;
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virtual void setBettingRoundsPlayed(const int& theValue) =0;
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virtual int getBettingRoundsPlayed() const =0;
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virtual void assignButtons() =0;
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virtual void highlightRoundLabel() =0;
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@@ -83,6 +83,12 @@ void LocalFlop::flopRun() {
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}
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else {
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// Flop ist wirklich dran
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// Anzahl der effektiv gespielten Runden (des human player) erhöhen
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if(myHand->getPlayerArray()[0]->getMyActiveStatus() && myHand->getPlayerArray()[0]->getMyAction() != 1) {
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myHand->setBettingRoundsPlayed(1);
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}
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// n�hsten Spieler ermitteln
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do { playersTurn = (playersTurn+1)%(myHand->getGuiInterface()->getMaxQuantityPlayers());
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@@ -21,7 +21,7 @@
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using namespace std;
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LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC) : HandInterface(), myFactory(f), myGui(g), myBoard(b), playerArray(p), myPreflop(0), myFlop(0), myTurn(0), myRiver(0), myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0), smallBlind(sB), startCash(sC), allInCondition(0)
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LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC) : HandInterface(), myFactory(f), myGui(g), myBoard(b), playerArray(p), myPreflop(0), myFlop(0), myTurn(0), myRiver(0), myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0), smallBlind(sB), startCash(sC), allInCondition(0), bettingRoundsPlayed(0)
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{
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int i, j, k;
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@@ -78,11 +78,14 @@ public:
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void setActivePlayersCounter(const int& theValue) { activePlayersCounter = theValue; }
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int getActivePlayersCounter() const { return activePlayersCounter; }
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void setBettingRoundsPlayed(const int& theValue) { bettingRoundsPlayed = theValue; }
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int getBettingRoundsPlayed() const { return bettingRoundsPlayed; }
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void assignButtons();
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void highlightRoundLabel();
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void switchRounds();
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@@ -109,9 +112,12 @@ private:
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int actualRound; //0 = preflop, 1 = flop, 2 = turn, 3 = river
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int smallBlind;
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int startCash;
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int activePlayersCounter;
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int activePlayersCounter;
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bool allInCondition;
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// hier steht bis zu welcher bettingRound der human player gespielt hat: 0 - nur Preflop, 1 - bis Flop, ...
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int bettingRoundsPlayed;
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};
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#endif
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@@ -23,7 +23,7 @@
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using namespace std;
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LocalPlayer::LocalPlayer(BoardInterface *b, int id, std::string name, int sC, bool aS, int mB) : PlayerInterface(), actualHand(0), actualBoard(b), myCardsValue(0), myID(id), myName(name), myDude(0), myCardsValueInt(0), myHoleCardsValue(0), myCash(sC), mySet(0), myAction(0), myButton(mB), myActiveStatus(aS), myTurn(0), myRoundStartCash(0), myAverageSets(0)
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LocalPlayer::LocalPlayer(BoardInterface *b, int id, std::string name, int sC, bool aS, int mB) : PlayerInterface(), actualHand(0), actualBoard(b), myCardsValue(0), myID(id), myName(name), myDude(0), myDude4(0), myCardsValueInt(0), myHoleCardsValue(0), myCash(sC), mySet(0), myAction(0), myButton(mB), myActiveStatus(aS), myTurn(0), myRoundStartCash(0)
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{
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// myBestHandPosition mit -1 initialisieren
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int i;
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@@ -31,6 +31,11 @@ LocalPlayer::LocalPlayer(BoardInterface *b, int id, std::string name, int sC, bo
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myBestHandPosition[i] = -1;
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}
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// myAverageSets initialisieren
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for(i=0; i<4; i++) {
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myAverageSets[i] = 0;
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}
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Tools myTool;
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// Dude zuweisen
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@@ -38,12 +43,15 @@ LocalPlayer::LocalPlayer(BoardInterface *b, int id, std::string name, int sC, bo
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// cout << "Spieler: " << myID << " Dude: " << myDude << " Cash: " << myCash << " ActiveStatus: " << myActiveStatus << " Button: " << myButton << endl;
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// Dude4 zuweisen
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int interval = 7;
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int count = 4;
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int tempArray[4];
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myTool.getRandNumber(0, 14, 4, tempArray, 0);
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for(i=0; i<4; i++) {
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myTool.getRandNumber(0, 2*interval, count, tempArray, 0);
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for(i=0; i<count; i++) {
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myDude4 += tempArray[i];
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}
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myDude4 = (myDude4/4)-7;
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myDude4 = (myDude4/count)-interval;
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myCardsValue = new CardsValue;
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@@ -109,185 +117,100 @@ void LocalPlayer::action() {
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void LocalPlayer::preflopEngine() {
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// Code der HoleCards ermitteln
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int handCode;
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if(myCards[0]%13 == myCards[1]%13) {
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handCode = (myCards[0]%13)*1000 + (myCards[0]%13)*10;
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} else {
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if(myCards[0]%13 < myCards[1]%13) {
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if(myCards[0]/13 == myCards[1]/13) {
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handCode = (myCards[0]%13)*1000 + (myCards[1]%13)*10 + 1;
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} else {
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handCode = (myCards[0]%13)*1000 + (myCards[1]%13)*10;
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}
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} else {
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if(myCards[0]/13 == myCards[1]/13) {
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handCode = (myCards[1]%13)*1000 + (myCards[0]%13)*10 + 1;
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} else {
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handCode = (myCards[1]%13)*1000 + (myCards[0]%13)*10;
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}
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}
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}
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ConfigFile myConfig;
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std::string fileName = myConfig.readConfigString("DataDir")+"preflopValues";
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ifstream fin;
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fin.open(fileName.c_str());
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if(!fin) {
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cout << "Es ist nicht möglich " << fileName << " zum lesen zu oeffnen." << endl;
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}
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char buffer[50];
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char hand[5];
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int i,j,k;
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char preflopValue[8];
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myHoleCardsValue = -1.;
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while(fin.getline(buffer,50)) {
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for(i=0; i<5; i++) hand[i] = buffer[i];
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if(handCode == atoi(hand)) {
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j = 0;
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k = 2;
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while(buffer[j] != '|' || k < actualHand->getActualQuantityPlayers()) {
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if(buffer[j] == '|') k++;
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j++;
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}
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for(k=0; k<8 ; k++) preflopValue[k] = buffer[k+j+1];
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myHoleCardsValue = 100*atof(preflopValue);
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break;
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}
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}
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fin.close();
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if(myHoleCardsValue == -1) cout << "ERROR myHoleCardsValue" << endl;
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// Niveaus setzen
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// 1. Fold -- Call
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myNiveau[0] = 49 - 8*(actualHand->getActualQuantityPlayers() - 2);
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// 2. Check -- Bet
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myNiveau[1] = 50;
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// 3. Call -- Raise
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myNiveau[2] = 70;
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// mySet += myCash;
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// myCash = 0;
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// myAction = 6;
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// if(mySet > actualHand->getPreflop()->getHighestSet()) actualHand->getPreflop()->setHighestSet(mySet);
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// cout << "Spieler " << myID << ": Dude " << myDude4 << "\t Wert " << myHoleCardsValue << "\t Niveau " << myNiveau[0] << " " << myNiveau[1] << " " << myNiveau[2] << " " << endl;
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// cout << "nextID " << actualHand->getPlayerArray()[(myID+1)%5]->getMyID() << endl;
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Tools myTool;
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int raise = 0;
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// Bauchgefhl (zufï¿Ålig)
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int tempRand;
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myTool.getRandNumber(1,10,1,&tempRand,0);
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// bluff, checkbluff
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int bluff;
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myTool.getRandNumber(1,100,1,&bluff,0);
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// cout << "preflop-bluff " << bluff << endl;
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// Potential
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int potential = 10*(4*(myCardsValue->holeCardsClass(myCards[0], myCards[1]))+1*tempRand)/50-myDude;
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int setToHighest = actualHand->getPreflop()->getHighestSet() - mySet;
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// temp fr das Vielfache des Small Blind, sodass HighestSet zu hoch ist
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int tempFold;
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// tempFold = (actualHand->getPlayerArray()[0]->getMyAverageSets())/(8*actualHand->getSmallBlind());
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myTool.getRandNumber(2,3,1,&tempFold,0);
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// FOLD --> wenn Potential negativ oder HighestSet zu hoch
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if( (potential*setToHighest<0 || (setToHighest > tempFold * actualHand->getSmallBlind() && potential<1) || (setToHighest > 2 * tempFold * actualHand->getSmallBlind() && potential<2) || (setToHighest > 4 * tempFold * actualHand->getSmallBlind() && potential<3) || (setToHighest > 10 * tempFold * actualHand->getSmallBlind() && potential<4)) && myCardsValue->holeCardsClass(myCards[0], myCards[1]) < 9 && bluff > 15) {
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myAction=1;
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}
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else {
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// RAISE --> wenn hohes Potential
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if(potential >= 4 && 6 * actualHand->getSmallBlind() >= actualHand->getPreflop()->getHighestSet() || bluff <= 6) {
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// extrem hohes Potential --> groï¿År Raise
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if(potential>=6 || bluff <= 2) {
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// bluff - raise
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if(bluff <=2 && 4 * actualHand->getSmallBlind() > actualHand->getPreflop()->getHighestSet()) {
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raise = 3 * actualHand->getPreflop()->getHighestSet();
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}
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else {
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// bluff - call
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if(bluff >= 98) {
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// All In
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if(actualHand->getPreflop()->getHighestSet() >= myCash) {
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if(myConfig.readConfigInt("EngineVersion")) {
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// cout << "Engine 0.3" << endl;
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mySet += myCash;
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myCash = 0;
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myAction = 6;
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}
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// sonst
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else {
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myCash = myCash - actualHand->getPreflop()->getHighestSet() + mySet;
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mySet = actualHand->getPreflop()->getHighestSet();
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myAction = 3;
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}
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} else {
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// doch nich raisen, sondern nur checken, weil highestSets bereits sehr hoch !!!
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if(! (4 * actualHand->getSmallBlind() > actualHand->getPreflop()->getHighestSet())) {
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// All In
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if(actualHand->getPreflop()->getHighestSet() >= myCash) {
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mySet += myCash;
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myCash = 0;
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myAction = 6;
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}
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// sonst
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else {
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myCash = myCash - actualHand->getPreflop()->getHighestSet() + mySet;
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mySet = actualHand->getPreflop()->getHighestSet();
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myAction = 3;
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}
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}
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else raise = (potential - 4 ) * 2 * actualHand->getPreflop()->getHighestSet();
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}
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}
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}
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// hohes Potential --> gemäßigter Raise
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else {
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// bluff - raise
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if(bluff <= 6 && 4 * actualHand->getSmallBlind() > actualHand->getPreflop()->getHighestSet()) {
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raise = 2*actualHand->getPreflop()->getHighestSet();
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}
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else {
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// bluff - call
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if(bluff >= 93) {
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// All In
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if(actualHand->getPreflop()->getHighestSet() >= myCash) {
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mySet += myCash;
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myCash = 0;
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myAction = 6;
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}
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// sonst
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else {
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myCash = myCash - actualHand->getPreflop()->getHighestSet() + mySet;
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mySet = actualHand->getPreflop()->getHighestSet();
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myAction = 3;
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}
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// cout << "nextID " << actualHand->getPlayerArray()[(myID+1)%5]->getMyID() << endl;
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Tools myTool;
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int raise = 0;
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// Bauchgefhl (zufï¿Ålig)
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int tempRand;
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myTool.getRandNumber(1,10,1,&tempRand,0);
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// bluff, checkbluff
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int bluff;
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myTool.getRandNumber(1,100,1,&bluff,0);
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// cout << "preflop-bluff " << bluff << endl;
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// Potential
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int potential = 10*(4*(myCardsValue->holeCardsClass(myCards[0], myCards[1]))+1*tempRand)/50-myDude;
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int setToHighest = actualHand->getPreflop()->getHighestSet() - mySet;
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// temp fr das Vielfache des Small Blind, sodass HighestSet zu hoch ist
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int tempFold;
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// tempFold = (actualHand->getPlayerArray()[0]->getMyAverageSets())/(8*actualHand->getSmallBlind());
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myTool.getRandNumber(2,3,1,&tempFold,0);
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// FOLD --> wenn Potential negativ oder HighestSet zu hoch
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if( (potential*setToHighest<0 || (setToHighest > tempFold * actualHand->getSmallBlind() && potential<1) || (setToHighest > 2 * tempFold * actualHand->getSmallBlind() && potential<2) || (setToHighest > 4 * tempFold * actualHand->getSmallBlind() && potential<3) || (setToHighest > 10 * tempFold * actualHand->getSmallBlind() && potential<4)) && myCardsValue->holeCardsClass(myCards[0], myCards[1]) < 9 && bluff > 15) {
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myAction=1;
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}
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else {
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// RAISE --> wenn hohes Potential
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if(potential >= 4 && 6 * actualHand->getSmallBlind() >= actualHand->getPreflop()->getHighestSet() || bluff <= 6) {
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// extrem hohes Potential --> groï¿År Raise
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if(potential>=6 || bluff <= 2) {
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// bluff - raise
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if(bluff <=2 && 4 * actualHand->getSmallBlind() > actualHand->getPreflop()->getHighestSet()) {
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raise = 3 * actualHand->getPreflop()->getHighestSet();
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}
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else {
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// doch nich raisen, sondern nur checken, weil highestSets bereits sehr hoch !!!
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if(! (4 * actualHand->getSmallBlind() > actualHand->getPreflop()->getHighestSet())) {
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// bluff - call
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if(bluff >= 98) {
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// All In
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if(actualHand->getPreflop()->getHighestSet() >= myCash) {
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mySet += myCash;
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myCash = 0;
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myAction = 6;
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}
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// sonst
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else {
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myCash = myCash - actualHand->getPreflop()->getHighestSet() + mySet;
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mySet = actualHand->getPreflop()->getHighestSet();
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myAction = 3;
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}
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} else {
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// doch nich raisen, sondern nur checken, weil highestSets bereits sehr hoch !!!
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if(! (4 * actualHand->getSmallBlind() > actualHand->getPreflop()->getHighestSet())) {
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// All In
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if(actualHand->getPreflop()->getHighestSet() >= myCash) {
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mySet += myCash;
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myCash = 0;
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myAction = 6;
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}
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// sonst
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else {
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myCash = myCash - actualHand->getPreflop()->getHighestSet() + mySet;
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mySet = actualHand->getPreflop()->getHighestSet();
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myAction = 3;
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}
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}
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else raise = (potential - 4 ) * 2 * actualHand->getPreflop()->getHighestSet();
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}
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}
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}
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// hohes Potential --> gemäßigter Raise
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else {
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// bluff - raise
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if(bluff <= 6 && 4 * actualHand->getSmallBlind() > actualHand->getPreflop()->getHighestSet()) {
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raise = 2*actualHand->getPreflop()->getHighestSet();
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}
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else {
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// bluff - call
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if(bluff >= 93) {
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// All In
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if(actualHand->getPreflop()->getHighestSet() >= myCash) {
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@@ -303,57 +226,263 @@ void LocalPlayer::preflopEngine() {
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myAction = 3;
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}
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}
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else raise = (potential - 3 ) * actualHand->getPreflop()->getHighestSet();
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else {
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// doch nich raisen, sondern nur checken, weil highestSets bereits sehr hoch !!!
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if(! (4 * actualHand->getSmallBlind() > actualHand->getPreflop()->getHighestSet())) {
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// All In
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if(actualHand->getPreflop()->getHighestSet() >= myCash) {
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mySet += myCash;
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myCash = 0;
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myAction = 6;
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}
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// sonst
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else {
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myCash = myCash - actualHand->getPreflop()->getHighestSet() + mySet;
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mySet = actualHand->getPreflop()->getHighestSet();
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myAction = 3;
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}
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}
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else raise = (potential - 3 ) * actualHand->getPreflop()->getHighestSet();
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}
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}
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}
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if (raise > 0) {
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// All In
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if(actualHand->getPreflop()->getHighestSet() + raise >= myCash) {
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mySet += myCash;
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myCash = 0;
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myAction = 6;
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if(mySet > actualHand->getPreflop()->getHighestSet()) actualHand->getPreflop()->setHighestSet(mySet);
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}
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// sonst
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else {
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myCash = myCash + mySet - actualHand->getPreflop()->getHighestSet() - raise;
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mySet = actualHand->getPreflop()->getHighestSet() + raise;
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actualHand->getPreflop()->setHighestSet(mySet);
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myAction = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
//CHECK und CALL
|
||||
else {
|
||||
// CHECK --> wenn alle Sets glieich bei BigBlind und nich zu hohem Potential
|
||||
if(mySet == actualHand->getPreflop()->getHighestSet()) {
|
||||
myAction = 2;
|
||||
}
|
||||
// CALL --> bei normalen Potential
|
||||
else {
|
||||
// All In
|
||||
if(actualHand->getPreflop()->getHighestSet() >= myCash) {
|
||||
|
||||
if (raise > 0) {
|
||||
// All In
|
||||
if(actualHand->getPreflop()->getHighestSet() + raise >= myCash) {
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
myCash = myCash - actualHand->getPreflop()->getHighestSet() + mySet;
|
||||
mySet = actualHand->getPreflop()->getHighestSet();
|
||||
myAction = 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// ############# ENGINE 0.4 ##################
|
||||
else {
|
||||
// cout << "Engine 0.4" << endl;
|
||||
|
||||
// Code der HoleCards ermitteln
|
||||
int handCode;
|
||||
if(myCards[0]%13 == myCards[1]%13) {
|
||||
handCode = (myCards[0]%13)*1000 + (myCards[0]%13)*10;
|
||||
} else {
|
||||
if(myCards[0]%13 < myCards[1]%13) {
|
||||
if(myCards[0]/13 == myCards[1]/13) {
|
||||
handCode = (myCards[0]%13)*1000 + (myCards[1]%13)*10 + 1;
|
||||
} else {
|
||||
handCode = (myCards[0]%13)*1000 + (myCards[1]%13)*10;
|
||||
}
|
||||
} else {
|
||||
if(myCards[0]/13 == myCards[1]/13) {
|
||||
handCode = (myCards[1]%13)*1000 + (myCards[0]%13)*10 + 1;
|
||||
} else {
|
||||
handCode = (myCards[1]%13)*1000 + (myCards[0]%13)*10;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string fileName = myConfig.readConfigString("DataDir")+"preflopValues";
|
||||
|
||||
ifstream fin;
|
||||
|
||||
fin.open(fileName.c_str());
|
||||
if(!fin) {
|
||||
cout << "Es ist nicht möglich " << fileName << " zum lesen zu oeffnen." << endl;
|
||||
}
|
||||
|
||||
char buffer[50];
|
||||
char hand[6];
|
||||
hand[5] = '\0';
|
||||
int i,j,k;
|
||||
char preflopValue[8];
|
||||
myHoleCardsValue = -1.;
|
||||
while(fin.getline(buffer,50)) {
|
||||
for(i=0; i<5; i++) hand[i] = buffer[i];
|
||||
if(handCode == atoi(hand)) {
|
||||
j = 0;
|
||||
k = 2;
|
||||
while(buffer[j] != '|' || k < actualHand->getActualQuantityPlayers()) {
|
||||
if(buffer[j] == '|') k++;
|
||||
j++;
|
||||
}
|
||||
for(k=0; k<8 ; k++) preflopValue[k] = buffer[k+j+1];
|
||||
myHoleCardsValue = 100*atof(preflopValue);
|
||||
break;
|
||||
}
|
||||
}
|
||||
fin.close();
|
||||
if(myHoleCardsValue == -1) cout << "ERROR myHoleCardsValue - " << handCode << endl;
|
||||
|
||||
int raise = 0;
|
||||
|
||||
// Niveaus setzen + Dude + Anzahl Gegenspieler
|
||||
// 1. Fold -- Call
|
||||
myNiveau[0] = 40 + myDude4 - 6*(actualHand->getActualQuantityPlayers() - 2);
|
||||
// 2. Check -- Bet
|
||||
myNiveau[1] = 50;
|
||||
// 3. Call -- Raise
|
||||
myNiveau[2] = 53 + myDude4 - 6*(actualHand->getActualQuantityPlayers() - 2);
|
||||
|
||||
// Verhaeltnis Set / Cash
|
||||
if(myCash/actualHand->getPreflop()->getHighestSet() >= 25) {
|
||||
myNiveau[0] += (25-myCash/actualHand->getPreflop()->getHighestSet())/10;
|
||||
} else {
|
||||
myNiveau[0] += (25-myCash/actualHand->getPreflop()->getHighestSet())/3;
|
||||
}
|
||||
|
||||
// auf Aggresivität des humanPlayers eingehen
|
||||
int aggValue = ( (50*(actualHand->getPlayerArray()[0]->getMyAverageSets()-6*actualHand->getSmallBlind())) / (actualHand->getStartQuantityPlayers()*actualHand->getStartCash() - 6*actualHand->getSmallBlind()) );
|
||||
|
||||
if(aggValue > 0) {
|
||||
myNiveau[0] -= aggValue;
|
||||
myNiveau[2] -= aggValue;
|
||||
}
|
||||
|
||||
// cout << "Spieler " << myID << ": Dude " << myDude4 << "\t Wert " << myHoleCardsValue << "\t Niveau " << myNiveau[0] << " " << myNiveau[1] << " " << myNiveau[2] << "\t Agg " << aggValue << " " << endl;
|
||||
|
||||
|
||||
|
||||
// aktive oder passivie Situation ? -> im preflop nur passiv
|
||||
|
||||
// raise (bei hohem Niveau)
|
||||
if(myHoleCardsValue >= myNiveau[2]) {
|
||||
|
||||
// raise-loop unterbinden -> d.h. entweder call oder bei superblatt all in
|
||||
if(actualHand->getPreflop()->getHighestSet() >= 12*actualHand->getSmallBlind()) {
|
||||
// all in
|
||||
if(myHoleCardsValue >= myNiveau[2] + 8) {
|
||||
raise = myCash;
|
||||
myAction = 5;
|
||||
}
|
||||
// nur call
|
||||
else {
|
||||
myAction = 3;
|
||||
}
|
||||
|
||||
// Standard-Raise-Routine
|
||||
} else {
|
||||
// raise-Betrag ermitteln
|
||||
raise = (((int)myHoleCardsValue-myNiveau[2])/2)*2*actualHand->getSmallBlind();
|
||||
// raise-Betrag zu klein -> mindestens Standard-raise
|
||||
if(raise == 0) {
|
||||
raise = actualHand->getPreflop()->getHighestSet()-mySet;
|
||||
}
|
||||
myAction = 5;
|
||||
}
|
||||
}
|
||||
else {
|
||||
// call
|
||||
if(myHoleCardsValue >= myNiveau[0] || (mySet >= actualHand->getPreflop()->getHighestSet()/2 && myHoleCardsValue >= myNiveau[0]-5)) {
|
||||
// bigBlind --> check
|
||||
if(myButton == 3 && mySet == actualHand->getPreflop()->getHighestSet()) myAction = 2;
|
||||
else myAction = 3;
|
||||
}
|
||||
// fold
|
||||
else {
|
||||
// bigBlind -> check
|
||||
if(myButton == 3 && mySet == actualHand->getPreflop()->getHighestSet()) myAction = 2;
|
||||
else myAction = 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Auswertung
|
||||
|
||||
switch(myAction) {
|
||||
// none
|
||||
case 0: {}
|
||||
break;
|
||||
// fold
|
||||
case 1: {}
|
||||
break;
|
||||
// check
|
||||
case 2: {}
|
||||
break;
|
||||
// call
|
||||
case 3: {
|
||||
// all in
|
||||
if(actualHand->getPreflop()->getHighestSet() >= myCash) {
|
||||
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
myCash = myCash - actualHand->getPreflop()->getHighestSet() + mySet;
|
||||
mySet = actualHand->getPreflop()->getHighestSet();
|
||||
}
|
||||
}
|
||||
break;
|
||||
// bet
|
||||
case 4: {}
|
||||
break;
|
||||
// raise
|
||||
case 5: {
|
||||
// all in
|
||||
if(actualHand->getPreflop()->getHighestSet() + raise >= myCash) {
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
if(mySet > actualHand->getPreflop()->getHighestSet()) actualHand->getPreflop()->setHighestSet(mySet);
|
||||
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
|
||||
myCash = myCash + mySet - actualHand->getPreflop()->getHighestSet() - raise;
|
||||
mySet = actualHand->getPreflop()->getHighestSet() + raise;
|
||||
actualHand->getPreflop()->setHighestSet(mySet);
|
||||
myAction = 5;
|
||||
}
|
||||
}
|
||||
break;
|
||||
// all in
|
||||
case 6: {}
|
||||
break;
|
||||
default: {}
|
||||
}
|
||||
//CHECK und CALL
|
||||
else {
|
||||
// CHECK --> wenn alle Sets glieich bei BigBlind und nich zu hohem Potential
|
||||
if(mySet == actualHand->getPreflop()->getHighestSet()) {
|
||||
myAction = 2;
|
||||
}
|
||||
// CALL --> bei normalen Potential
|
||||
else {
|
||||
// All In
|
||||
if(actualHand->getPreflop()->getHighestSet() >= myCash) {
|
||||
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
myCash = myCash - actualHand->getPreflop()->getHighestSet() + mySet;
|
||||
mySet = actualHand->getPreflop()->getHighestSet();
|
||||
myAction = 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void LocalPlayer::flopEngine() {
|
||||
|
||||
@@ -84,8 +84,8 @@ public:
|
||||
void setMyRoundStartCash(const int& theValue) { myRoundStartCash = theValue;}
|
||||
int getMyRoundStartCash() const { return myRoundStartCash; }
|
||||
|
||||
void setMyAverageSets(const int& theValue) { myAverageSets = theValue; }
|
||||
int getMyAverageSets() const { return myAverageSets; }
|
||||
void setMyAverageSets(const int& theValue) { myAverageSets[0] = myAverageSets[1]; myAverageSets[1] = myAverageSets[2]; myAverageSets[2] = myAverageSets[3]; myAverageSets[3] = theValue; }
|
||||
int getMyAverageSets() const { return (myAverageSets[0]+myAverageSets[1]+myAverageSets[2]+myAverageSets[3])/4; }
|
||||
|
||||
void action();
|
||||
|
||||
@@ -124,7 +124,7 @@ private:
|
||||
bool myCardsFlip; // 0 = cards are not fliped, 1 = cards are already flipped,
|
||||
int myRoundStartCash;
|
||||
|
||||
int myAverageSets;
|
||||
int myAverageSets[4];
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -47,6 +47,7 @@ public:
|
||||
void nextPlayer2();
|
||||
|
||||
|
||||
|
||||
private:
|
||||
HandInterface *myHand;
|
||||
|
||||
|
||||
@@ -84,6 +84,11 @@ void LocalRiver::riverRun() {
|
||||
}
|
||||
else {
|
||||
// River ist wirklich dran
|
||||
|
||||
// Anzahl der effektiv gespielten Runden (des human player) erhöhen
|
||||
if(myHand->getPlayerArray()[0]->getMyActiveStatus() && myHand->getPlayerArray()[0]->getMyAction() != 1) {
|
||||
myHand->setBettingRoundsPlayed(3);
|
||||
}
|
||||
|
||||
// nᅵhsten Spieler ermitteln
|
||||
do { playersTurn = (playersTurn+1)%(myHand->getGuiInterface()->getMaxQuantityPlayers());
|
||||
@@ -120,12 +125,12 @@ void LocalRiver::postRiverRun() {
|
||||
|
||||
int i;
|
||||
|
||||
// für die Engine die durchschnittlichen Sets von Player 0 setzen
|
||||
if(myID < 5) {
|
||||
myHand->getPlayerArray()[0]->setMyAverageSets(((myHand->getPlayerArray()[0]->getMyAverageSets())*(myID-1))/myID + (myHand->getPlayerArray()[0]->getMyRoundStartCash()-myHand->getPlayerArray()[0]->getMyCash())/myID);
|
||||
} else {
|
||||
myHand->getPlayerArray()[0]->setMyAverageSets(((myHand->getPlayerArray()[0]->getMyAverageSets())*4)/5 + (myHand->getPlayerArray()[0]->getMyRoundStartCash()-myHand->getPlayerArray()[0]->getMyCash())/5);
|
||||
}
|
||||
// für die Engine die durchschnittlichen Sets von Player 0 setzen --> UNUSED !!!
|
||||
// if(myID < 5) {
|
||||
// myHand->getPlayerArray()[0]->setMyAverageSets(((myHand->getPlayerArray()[0]->getMyAverageSets())*(myID-1))/myID + (myHand->getPlayerArray()[0]->getMyRoundStartCash()-myHand->getPlayerArray()[0]->getMyCash())/myID);
|
||||
// } else {
|
||||
// myHand->getPlayerArray()[0]->setMyAverageSets(((myHand->getPlayerArray()[0]->getMyAverageSets())*4)/5 + (myHand->getPlayerArray()[0]->getMyRoundStartCash()-myHand->getPlayerArray()[0]->getMyCash())/5);
|
||||
// }
|
||||
|
||||
// cout << myHand->getPlayerArray()[0]->getMyAverageSets() << endl;
|
||||
|
||||
@@ -139,6 +144,10 @@ void LocalRiver::postRiverRun() {
|
||||
}
|
||||
}
|
||||
|
||||
// Aggresivität des human player ermitteln
|
||||
myHand->getPlayerArray()[0]->setMyAverageSets(((myHand->getPlayerArray()[0]->getMyRoundStartCash())-(myHand->getPlayerArray()[0]->getMyCash()))/(myHand->getBettingRoundsPlayed()+1));
|
||||
// cout << myHand->getPlayerArray()[0]->getMyAverageSets() << endl;
|
||||
|
||||
// Pot-Verteilung
|
||||
distributePot();
|
||||
|
||||
@@ -423,4 +432,6 @@ void LocalRiver::distributePot() {
|
||||
delete[] winnersArray;
|
||||
delete[] roundSetArray;
|
||||
delete[] cardsValueArray;
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -85,6 +85,11 @@ void LocalTurn::turnRun() {
|
||||
}
|
||||
else {
|
||||
// Turn ist wirklich dran
|
||||
|
||||
// Anzahl der effektiv gespielten Runden (des human player) erhöhen
|
||||
if(myHand->getPlayerArray()[0]->getMyActiveStatus() && myHand->getPlayerArray()[0]->getMyAction() != 1) {
|
||||
myHand->setBettingRoundsPlayed(2);
|
||||
}
|
||||
|
||||
// n�hsten Spieler ermitteln
|
||||
do { playersTurn = (playersTurn+1)%(myHand->getGuiInterface()->getMaxQuantityPlayers());
|
||||
|
||||
Reference in New Issue
Block a user