engine 0.4 rev2 (preflop part 1)
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@@ -83,6 +83,12 @@ void LocalFlop::flopRun() {
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}
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else {
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// Flop ist wirklich dran
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// Anzahl der effektiv gespielten Runden (des human player) erhöhen
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if(myHand->getPlayerArray()[0]->getMyActiveStatus() && myHand->getPlayerArray()[0]->getMyAction() != 1) {
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myHand->setBettingRoundsPlayed(1);
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}
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// n�hsten Spieler ermitteln
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do { playersTurn = (playersTurn+1)%(myHand->getGuiInterface()->getMaxQuantityPlayers());
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